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Dig Dug

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  1. Dig Dug


    I think Void Gore did the progression system well but that's just because it was a tool to help ease you into the game until you completely understood it. By the time you're fully kitted up you're actually educated on how the game works and are ready to take on all the waves that come at you. Honestly Void Gore is a good case study for how to properly make a randomised shmup. It works well for wave-based games and such but in progression based games it's a bit iffy (that said Psyvariar Delta has a very good level up system that I'm fully behind).
  2. Dig Dug


    Played some more of my recent switch purchases. Project Starship isn’t shit it just looks like it. It’s actually quite decent. Everything clearly went into the design and dynamic audio. Espgaluda II feels really complicated the more I get into it. In Mushi and DFK the key elements to scoring can be summed up as “point blank” and “chain kills” I think while this has you needing to metagame when and where you’re supposed to use ascension on top of how to most efficiently farm gems. It’s good but once you start going deeper it’s like damn dude I really need to study this. I think I’ve seen everything void gore has now so I’ve decided the only way to beat it for real is to reach hell level 100. I think it can carry my interest that long; the guy with the 1 billion score on the leaderboard certainly thought so.
  3. Dig Dug


    Got void gore on a whim after buying Espgaluda II and damn it completely took me by surprise with how good it is. I’m normally turned right off by the idea of a procedurally generated shooter but this reminds me a lot of judgement Silversword and honestly randomness goes perfectly with a wave based game where level design isn’t really a thing. I also got project starship, played it for 2 minutes just now and errrrrr…. Maybe tomorrow. I saw there’s a new shump out on eshop this week, will be looking at the feedback once it is out.
  4. Bought Espgaluda II, paying full price on an eshop game for what feels like the first time ever. It’s certainly not lacking in content, 7 different versions of the same game. Feels long for a Cave game too.
  5. If you are into other collecting heavy hobbies like trading cards then it’s easy to accept that the items are worth whatever people are willing to give for it but for the most part the majority of cards will see a reprint run if there is any notable demand or use for them. Collectors can continue to bid tens of thousands on graded Blue-Eyes White Dragons while everyone else is content with the 20+ reprints the card has seen. In that sense games, like cards, should be providing better availability for the ‘players’ who want to play them. For that we can criticise the publishers and studios for not giving a title appropriate availability. This has improved significantly but it would be nice to see more system libraries made available on modern systems even if we as consumers are in no position to demand it or be entitled to it. Pure Collecting on the other hand we have to just sometimes accept the high costs as much as that may suck for people who want the same thing as collectors who have no intent to actually play them. We are still going after mass produced factory products and if anything any malice should be aimed towards the fact that more of that item was not printed. That all said I do think we all should as a collective look down on anyone who is treating games as assets to buy and sell for profit like stocks. We’ve seen accounts of what is going on in that realm and it is obvious that players and collectors both stuffer when rich men decide to mess around in what is to them an almost unregulated market where you can exploit and create legitimate and artificial scarcity for no reason other than profit incentive. The idea that having a collection is good, but being a collector is bad is one I think may be just a bit unfair now that we have money men to give us perspective. The player and collector take joy from the product in some form, this new group only takes joy from pure profit.
  6. If you kill a high number of a certain enemy then the game starts spawning improved versions with more health and armour on their weak spots.
  7. So this game has only been released digitally so far and a huge stink has been made about it having major graphical bugs and glitches going on during play. The issues reported and shared on Twitter were so bad that the press picked up on it and now Nintendo are giving full refunds without question. Turns out the people reporting the biggest offending glitches were playing the game on the Yuzu emulator instead of native switch hardware, they’re emulation bugs. This is the first time I’ve ever seen an emulator used on a game like this as we normally don’t have emulators available for games as they release. I do wonder what repercussions there will be (if any) over this as the stunt will no doubt piss off Sega, Nintendo, Blind Squirrel and whoever was doing QA for the game.
  8. Karl Jobst has been saying on his youtube community that he has a follow up video coming. In this words: And on twitter.
  9. Bumping to a new page.
  10. So Horizon is basically split into three zones. The Embrace - This is your tutorial zone. The Nora Lands - Where the game checks to make sure you know how to play it while introducing all the content types (hunting grounds, bandit camps, cauldrons, a wider array of machines etc). The Carja Lands - This is the main brunt of the game and where most of the best stuff happens. Then there is also the frozen wilds DLC which in many respects is everything the devs wanted the base game to be. It’s almost like a Horizon 1.5 in a sense. It won’t make you think worse of the base game but it’ll give an idea of what direction the series may go in design wise.
  11. My left joycon is pretty much shot now. Anyone got a recommendation for an adjustable pro controller clamp? Would make for a far better experience when playing in bed. Bonus points if it can work in vertical also.
  12. As is normally the case in almost any investment group based on attaining wealth through assets. Wealth isn’t defined by how much money you have anymore so the rich buy up assets (businesses, items, real estate etc) and then invest everything into pumping the value of their assets up as much as possible. The entire investment culture is built on being a racket. It is not enough to succeed, others must lose out for that success to happen. A rising tide lifts all boats. Pumping up the big name assets by selling them to themselves will let them turn a profit on the stuff that doesn’t have as wide attention but will inflate anyway due to the market perception, and that’s just on the auction side. The grading is lifted by putting the idea out that the grade will multiply the value by anything from x10 to x100, attracting would be connoisseurs. As we saw in the video, this isn’t exclusive to games. This is how the entire investment market works. It is just a matter of being able to get away with it for as long as possible.
  13. They don’t see it as collecting games, they see it as buying assets. That’s the biggie.
  14. I wasn't expecting that. A very welcome update.
  15. The video is really gaining traction now. What is interesting to me is seeing this compared to the graded trading card market. So PSA (the top trading card grading company) to their credit do have population reports (although they are text only) and based on what I’ve seen have been actively pushing back against those who attempt to play the market. Trading cards are still booming but it is now harder than ever to get a PSA 10 and (for better and for worse) more expensive than ever to grade cards.
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