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Everything posted by df0

  1. Did you expect anything else? Not being facetious here, just... tis an online game you know. Server issues at launch were a guaranteed given. It'll sort itself out in about a week (or two).
  2. df0

    Abandoned Games

    @VimsterThose two negatives you mentioned, those only get worse. There's moments where it's exposition dump after exposition dump, cutscene after cutscene where nothing of value is said. As for the side quests, those only get worse; go to A to talk to B, go to C to pick up D, return to A to meet B who tells you to meet B at C. At C talk to B who asks you to go to A to pick up E. Deliver E to B at C. Meet B at A to complete quest. Combat is fantastic, dungeons are great. Everything exciting gameplay related is absolutely fantastic, tis a shame about the story.
  3. The whole Horde thing is particularly underdeveloped. All of the massive ones were completed Benny Hill style mixed with abusing the "you ran too far and we have to turn back now" AI. I tried being smart about it and place traps etc but traps barely put a dent in it.
  4. I’m fully on board, I adore the original and this looks like remade by a passionate team. That said, 70 quid is pure robbery and part of me wants to flip EA off. But tis Dead Space, the first one and the best one 🥰
  5. That's not entirely accurate. On the previous page it was mentioned Isaac only speaks when spoken to or when a situation clearly demands a response.
  6. I'd say the same if this were a blatant lazy cash grab. Judging from the info and media released it's the exact opposite. I hope both find massive success.
  7. Wasn't Evolve a similar flop?
  8. I'll never understand any of this. Adults throwing virtual shit at each other to appease their viewers obsession with drama. Old man here, I wonder what those individuals do when the reach the age of 40. Still trying to cause drama with another 40 year old?
  9. I’m very certainly (trying to look for evidence) everything available now is Frogwares’ and not Big Ben’s. The whole legal thing is why the game was unavailable for a long while. edit: tis complicated. As far as I can tell, the original releases were published by Big Ben/Nacon and they did some shady stuff. Legal battle ensued, game was unavailable (on PSN anyway) for a while, now it's back and I think/hope it's 100% in the hands of Frogwares now.
  10. Just finished The Sinking City again, this time on PS5. It is a good as I remember from the PS4, in other words a big chunky 7 out of 10. Clunky controls, awkward combat, repeating dialogue from NPCs, lacking sound scape, carbon copy house interiors, repeating gameplay. All that is forgiven due to the excellent presentation and writing, some superb voice acting, neat twists and turns and overall focus. Frogwares knew what they wanted to make and it shows. If you like reading, sitting in a boat and spending a lot time on the map marking interesting location based on street names gathered from one of the four archives this is the game for you. 7/10. Love it. Don't pay full price for it though, it's a proper mid budget title. I'd day take the plunge (hah) for around 15 quid.
  11. Not sure what type of briefing it was, but I assume it was nothing more but a document with projects to be announced. I doubt Ubi flew Dan to some sort of super secret briefing.
  12. Tis possible it’s supported by the inevitable Version 2 of PSVR2.
  13. Deliver Us the Moon (everything but Switch I think) What a neat little narrative driven mystery in space. Short (4 - 5 hours I reckon), focused, nothing outstays its welcome. Very much looking forward to Deliver us Mars now. edit: credits mention it was a Kickstarter project.
  14. Namco is Japanese, this surely means Ridge Racers 4K confirmed.
  15. Show us your cock bro, nobody cares about hairstyle and tattoos.
  16. Enjoy it, it's a fun experience. Great voice-acting, some excellent side quests.
  17. Nope, not interested. They're here to stay a they are much easier to produce than in game/engine footage. Cinematic trailer - hand your design document and expectations to an outside studio (to name one example, BLUR Studios). It's a controlled environment where the animation studio fully controls the scene, camera, furniture placement, light, interactions, animations. In game/engine trailer - can the engine handle a free roaming camera? How does texture quality behave when camera moves around? Is that walking NPC going to block the camera, do the characters look remotely good from up close? Many variables to consider and deal with which is more time consuming.
  18. I can't help by seeing the numerous bugs and issues (like the traffic you mentioned a handful of posts above this one) and think "maybe you should have focused more on polishing mechanics instead of spending resources on three different intro sequences". But hey, each to their own. Fun game regardless, looking forward to Cyberpunk 2078: Vendetta for V.
  19. I disagree with that slightly. Take Mass Effect 3. Your chosen background is used by NPC's. It's nice to hear your choice is acknowledged by the game. Cyberpunk went much further by creating 3 completely different intro/tutorial sequences which took months to develop. Animation, sound design, voice lines, QA, camera direction. And for nothing more but a lengthy introduction sequence. After that's done it's dropped and your background only comes up when you choose it as an conversation option. It seems like such a waste of time and effort.
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