Jump to content

Dig Dug

Members
  • Posts

    4,849
  • Joined

  • Last visited

Recent Profile Visitors

12,866 profile views
  1. Dig Dug

    Shmups

    Started playing Dairus Cosmic Collection Arcade on my Switch last night. I somehow just got a casual 1CC on Gaiden after deciding to mess with the routes as I kept getting game overs on Zone K. A-C-F-J-N-S-X. Those last three were my first goes on them. The “harder” levels might suit me better as I get to power up faster which works for me as I don’t milk score. I’m going to become very found of Darius Gaiden. The design is focused on features from the first two games and uses very few gimmicks. Each stage has a certain concept it is built around but said concepts are introduced in places where the uninformed player may just lose their shield as opposed to straight up dying. I can see why it gets so much praise, definitely a classic. Also the soundtrack is amazing, the space opera vibe really helps me get into it.
  2. Dig Dug

    Speedruns

    Did some digging on this. Turns out it was true and that they had a team assigned to testing the game as if speed runners had gotten their hands on it. I can see why something like that could be useful considering there are games that can either break, bug out or give you unwanted loading screens if you go too fast.
  3. This is very much why Tetsuya Mizuguchi stopped making racing games after Sega Rally 2. Eventually the genre reached the point where future developments would come down to engineering above all else, leaving feel little room for creative advancement. It goes to show that not all genres are made equal. We've pretty much had the hardware to do racing games justice since arguably 1993 when Sega released Daytona USA on the Model 2 (although I think the Dreamcast/PS2/Xbox was what really brought it up to the modern standard). On the flip side of that it has been 20 years since GTA3 released and it is only now with the PS5 and XBS do I think that we have the hardware to do open world games their justice. I think this coming generation will be the one where the open world game really comes into its own much like how racing games did 20 years ago. I think there is a lot to say about our obsession with making defined categories which cover everything that matches an arbritary condition. If someone said the PS2 was "retro" and presented GTA 3 I could buy it, but if they said the same thing and then showed me Jak & Daxter then I'd completely disagree. These games released 5 weeks apart.
  4. Retro to me has a pretty simple definition and it is pretty close to the dictionary definition: "Imitative of a style or fashion from the recent past." In this case we are defining retro not as imitation (such as the mini consoles) but through the products themselves. It's one of those terms that has been used incorrectly but hey-ho. To apply this to gaming terms I look at the systems first and then everythhign around that system. So lets look at the PS2: This system has a DVD drive (we are at the tail end of seeing DVD used for games storage) with DVD video playback (DVD video is still a relevant format), it has USB ports which while being 1.1 do sometimes work with 2.0 appliances, it also supported broadband via ethernet (using an adapter on og models) and can have Hard Disk storage added also. Considering that we are still using almost all of these things to varying degrees 20 years later the PS2 is still in some respects cutting edge as a piece of tech. In terms of game design and the kind of games found on PS2 can still be very modern in their design. RPG's like Final Fantasy X and Shin Megami Tensei: Nocturne are two such games I've played in remastered forms on Switch and even just looking at them by their base versions those games could still very much be made today not just in play but also visually. The same applies to platformers like the Ratchet & Clank and Jak & Daxter games. There are some game types on the system which are showing their age but even the more modern titles in the likes of the GTA series aren't too far detached from the design of that PS2 trilogy. There's also the PS2 controller, which while identical to the PS1 dualshock is still designed on a standard which is being used today, that being 2 sticks, a d-pad 4 shoulder buttons and 4 face buttons. If the PS2 has triggers for L2 and R2 the Driving games would play entirely to the modern standard even without a steering wheel. To me I can't ever call the PS2 retro because the technology and software is still of a modern standard to me. Now lets look at the system that came out just before it, the Dreamcast. The Dreamcast uses an obselete form of storage media in the form of GD-ROM discs, it also supports CD-ROM but that has also become obselete for pretty muich everything but basic computer sortware and music audio storage (and even that is waning). The Dreamcast did eventually get broadband support but out of the box it only supported 56k modem. It has no official form of hard-disk storage and it does not have the means to support USB either. The controller is a mishmash of having both modern and outdated features. It only has one stick, the stick cannot be clicked as an extra button. It has analogue triggers at the back which is a modern feature but it lacks additional shoulder buttons. When Sony designed the Dual Shock they were very much thinking ahead to games which would be released far beyond the original PlayStation and PS2. When Sega created the Dreamcast controller they were only thinking of the kind of games which were already avalible in 1998, it was purely a product of its time. This carries over to many of the games on the Dreamcast. Playing many of the systems major titles it is clear that they are of a time, place and period in gaming culture and games design, it was the last of a dying breed. Some Dreamcast titles have stood the test of time (mainly driving games and arcade ports which themselves are a style of game which is somewhat "retro") but in many other cases the games have aged noticably (Sonic Adventure 2 and Jak & Daxter released the same year but feel a generation apart). 3rd party titles especially stand out because they often shared platforms with the N64 and PS1, they were designed to the standard of systems released as early as 1994. The Dreamcast borders on what we can consider the cutting edge line. To say the turn of the millennium is a cut-off poitn for retro is, in my opinion, a fair one. That all said the systems being designed around CRT televisions is very quickly pulling them away from the cutting edge. TV's and monitors are beginning to move away from AV and are being designed entitrely around the HDMI standard and it is becomming more and more difficult to play these systemsbecause of it. The TV standard alone could move the retro cut off point to the Xbox 360 as that was the first system to adopt the HDMI standard. Hilariously this leaves the Wii in a position where it would become "retro" before the 360 despite the Wii releasing a year later. So to me the category of retro is very much based around the idea of the cutting edge. People might find the idea of 20 year old technology being cutting edge laughable but if we compare the difference between 1980-2000 and 2001-2021 we can see that advancements have slowed a fair bit in the major areas. Now if the question was "What is old" then the answer would be a lot more straight forward. PS2 is old and we all know it is old.
  5. Dig Dug

    Shmups

    It's very much a Gradius-like but without much of the perfectionist frustration which comes with those games thanks to the save system.
  6. Dig Dug

    Shmups

    Can attest that it has been very good since they patched it and fixed the broken ship speed.
  7. Decided to start looking for a CRT for my flat seeing how taking the one from my family home is a no go due to size. There are plenty of good CRTs out there on marketplace and the like but finding a small one I can easily pick up and move around is proving to be more of a challenge. I'm not after a top tier or anything, just a regular CRT to replace the two small ones I had which were unfortunately thrown out a while ago without my knowledge. I don't think I've seen a CRT in a shop in over 2 years now when they used to pop up in charity shops quite often. Makes me wonder if we are on the verge of crt's becoming an in-demand item which you really have to look hard for? In that case casual retro gaming as we know it will pretty much die and become reliant entirely on emulation and ports due to the lack of CRT TV's.
  8. Oh wow my 3DS really choose tonight to break. Power cuts if it is more than half open, guess it finally gave out after I dropped it from the bed and cracked the hinge months ago. Good thing I already have the games so I can system transfer but damn.
  9. I’ve been checking 3DS eshop frequently for sales. I already have it but now I can spread the word. Thanks.
  10. Got myself a PS3 slim today so I’ve been playing the best reason to still own the console. Ridge Racer 7 is still gorgeous in all honesty just don’t look too close or you’ll see the stitches. RR games in general are lookers, I bet V with good upscaling and anti-aliasing is up there also. Shame to hear that 6 is going through a price hike due to B/C but it being supported is still an overall win.
  11. Dig Dug

    Shmups

    http://shmuplations.com/games/ Type cave in search bar.
  12. Speaking of specialists. I remember there being a stink on Nintendo Life because they had a shoot’em up expert writing the shoot’em up reviews. He gave the two psikyo collections on switch negative reviews for being bare bones ports with bad input lag. Readers didn’t take kindly to it because they felt the games on the collections were inherently good and therefore worth higher scores. Theres honestly no sweet spot with reviews, some readers absolutely don’t want specialists talking about games. I think that has been part of Sterling’s appeal for many. Especially on Destructroid back in the day where you’d see games be blasted that may have reviewed far better with someone who was a specialist. It feels like many people only want a review to do two things: confirm what they wanted to hear, provide a source of amusement/“content”, or unearth an unlikely game they can be talked into being interested in.
  13. I do agree that it gets tiresome to see the medium often approached from a jaded point of view and that it can be an overall turn off that can you make not want to play them. In my case I’ve played less smash bros this year due to the overwhelming number of people who say the game is bad and has been ruined by fighters pass 2. Tell a lie enough times and it becomes true. On the flip side of that I’ve played a lot of shoot’em ups and Shin Megami Tensei this year as fans of those games are very celebratory and passionate about them. At the same time I cannot blame anyone for wanting to take the jaded approach when the mainstream big hitters are constantly buttered up by the likes of Knightly in a way that feels completely skeptical and in some cases disingenuous. From what I know Sterling has a preference for games which can take the medium in fresh new places. I’m not sure how much has changed over the years but I remember them being particularly harsh in some Destructroid reviews to games which didn’t really build upon past works in a meaningful way. I also remember them at one time making the argument that a lot of the classic games from the 80s and early 90s are actually terrible which ruffled a lot of feathers. They’ve always had high standards and in this medium I can’t fault someone for that.
  14. Tweet is gone now but yeah the impact of crypto shouldn’t be overlooked as it is the biggest reason why SquareEnix have been unable to obtain additional servers to help with Final Fantasy XIV. The demand for FFXIV has gotten so bad that the game has been pulled from sale altogether as there simply isn’t enough server to appease the millions of people who want to play the new expansion.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.