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  1. yes please. Friend Request sent
  2. Thank you. visited and sold some.
  3. I am getting a bit "turnip desperate". Need to offload today or tomorrow.
  4. Island now open to friends. Friend code in Signature. Turnips selling at 99 bells.
  5. Dodo code: 7DN63 Turnips are on sale: 99 bells. All welcome.
  6. It's Sunday morning here. Dodo code: 7DN63. Turnips are being sold for 99 bells.
  7. My island is open: Dodo code KTBW0 All welcome. I have oranges, peaches, cherries, coconuts, and bamboo. I'd love some more fruit types. Please also add me as a friend if you visit.
  8. Rather than "early", they should say "premature extraction".
  9. Sam Fox Strip Poker would have made a great stamp. Honoring the well known model and pop singer Ms Fox, and bunch of 8-bit platforms. Apparently Rob Hubbard did the music for it.
  10. I did exactly the same delivery last night. I thought I would try to be clever and avoid the narrow valley up the centre of the route because that was an obvious place for BTs, so I tried to go up a narrow valley to the left with a fast stream in it. However, when I got to the end it was too steep to climb and it wouldn't let me build ladders. I worked my way back down, looking for a place to build ladders so that I could climb up over the peak to get to the other side where the Port is, but ended up bashing myself on rocks and a lot of my cargo went falling down the cliff. So then I was in to building ropes to get back down and eventually ran out of ladders so re-loaded a save I made just before the valley. Ended up going the obvious route and sneaking through. Seeing that Port was such a relief!
  11. My PS4 appears to be downloading 35GB of Iceborne. I don't recall buying it.
  12. Started a new game so that I could see any improvements to the "new player experience". Excitement builds as the game builds the world (on PS4). I spawn... in to a high Radiation and Toxic world. Promptly die from radiation exposure while trying to get my scanner working. It's good to be back.
  13. For some reason (insert conspiracy theory about Twitch streamer MS moneyhats here), Minecraft appears to be having a resurgence at the moment. Many popular streamers and YouTubers are starting new series, and there's a big focus on multiplayer server content. Having two kids they're now wanting to play this a lot more, so I'm getting dragged in myself to play along with them. Anyone else?
  14. It is great, and makes for good streaming. When it was in Early Access, some good channels appeared doing "Let's Play", but most seem to have evolved to focus on YouTube individual videos for specific tech or ONI solutions. It would be great to see a good "Let's Play" similar to your Save The World series.
  15. The last few times I played, did have the same sort of experience described in the RPS article. Everything starts off all unicorns and rainbows, all fun, base building, oh-isn't-it-funny-they-need-to-poop etc. But quite quickly starts to break down in to oxygen management, heat management, hygiene management, power management, wishing-you'd-planned-rather-than-organically-grown-the-base reconstruction. This in turn (at least for me) turns in to a race along the tech tree looking to technology to solve my current problems, but only introducing new ones. Maybe there's a philosophical undertone in the game, and that my duplicants should be content with their lives of sleeping on a basic cot, pooping in a latrine, and eating plant bugs. I normally end up in a "this is too hard" frame of mind, turn off, and when I turn back on I get hit with this wall of emergencies that made me stop playing last time. Sometimes I carry on and try to nut through it, but sometimes I just re-start because for me at least the fun is in the starting-out, building, exploring, and slowly progressing technology. Don't get me wrong, ONI is a great game and I think it would appear to a broad range of people. However, one of the effects of an extended Early Access period with an enthusiastic and passionate community who are DEEP in to your game and its systems, and who are full of "bright ideas", means that you can often end up with a very rich and complex game with very advanced simulations and interactions, but which only appeals to a very small niche of the overall player base. The team has done a good job of trying to balance this out with a game that's easy to understand (at least at first), and easy to get going. But be aware that it takes Primary School/GCSE principles of physics and chemistry, and makes a pretty complex game out of them. It's fun.
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