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pulsemyne

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Everything posted by pulsemyne

  1. There's only so much AI upscaling can do if the original content is very low res. It needs more information for better results.
  2. Sometimes you don't even get a performance hit!
  3. Okay so what they have done is run all characters at half frame rate, which gives it this odd stop-motion style to their movements. Oddly I quite like it. Appart from that it's not actually a bad port (on an engine which is not good on the switch). It's still perfectly playable. One thing I'm not sure on is res. In handheld it seemed pretty good, not native but not Xenoblade 2 either. Was clear enough. Probably around 540 to 600p.
  4. There used to be software developer interviews in Sinclair user years ago where such things were said. I think I remember one about outrun with probe software and them having a similar experience.
  5. From what I remember reading it was extremely unlikely for people to be given the source code of the arcade machines (Japanese makers did this a lot). They just had to work it out by playing the games. Which was a bit awkward when you think about given that arcade machines were generally hard as nails and even on freeplay it would be annoying.
  6. That one supposedly comes later this month.
  7. Also it seems that any new switch would be based on Nvidias Drake SoC. There seems the two of them in the making and one of them Is within the power envelope of a new switch. It could be pretty close to steamdeck in power.
  8. You have to remember tat even nintendo is suffering from the chip shortage, and that's on a process that's now quite old. There's also little incentive for them to rock the boat at the moment. Last month the switch was the leader in both dollar value and units sold in America. They are also still selling lot's in Japan and in europe. This gives them plenty of time to see where the market is going and when a new machine is needed. They also haven't ever officially reduced the price to any large degree. A price cut would give the system a healthy boost if needed. I bet they would also really like to see it outsell the PS2 over it's life time.
  9. I know about the painting
  10. It's not the archers that bother me it's just so utter boring getting to them. At least to me it is. Maybe I just need to grit my teeth and get that lucky run to the bonfire.
  11. I was playing this quite a lot a few weeks ago on switch, never having really given a go. I have managed to get to anor londo but frankly anor londo can fuck off. It's just very boring. Which is a pity as I have enjoyed the game upto that point.
  12. Super smash brothers fans can be toxic as fuck. Some really shitty people involved in it. Eve online has had the occasional arsehole over the years as well but it's generally pretty good and actually raises quite a bit of money for charity with things like PLEX for good.
  13. Series two of universe started to get really good and then the fuckers cancelled it.
  14. You say the last part like it's a bad thing! Give more old games on switch!
  15. And it isn't an april fools either.
  16. That's what it was like on the N64 as far as controls go. The point was that thanks to the resistance on the N64 control stick you could keep it tilted in a very gradual way. If you went and pushed it too far then the cars would skid out. It made you feel like you were right on the edge. Go too far and you paid the price. Of course that doesn't feel too great on controllers with no resistence to movement. The way to over come this is with quick "double pumping" of the accelerator. Tapping it repeatidly while going round corners can keep you speed up and helps prevent skidding.
  17. If you though the controls were off on this version then you would have gone completely mental at the wiiu version. Now that was unplayable.
  18. Just played it. Yeah it's definatly dropping more frames than the n64 version. Although it's more like some hitching rather than dropped frames. Odd.
  19. There were framerate drops on the original. It was 60fps about 90 percent of the time with dips and drops if a lot was going on.
  20. For those unsure N64 emulation on the switch has got a lot better. Zelda OOT is fixed as were odd errors in other games. F-zero emulation also looks spot on with no fog problems and it looks very nice up-rezzed. Controls will be the main thing as the Wiiu version was unplayable as they mess up controls.
  21. There were some games using MP3 towards the end of the N64 if my memory is right.
  22. Finally got the issue earlier. It's pretty excellant stuff. Loved the Pilotwings bit and the SNES 30. Then again I am a SNES whore.
  23. Yeah comparrison pictures show it has been somewhat fixed but it's not quite the same as the N64. However the problem looks like it more a case of the game rendering at a higher res than the N64. There is a lot of use of the N64 fog effect in early parts of Banjo and it looks fine so it seems more a case of how the effect is used rather than the effect itself.
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