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Fox

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Posts posted by Fox

  1. Most annoying bit for me was near the end of the first area, when 

    Spoiler

    I was running from Waltz and the sniper kept shutting doors on me. Would have been fine if I could've crashed through them, but it completely spoiled the flow having to stop and look down at the handle and press F. 

     

  2. Something I loved from L4D2 was the tension from hearing a witch in the darkness but not knowing where it is, so we'd have to creep and then set up to kill it. And your plans going out the window when a jockey rode your mate off into the middle of a horde. And a tank, or even a charger, was like this big event.

     

    I only got to play about 3 hours of this B4B beta (all co-op campaign), but I didn't get any of those feelings from L4D2, apart from one giant guy showing up, which was cool. Otherwise the specials just kind of mingle within the hordes. There's no "aha!" moment like with a smoker or jockey, it's just like "oh, there's one of those things there, better shoot that too."

     

    I just want L4D2 but bigger and better. I hope it turns out to be that.

  3. 1 hour ago, idiwa said:

    @Jamie John @Fox do you guys still shoot with a Nikon D3*00 series? I've just sold my D3300 and they didn't want my second battery. It's an official Nikon battery, identical to the original. First come, first served if either of you want it (for nowt) let me know and I'll get it in the post.

     

     

     

    Yeah, D3400. I'll take it! Thanks very much. 

  4. Yeah, the two guys I share a village with went a bit nuts with progressing, and looking stuff up, and I've now done all the bosses. 

     

    I'd lost interest, thinking I'd seen it all, but one day decided to just go for a long sail and explore, and ended up finding new stuff!

     

    Padaxes and Raane play on my server, plus another couple of groups. I think the perfect way to play it, for me and what I like, would be if there was no shout option. So like you just explore, come across other groups, trade and swap knowledge etc in local chat. Once people start aiming for max progress and sharing stuff in global chat, it ruins the immersion for me. 

  5. 1 hour ago, emerald fox said:

    You’ve got fine taste in a breakfast @Fox black pudding, streaky bacon and plenty of mushrooms 

    Ironically you tagged the wrong Fox. But thank the sweet lord you did, because I've never been in this subforum before, and so I would never have seen @The Fox's incredible breakfast. I fucking LOVE black pudding with mushroom and beans. That combo on a fork is perfect. Firm handshakes all round. 

  6. On 04/12/2019 at 15:03, Das said:

    Obviously I've played all the originals but how scary is RE2Make or whatever it's called on a scale of wee to poo? I'm not easily scared but too much frantic tension can ruin a game for me. I gave up on BioShock all those years ago because I get fed up of crapping myself whilst trying to fend off some maniac traveling at the speed of light straight at me.

     

    I'd say if BioShock was too much for you then RE2 will be. The original is one of my favourite games ever, and the remake is, in my opinion, neeeearly as good, but I found Mr X to be a bit oppressive at times. Like, I'd describe it as more chest-tightening than bum-clenching. 

     

    Actually, I just re-read your post. And you already described it better. It's more frantic tension.

     

    It's more being busting for a wee while being stuck on a bus, than being on a bus and Jason Voorhees gets on and rips the face off the driver and throws it at you. 

  7. On 22/10/2019 at 15:14, Sidewaysbob said:

    I like it as is, if anything i'd be tempted to try it more contrasty. Push the darks up and drop the colour a touch. I always add a vignette filter just to highlight the centre, but being off centre as it is that might unbalance the composition 

    Alternatively bring the shadow level up and see what happens, but i think it'll just flatten the picture too much. 

     

     

     

    How do you know this stuff? I'm new to photography. I bought a Nikon D3400 and got Lightroom. But I just move the sliders around until it looks kinda like how I want it, but that if I change anything else it gets worse or "too much". I know they're my photos and it's up to me, but I have this irritation at the back of my mind that people might be looking at them and thinking "well what he's done with the shadows/contrast/temp/etc is mental, but I guess that's his thing", when actually it's more than likely that it's just me being a noob and not really knowing what I'm doing. If that makes sense?

  8. 13 hours ago, Colonel Panic said:

    Regarding Mr X when he first shows up: :(

     

    So, you just have to run away whenever he shows??

     

    You can stun him with a stun grenade, or a few pistol shots to the head will put him down for a few seconds. I chucked a grenade at him once and it knocked his hat off and I got an achievement :D

  9. I've done Leon A on normal so far. 

     

    Spoiler

     

    I completely forgot about the club key and Chief Irons' office though :facepalm:.

     

    In terms of ammo, at first I was killing every zombie and leaving myself a little short, though without ever completely running out. They take so many headshots to die though, that a lot of the time I just resorted to shooting them once in the head to get them to stumble so I could run past. I felt it was balanced pretty perfectly. Same with health. Despite worrying about my ammo and health supplies going into the last 20 minutes, I ended up with a couple of RGB herbs left and 10 or so shells for each gun when the game ended.

     

    In terms of inventory, I can see it being a massive annoyance if you don't pick up any hip bags. But I got all of them and I only ever had a couple of times where I had to throw away a blue herb to make space cos I couldn't be arsed to an item box. And even then, I think the item box placement was spot on. Not too close together to make things easy, but not a massive ball-ache to get to one. 

     

    Mr X I didn't have much trouble with. I found if I just legged it through a few rooms I'd lose him until I next started shooting. Genuinely terrifying though when I'd hear him approach, or when I confused my own footsteps with his :)

     

     

    All in all, I think they got things absolutely spot-on. Although I found it SO tense that there were lots of times where I was thinking "Why the hell am I doing this? It's amazing, but I feel AWFUL." :lol:

     

  10. 2 hours ago, ann coulter said:

    Was Tyrant this terrifying in the original? It's insane how much it ups the tension and unpredictability. I keep jumping at the sound of my own footsteps.

     

    I've been a bit trigger happy, so only have 17 pistol bullets to face him with. So I'm just running away. Eventually I think I've lost him, and then I'll hear his footsteps or he'll smash through a wall and I'll lose my shit.

     

    Spoiler

    I just found the USB dongle though, so I'm on my way to the STARS office to hopefully get the magnum. But there's a licker on the way :(

     

  11. On 14/01/2019 at 14:24, Strategos said:

    There are lawless islands where you can build quite easily. The claims degrade so one of your company has to log in ever four days to keep it fresh otherwise you will lose what you've built.

     

     

    I don't think your building automatically disappear at the end of the four days. I think it's just that other players will then be given the option to demolish them.

     

    On 14/01/2019 at 15:23, Flub said:

    The need to hit trees and punch rocks I can understand given this was probably Ark dlc at some point. But it kills you? The basics also hurt you? Wait what?

     

    Not immediately, but you take damage from punching them. It's not drastic though. You punch them enough to get a few units of wood, pick up a rock from the ground and then craft a pickaxe. You'll only lose a few percent HP, and then you'll never have to punch a tree again.

     

    I've been playing it with Strategos and agree with pretty much all he said. It's like they based it on a super early build of ARK, rather than a polished and stable one. Like the animations are a bit shonky, you get giraffes walking into your house and getting stuck with their legs glitching through the walls. But then they've also added good stuff like a window to pick up a placed object if it's snapped to the wrong place, rather than having to demolish it and craft it again.

     

    And yet, I find myself super keen to log back in all the time. The sea aspect could end up as something awesome. Captain at the wheel, a sailor on the sails, sailors below decks on the cannons. Taking shelter from storms below deck. Spotting land and going to explore and maybe build.

     

    But yeah, it's Early Access and it shows. But I like it...

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