That’s a lot of preconception about how easily other people can make judgements. But then I’m doing the same.
In all seriousness, there’s a lot to unpack with LaD’s story - the set up and premise is nothing new and it has the same OTT daftness of other games in the series, but even from a first impression the cast is likeable and the chatter between them is decent. And following the adventure of a bunch of middle aged misfits is immediately more interesting to me than a group of pretty young heroes that you’d get in various other JRPGs. It’s a very “conventional” story rather than being a Zero Escape-level meta mindfuck, so it definitely doesn’t break ground for the medium or anything, but there is enough of a narrative pull that I don’t think the gameplay alone could carry LaD for however long people had played it.
Also, I include general incidental flavour and character building moments as “writing”, and you’re running around the city with party members and ending up in so many impromptu conversations and substories that it manages to cement a first impression pretty quickly. And I was seeing narrative problems as easily as I acknowledged the strengths - some of the characterisation can be kind of iffy and you wish that every character was treated equally in terms of the care and attention spent writing them - so those early impressions (mine at least, but I saw others making similar points) weren’t simply gushing praise.