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rllmuk

Nobuo's Organ

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  1. Some recent (at least more recent than the last few posts) videos which may be of interest: Tim Smith getting an Honorary Doctorate in Music from The Royal Conservatoire of Scotland in December 2018 (with speeches and live performances from various folk): An interview with Kavus Torabi from last month which goes into all sorts of Cardiacs stuff:
  2. This is what my kids did to Knox's house when they wanted rid of him
  3. I have this on my wishlist: http://teardowngame.com/
  4. You'll want to get any last games of non-60fps Monster Hunter in too, there's no coming back from that
  5. I sacked off GOG Galaxy 2.0 as it consistently forgot my logins for most services, you had one job!
  6. I was thinking the same when I noticed that after a while players just clumsily bump Ellie around the edges of each new environment looking for nothing but the little circle which indicates a pickup - how many entire weeks and months of their lives did people spend making that collection of lovingly-rendered, basically ignored assets? I'd no doubt be doing the exact same thing (I'd probably just turn the auto pick up thing on after a while, as pressing a button hundreds of times to pick things up isn't exactly meaningful gameplay in and of itself), but you don't notice how awkward it looks when you're in control and it's the most efficient way to scan for pickups.
  7. Beetle HW just got an experimental texture replacement feature added last week, interesting times for PS1 emulation.
  8. Tomb Raider (2013) 70 minutes in it's becoming clear it's not going to stop throwing shitty QTEs at me, so this game can take its creepy torture porn fail-states and non-disablable camera shake to the land of Get Fucked.
  9. Assasin's Creed: Odyssey It's just too long. My playtime hit 48 hours and I haven't done anything appreciably different in the game for the last 16 of them, just more and more and more and more of the same on a different island. I took a break to work on some stuff and I can't be bothered going back, so it's uninstall-me-do.
  10. 16x Internal GPU Resolution, 4x MSAA, PGXP Perspective Correct Texturing on, Widescreen Mode Hack on, Crop Horizontal Overscan on
  11. It's RetroArch, using its Beetle PSX HW core.
  12. It looks like people are allowed to stream it now too.
  13. Is there a way to inject the people in the background who keep playing "drops" into the core of the nearest star?
  14. This was the only Ridge Racer I ever really got into and I just played my first full GP for 20 years It's still got it, I was fully in the zone, lost in the soundtrack like I used to be, and there are still awkward corners in the Heaven and Hell track which can fuck my race up (twice). In the later races where you must win, you need to have the confidence to throw yourself into every corner at top speed and deal with it. The handling is a bit silly, but I like how simple it is. For the big corners just throw yourself in there with a gas or brake powerslide, have a listen to the ridiculous skidding SFX and feather your way out of it with the gas and brakes depending on how well you did. I've always loved the colour palette in this game, its sunrises and sunsets, and those tunnels are what I think of every time I'm in the tunnels doing an airport run in Brisbane. All the improvements emulation can now add to PS1 games only made it look like it does in my memory, it's always been in widescreen with rock-solid textures, right?
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