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    Games, game development, 3d modelling and animation. Martial arts. Bit of reading - mainly educational, but the odd sci-fi/fantasy novel if its highly recommended. Play guitar in a couple of semi active bar bands.

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  1. That's a shame, but maybe post on the steam discussion page about it and keep an eye out for updates - the devs appear to actively look for feedback and are obviously still supporting the game. I wouldn't be surprised to see comfort options and tweaks to make it more broadly palatable. I really did have an absolute blast for the 20 minutes or so I played.
  2. Similar - been messing with VR since devkit days and this is the first thing in years to make my stomach lurch. I know it sounds odd, but that's exactly what I was after. The sinking feeling is only with jumps, wild spins and vertical flipping. If that didn't test my vomit suppression skills, it would feel detached and defeat the purpose for me. On the flip side, it means small burst sessions and I understand it will likely repel more people than it attracts.
  3. Cool! Skipped this after middling reviews, but VR is too tempting. Hopefully a better implementation than Redout.
  4. Bit off-topic, but the biggest advantages of RTX won't be the nicer lighting in the end product - though the tech will mean nicer lighting in dynamic environments, and probably in general. Its primarily a benefit to developers. Lighting scenes for ray-tracing is much easier and faster to set up, and you don't have to spend who knows how long jumping through hoops just to get similar, not quite as good results - not to mention the time it takes to bake an environment every time someone moves a prop. Its a kind of twisted extreme of the op's issue. Not even lusting after hardware to directly improve the games for yourself - its to make someone else's life easier so in theory they can spend their resources making other parts of the game better because awesome shinies come for free. Probably just mean more gold plated back-scratchers or whatever for Bobby and friends.
  5. I remember getting the demo as a teenager and being fascinated by the seedy atmosphere, the swearing and especially the location based damage. I stayed up too late playing it and had a really vivid dream that ended with me being blasted in the gut by a shotgun. I was most confused and distraught to find that the pain didn't dissipate on waking up. Eventually got myself together enough to realise I needed the bathroom, and after a big dump, all was well again. I got the full game on GOG a couple of years ago and played for a bit, but there was no atmosphere at all and I had no resultant dreams. The feel of movement in games has changed so much over the years. The pinball combat with enemies strafing faster than a person can sprint just doesn't lend itself to any kind of serious tone and I don't see a remaster being anything but a total anachronism. An actual modern sequel could be pretty cool. Stuff like Saint's Row and GTA are so grandiose. I can see a niche for something with the low-key griminess this seemed to exude when it came out, but with mechanics to match.
  6. Dunno if this has come up before, but if you're buying bundles make sure to check the section about where your money goes. The default 'humble tip' is completely taking the piss. I just bought a software bundle that was excellent value - a steal, but the distribution is not cool. Humble take four times what goes to charity and almost as much as the developer/publisher of the product. HB started with a strong focus on charity, but since the takeover by IGN or whoever, it feels like the charity aspect is used as little more than a marketing angle, and the people providing the goods are not getting their fair share. The bundle is for some good, and normally very pricey painting software btw.
  7. They've designed a console just for me! I knew I was right to hold off on the PS4. If you just show a little self discipline and vote with your wallet, these corporate giants soon learn who's boss.
  8. I'm still far from a master at it and have poor reactions, but for bosses I'd suggest: Stay calm. Focus on observing the attack patterns and seeing where the gaps are / when you NEED to dodge-roll. As mentioned, whenever possible, its better to walk between gaps. Don't worry too much about attacking, auto-aim is generous. Don't leave it too late to fire blanks. If you're under pressure and have one, use it. Some bosses will require constant strafing/circling, but some are easier if you limit your movement - e.g. with the twins, stopping as they start to shoot means narrower bullet streams to avoid - provided you're not too close to start with. If a room has tables or pillars, use them - even if you aren't damaging the boss you can study them. Have guns and items prepped and ready before you go in. Main bosses have a damage per second cap, so with a couple of exceptions, burst fire more powerful weapons as constant fire will waste a lot of ammo. Get very lucky and find an insanely overpowered weapon that doesn't respect the cap - or one specifically for bosses. You'll find the sling in brown chests, which seems to suck until you use it on a boss and it wrecks them in a dozen shots.
  9. Just beat my second past (marine, 1st was pilot) at 160 hours. Amazing game. Was trying to unlock the floor 5 shortcut on the same run. Had 10(!) keys and 275 casings when I beat the dragun, but the arsehole mechanic wants 300 casings WITH 6 keys. Was briefly livid, before realising I'm so far from done with the game that it really doesn't matter. Farewell to arms is much smaller than AG&D, but still a substantial update, and seems tuned to create more powerful load-outs more often.
  10. This would be add a little extra sheen to many games, but I think @Fry Crayola's concerns about scale are correct and it would need to be very subtle in most cases. Markerless tracking is getting there, but still not great. I suspect you will see this once it can be implemented at nominal cost in both hardware and software - so built into the TV/console/phone as standard without fanfare, and implemented at engine level by the likes of Unreal. People tend to overestimate the importance of stereoscopy for depth perception - a very quick google suggests as many as 12% of the population are stereo blind, and as @JPickford mentions, stereo only has an effect within a moderate distance. Parallax plays a big role. On the other hand, I think expectations around depth perception gets blown out of proportion by gimmicky movies and bad implementation vs everyday experience. If someone wanted to test the impact of a little parallax I'd suggest the following: Close one eye and have a chat with someone a known distance away, while recording them from a fixed point (e.g. a tripod) a roughly your position. Then - again keeping one eye closed - play the video on a screen at the same distance away such that the other person's head appears the same size in your field of view (may require biggish screen). If you feel the video has the same sense of depth as really talking to them, then you can safely put this tech on the crap pile. So in answer to the original question, imo it's just a cost benefit thing and we will see it when that equation evens out. Edit: How do you tag people? I'm doing it wrong
  11. I think that's a fair criticism and applies to to a lot of games. Even if you were provided a journal of what you'd done and some notes about the locations it could help that without spoiling the atmosphere.
  12. 2 - Dark soles Edit: Dammit, wasted time deciding on spelling.
  13. Hyper Light Drifter can feel clunky to begin with, but it isn't incompetence or lack of resources. It handles exactly as intended and is very satisfying and precise if you get the hang of it. Also, while vague maps can be initially frustrating, the way they force you to pay more attention to the actual environment can add a lot - see also Hollow Knight (which I didn't totally get on with and may be joining the abandoned list for different reasons).
  14. Aaand that's 52. Thought I'd sneak a few more in over the holiday, but they'll fall soon enough in January. It's an arbitrary target and there were a few times when I gave it too much importance, but overall it was great actually to play so many amazing games while actually buying fewer of the things. Also enjoyed hearing about and getting recommendations for games that flew under the radar, and even just reading people's thoughts outside the context of new release hype. VR was (obviously) a big deal for me, and hopefully it continues to be, despite the endless proclamations about it's impending demise. While it doesn't supplant existing genres in the way some expected, it really does open up new genres and experiences. Looking through my list, I'm pretty happy, but think in future I'll make more effort to play more experimental stuff outside established categories and push for variety. I started a couple of strategy and God games, but fell off them, and dabbled in fighting and driving games, but never managed to get any to a stage I felt I could call completed. I'll be joining in next year's thread for sure, though I think i'll relax my pace a fair bit. My final list, each with a comprehensive review... 04/01/18 - Life is Strange: amazing but heartbreaking if it clicks. Dawson's Creek meets quantum leap if it doesn't. 14/01/18 - Titanfall 2: Crysis vs Mechwarrior vs Mirror's Edge- mighty good fun. 16/01/18 - Headlander: 70's style futurism action platformer (without any jumping). Good, but somehow less than the sum of its parts. 22/01/18 - Dreamfall Chapters: One for the fans only - you should be a fan. 24/01/18 - Lucky's Tale: (PC-VR)Cancelled N64 game gets late VR release. 01/02/18 - Shadow of Mordor: Lord of the Batmans - be an actual boss, but with more sword-fights and less admin. 10/02/18 - Robo Recall: (PC-VR) Possibly a class A substance. 12/02/18 - Wilson's Heart: (PC-VR) Star in an awesome old horror b-movie. Feel even more annoyed than the cantankerous old man you play as. 13/02/18 - Arkham VR: Uncharacteristically nonviolent Batman sim. Good but very short. 19/02/18 - Transistor: Nice soundtrack, and good battle system, but otherwise irritating. 25/02/12 - Grow Home: Drunk Jack and the bean-stalk. 28/02/12 - The Stick of Truth: South Park / 10 02/03/18 - Doki Doki Literature Club: Messed up visual novel. Play Pony Island first. 03/03/18 - Lego Marvel Superheroes: Preview what younger relatives will turn out like should they develop serious drug addictions. 23/03/18 - The Witcher: Clunky, but interestingly offbeat western rpg gameplay expertly fused to an excellent story. 24/03/18 - I Expect You To Die: (VR) Comedy spy themed trial and error vr escape rooms. Better than Johnny English, not quite Jason Borne. 25/03/18 - Double Dragon Neon: Battle license fee dodging, off-brand skeletor and his army in quality side scrolling brawler. 28/03/18 - The Darkness 2: Use the phrase "visceral combat" appropriately and without fear of chastisement. 06/04/18 - Rise of the Tomb Raider: The high points of actual tomb raiding shine brightly through a haze of enjoyable but unnecessary combat, crafting, upgrading and icon collecting. 15/04/18 - Poi: Mario 64 tribute act. Good for a night out, but wouldn't pay for full price tickets. 29/04/18 - Thunder Wolves: Fun arcade helicopter combat with obnoxious "mercenaries are SO COOL!" presentation. 12/05/18 - Indiana Jones and The Fate of Atlantis: Old point and clicker. Couple of interesting features but no classic. 13/05/18 - Rez Infinite: (played in VR) State of Art 20/05/18 - Ruiner: Grim and grisly twin stick shooter with a strong aesthetic and top combat. "Dark and mature" in the way only a videogame aimed at teenagers can be. 26/05/18 - RIVE: Twin stick shooter / shmup / platformer hybrid. Feels good, but too tough, and maybe not always fair. 27/05/18 - Subnautica: (played in VR) #Just look at the world around you /Right here on the ocean floor /Such wonderful things surround you /What more is you lookin' for? 31/05/18 - Kathy Rain: Excellent point and click adventure. Old-school style, but lots of modern refinements. 14/07/18 - Deus Ex - Mankind Divided: A slightly rote entry in series started by possibly the best game ever is still a pretty good game. 24/07/18 - The Sexy Brutale: Stylish time travel puzzle adventure. Depth of story not matched by gameplay, but short enough to be worth a run through. 11/08/18 - A Hat in Time: Exuberant 3d platforming that borrows the right amount from the masters, while having its own groove. Gets better as it goes along. 15/08/18 - The Climb (PC-VR): climb stuff in VR. Think of all the beautiful vistas behind your back as you peer at the rock-faces in front of you. Satisfyingly demanding with touch controls. 16/08/18 - Rakuen: RPG-lite with heavy subject matter, mixing syrupy fantasy with realistic scenarios of loss, grief and suffering. Lays it on a bit thick. 08/09/18 - Red Faction Geurrila Re-Mars-tered: Serviceable open-world sci-fi action game strapped to amazing explosive demolition sim. 14/09/18 - Chronos (PC-VR):Quality soulslike in 3rd person VR with plenty of its own ideas. 16/09/18 - Another Perspective: Enjoy an hour of clever platform puzzles and existential crisis. 18/09/18 - Firewatch: A pleasant walk and good conversation while you watch your little piece of the world burn. 22/09/18 - Sonic Generations: Brief happiness followed by perennial disappointment at speeds faster than can be controlled. 23/09/18 - Superhot VR: Nee-oh! Nee-oh! Nee-oh! 23/09/18 - Quanero (PC-VR): Remember Me - but don't do anything else. 5/10/18 Tony Hawk's Po Skater HD: Ecce Homo Restoration - The Game 06/10/18 GORN (PC-VR): Knife goes in, guts come out. 07/10/18 Enter The Gungeon: Amazing - Features the cerebral bore from Turok, and that's not even the best part. 11/10/18 Wuppo: Mario RPG from the Netherlands. 22/10/18 Subsurface Circular: Robot Poirot interactive novel with relevant societal and philosophical questions. 28/10/18 Arkham Knight: Probably the best iteration of the formula, but there's too much of it. Still great. 30/10/18 Minit: Simple, punchy, timeloop action RPG in style of a gameboy Zelda. 5/11/18 The Stanley Parable: Funny experimental narrative toy, but becomes a bit of a slog to mine the good stuff. 21/11/18 Piexl Ripped 1989 (VR): Mega Man bleeds into the "real world" as experienced by an 80's school-kid. 22/11/18 Quadrilateral Cowboy: Hacking heist game that teases ingenious mechanics but never really delivers the goods. 10/12/18 Mega Man 2: Historical curio. Has its moments, but not a patch on the best of modern day equivalents. 23/12/18 Doom VFR: Doom 2016 - in V.F.R. If you have reasonable space and are a cable ninja, it rocks. 26/12/18 Creed - Rise to Glory: Eeeeeeeeeye... of the tiger. Superb VR boxing engine, but some balancing issues in single player.
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