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Posts posted by df0
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/me pets his Motion Gravure collection
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give me the credits ok
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Here you go
Pretty butterflies
Is it me or does Sarugakucho look like GonGon?
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I could swear Level-5 was in-house (now I can not swear any more because Level-5 is doing Xbox games).
Let's not forget DeepSpace, the Extermination team.
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Grey adds to the atmosphere. Just look at wargame Steel Battalion - very grey (orange in centrain levels). Far Cry is bright and fruity because the atmosphere must give the player the sense of a tropical island, not that of a war torn nation. Steel Battalion and Killzone are played in a warzone, so grey's the word
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13600
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9500
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Aggression: Silent Hill
Fear: Silent Hill 2
Speed: Burnout 2
Mystery: Beyond Good & Evil
Dexterity: Dance Dance Revolution
Euphoria: Rez
Aggression: killing unknown hostile species, some of 'em look like/are kids, is very agressive if you ask me.
Fear: great mixture of love and fear. You want to love Mary and/or Maria but you have no idea what your dead wife and the mysterie womam bring you.
Speed: driving in te wrong line at 250 kh/h.
Mystery: very good storytelling. The story is a bit bull but the way it's told is marvelous. Ubi could make the story of Maximo compelling and mysterious.
Dexterity: dancing. Dancing hard and dancing good.
Euphoria: direct assault, one hour of pure bliss. After rescuing Eden is really break down *in tears*.
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Wouldn't it make sense for games companies to provide cheats or codes to at least enable reviewers to ensure that they see every level of a game within the alloted time?
A lot of 'em do. Plus does a magazine rarely receive the full retail version. 99% versions are sent out, including debug menu/codes like level skip, debug cam, infinite ammo and so on.
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It's easy to say 'hey, of course you have to finish a game before reviewing it' for non-writers, but it is also so wrong.
Imagine: 50 reviews per month (regualur gamesmagazine). That is about 6 review per writer. That is about every 5 days a review. Even with 8 hours gameplay per day there is no way to finish a game with in 5 days ánd write a good review.
So, does a reviewer need to finish a game before reviewing? Hell no! Does a reviewer need to play a lot? Hell yes! Reviewing Final Fantasy X-2 after playing 10 hours is rediculous, so is competing PGR2 with ALL Platinum. A reviewer does not need to know the game inside out, he/she dóés need to know what to write.
Sure, reviewers get a game early (I have Bond: Everything or Nothing since december) but the magazine also needs previews and features.
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Gradius Intro (ringtone!)
Gradius Stage 1, 2, 3, 4, 5
Xevious
PlayStation 2 shout
F-Zero Mute City
Castlevania
Galaga Perfect
Galaga Capture (sms tone)
After Burner II
Final Fantasy Prelude
I have the NEC 341i
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My secret and underground (he is even invisible) insider told me Leon can ride the cow.
That would be pretty cool actually as comic relief
Ride the cow and kick angy villagers arse. Maybe Leon can make the villagers happy by giving them milk. Makes perfect sense
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PS2 probably, because KCET 'know' how to use the PS2 hardware, just look at SH2 and 3.
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Driv3r
in Discussion
Shot these at the Benelux pressconference about two weeks ago
http://www.df0.nl/weblog/driv3r/
Important: shots were taken from the not finished at all ps2 beta version. So do not post these elsewhere, ok (and claim they are from the real version!. Thank you
Side info: Driv3r can be a success, just because of the name Driver everybody seems to have remembered. I just would like to see better and far more exciting 'walking' sessions (40% of the game if on foot, 60% in car - if I remember correctly (cyhwuhx, help me here will you
)). The rest is coming along really well.
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SH4 is teh shiznit, shizzle fo nizzle
I am so into Silent Hill, part 4 will be made by the SH2 team.. .which is not a bad thing at all. Can't wait to see the Dog en Ufo ending
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a translated Q&A - http://game-science.com/news/000406.html
Yamauchi - - If the DS succeeds, we will rise to heaven, but if it fails we will sink to hell
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No zombies, no umbrella and a troll. Cool, count me in
Just brainstorming: can it been that Biohazard is/will be developed by two different teams (like PES/ISS at Konami). One team (let's call 'em PS2 team) is free to use zombies, Umbrella, 'old' locations and storylines. The other team (Cube team) is free to do whatever they want but they may not use Umbrella, zombies etc.
I mean, Umbrella is the thick red line through all the BH's, even the Survivor ones. Biohazard without Umbrella is like Ridge Racer with out Reiko Nagase! oh wait...
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Superb game, totally hilarious. It's so stupid it becomes great
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It's scheduled for sometime in April I think. And at a budget price as well. Including the anime movie.
Perfect really....although I'm not sure whether there's going to be a 60Hz mode.
Hyper Street Fighter 2: Anniversary Edition will have a 60Hz mode, I have the PAL version right here. I really don't like the game, terrible retro-crap. Please leave Street Fighter 2 alone Capcom, do not shove old retro Street Fighter 2's in the face of the 2004 market.
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There is A LOT of 'crap' on game discs, and you do not need hacking tools or special skills to see them. Just use simple PC utils and rip PSX/PS2 games wide open. Textures (Ridge Rcaer Type 4 for example), artwork (Xenogears), icons of every single item (used and not used) (Resident Evil's), fonts (Ace Combat 3: Electosphere) and w ahole lot more. You can even enter GT3.vol (Gran Turismo 3 and 4) and rip EVERY movie (also the small 'previews' of the tracks) and audiofile (thousands!) from the game. Or audio from Metal Slug 3/Silent Hill 2 and 3/Dance Dance Revolution etc.
It's great fun to browse through a gamedisc
Or to play with time in Dark Cloud beta
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The ending looks like the beginning of a sequel, with Pey'j as the bad guy
Superb game, absolutely splendid. Jak II is too long, Ratchet & Clank 2 too repetitive and Wind Waker too boring (my opinions
)
More Beyond Good & Evil please!
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Final Fantasy VII. Charming characters, each with a solid story. Great storytelling, I never got bored. Splendid minigames (snowboarding!), very big overworld ( i really enjoyed taking Highwind for a spin). And a perfect climax at the beginning of the game. Everybody talks about the 'outside', it really makes you wanna see it. And after a few hours... you can see it. Hell, you can even walk over it. Great!
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I liked the old CVG team back when I first started reading it. Paul Glancy (Clancy?), Ed Lomas (dude), Tom Guise, Alex Huhtala, Steve Key, et al. Top guys, back when CVG was ace. Les Ellis in Gamesmaster was a character!
fuckin' eejj. drawinz wot you dun was great fun. Hunter dealing out turds
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Cyhwuhx told me Stuart Campbell is on this board and that started me thinking...
What ever happened to them. Are they still active? Do they still write reviews or are they running big businesses? Can I throw my Ed Lomas shrine out the door?Come on people, names like Les Ellis, Stuart Campbell, Ed Lomas, Paul Davies, Tom Guise etc. must not be forgotten. They were my guide to good games back when I was a little boy
(I never forget the 4 out of 5 hands for Tekken 2, go Ed Lomas!)
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The Accidental Video Game Porn Archive
in Discussion
Posted
I'm sure you all know about the Soul Calibur 2 replay pics and the Bloody Roar 3 debug code (Japanese vertsion only), but I never knew so many games had real ingame 'pr0n' - http://www.ocf.berkeley.edu/~derekyu/pr0n/main.html
I had a good laugh watching, pr0n, uhm... screemshots