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Everything posted by FiveFootNinja

  1. Agreed. As I said for me in performance mode it was rock solid 60, but with the full ray-tracing mode on 30 was more of an aspiration than a reality a lot of the time.
  2. No water flickering, dropped frames (or at least as far as I could tell in performance mode) or crashes on my PS5 either. Only bug I had the entire play though was a weapon I needed falling behind a piece of scenery and being unreachable. It does seem a bit luck of the draw though as I know some have had some issues (but less than PC based on comments here).
  3. Nah, I’m not having that this time around. Best sound, music and VFX is in the bag. Best film/director are quids in, probably best supporting for Rebecca Ferguson. I can’t see a reality where it doesn’t do well. It’s that good.
  4. Saw this on IMAX last night and was absolutely blown away. One of the most satisfying cinema experiences I've ever had, which says something given my expectations were so massively high. Almost the perfect imagining of 'my Dune' I would say, awesome. I hope Denis takes a big old box along to the next Academy Awards, I suspect there are going to be many Oscars to cart home.
  5. Totally forgot I had preordered this but it just arrived today!
  6. Something to note - as I'm not sure it has been mentioned much before and sort of ties into some of @Jamie John's comments earlier in the week. Don't feel like you have to play every time slot of every day, the loop mechanic is there to be looped. If you feel like on one day there isn't anything meaningful to do until the evening just skip the time slots ahead. Similarly, if you pick up a piece of equipment or slab you really want don't feel you have to battle through levels and risking death, just skip to the end of the day to infuse it and loop again. I religiously played each slot to begin with but after a while I was much more selective about which bits I played each time and found it eases any sense of meaningless repetition. Re: Bugs... @Jamie John Sorry to hear you've had issues. The PS5 version was rock solid for me the entire play through so not sure why you are getting such a different experience.
  7. 6... 6... Please tell me we're getting some sort of Walking Dead style mid-winter break and the other half will be airing in Jan/Feb?!?!
  8. 22. Omno (XB1) - A short (3-4 hours ish) but sweet chilled out environmental puzzle game with vibe that feels very much inspired by thatgamecompany/Giant Squid games like Journey and The Pathless. You work your way through 5 biomes on a pilgrimage of light with a cute flying squirrel cat type creature at your side, each time learning a new ability and then putting that to use in the puzzles before you unlock the route to the next zone. It's lovely to look at, has a great soundtrack and despite a little repetition does keep things fresh with each biome offering different wildlife and ambiance. It isn't perfect, I had some big old frame rate issues on my OG XB1 (it's pretty tired in fairness) but my main gripe was some control/QA issues. For a game that does sometimes ask for some pretty precise timing/platforming/combos the edge detection was miles off in places and more than a few times I was left feeling my button presses just hadn't worked. However for a game that was made by one person (Jonas Manke) it is an absolute triumph. If you have Game Pass go play it. - 8/10
  9. And done. I won't go over old ground with it, but on balance I had a lot of fun and would recommend it. It never clicked quite like Dishonored for me (but that is possibly because in of itself that was such a homage to one of my all time favourite games, Thief: The Dark Project) but my 20 odd hours (according to my PS5 timer, I thought it was more) felt well spent here. I do think they need some difficulty settings patched in at some point though, I only got the "you died in the loop" trophy by going for it deliberately while wrapping a few missed ones post-ending which in a game with a lot of killing seems a bit off. Ultimately I think the press 10/10's are a bit strong, but from my point of view it is a solid 8/10 all day long and worth a play when the price is right for you.
  10. 21. Deathloop (PS5) - As a huge Dishonored fan I was really looking forward to Arkane's latest first person action/stealth "immersive sim." Ultimately I wasn't disappointed as what you end up with is a slick mechanics driven game that gives you a load of choice merged with the 'Groundhog Day' style loop structure which open up your murderous objectives to similar sandboxing once you get into the game proper. The setting is like a mad mash-up of Dishonored's Dunwall and Bioshock, with some fantastic (but expletive filled and sometimes messily delivered) writing and performances. It looks and sounds stunning though and on the PS5 I got rock solid 60fps performance throughout with no bugs, glitches or crashes to report (some PC users have complained about this though). The gameplay feels very much in the Dishonored zone (with guns) but with less emphasis on stealth, in fact at times a little too much as some of the powers/mechanics are identical. There is also a sprinkling of online in there too if you want it (but it is optional). Combat is both very easy and very brutal depending on how you go about it, especially in the early hours where you have less tools at your disposal. All in all I think it has some flaws but I ended up having a really good time with it over about 20 hours. I definitely think a more hardcore game was in there somewhere which I probably would have preferred, but as it is - and for something that is obviously targeting the mainstream AAA game market much more than their previous titles - it offers a solid single-player action game with something a bit different to the norm (basically Dishonored merged with elements of some other great games, a little bit of Soulsborne here, a pinch of Metroidvanias there, etc...). Mileage will definitely vary but I would recommend giving it a go when the price is right for you. - 8/10
  11. 20. Lego Marvel Super Heroes 2 (XB1) - Following on this years theme of playing Lego games with my 5 year old. This one has bigger levels, more characters, more mechanics, slicker performance and crazier plot and is a lot longer than the first one. None of that really makes it any better to be honest. Some of it was so mad neither my son or I really knew what was going on, and in places the puzzles are really obscure, with little guidance, and felt like a big leap age wise compared to the rest of the game (and the others in the series). There were also some just plain frustrating bits where the game overreaches itself and fails with things like camera angles/scenery getting in the way of quite hard platforming bits, etc... On the plus side all the save issues from the previous titles have been resolved so no lost play time, however I think we were both kind of glad it was over when we finished the final boss fight. Having now played the trilogy the Avengers movie tie in game is definitely the strongest of them all. We are now moving onto Lego Jurassic World. - 6/10
  12. Doh! Just went to put the disc in this morning (for the first time as I've been saving it) and realised I've lent it to a mate
  13. Sorry you didn't like it. It may be that Villeneuve just isn't for you. Blade Runner 2049 certainly indulges in some sections of cinematically spectacular slow burn at times which I think can be a bit marmite (I loved pretty much all of it but a mate of mine I went to the cinema with absolutely hated it and also nearly walked out). Prisoners, Arrival and Sicaro (the others I've seen) all have a bit more pace about them but even so there is a certain air of subtly to his work which I could understand some people not clicking with. Personally I think he's a genius but we all like what we like (I really didn't rate Nomadland despite all the accolades).
  14. Quick question on the ClassPass (spoilered for those that don't know about them)...
  15. I think we all get that you didn't enjoy it @Moz I'm not done with it yet but the 10/10 scores do seem a bit generous, however to pour scorn on it and label it as 'rubbish' feels equally off the mark too. At it's absolute base level it's a fun to play, slick and stylish action game, with the loop giving some nice twists on the traditional level-by-level linear format, and the opportunity for some sandboxing along the way with the variety of powers/routes/etc... you can use. The plot delivery is a bit disjointed and it may not be what exactly what some gamers wanted from Arkane's latest IP, but as a mainstream game (which is ultimately how it's being pitched verses things like Dishonored and Prey) I think it's decent.
  16. The performance issues on this seem weirdly and widely varied. The PS5 version has been absolutely rock solid for me, no crashes, freezes, slow downs or anything substantial to report (touch wood). The only glitches I've had is one where I shotgunned a visionary and his weapon (which I was supposed to pickup) flew back and fell between some scenery where I could see it but not pick it up and had to leave it, and I also found a random enemy just bobbing up and down in the edge of some water running on the spot once. But on the whole it's been very good. Actual gameplay has been nailed on 60fps throughout. The difficulty thing is an interesting one. On the whole I agree, the combat in small chunks isn't hard at all and you don't get forced into exploring the powers all that much, however you can still get mullered by a group (or a visionary) if you aren't on the front foot. I was playing last night and ended up fighting raged super exploding sniper Juliana who one-shotted me, followed by two other visionaries at once and it was actually the standard enemies were actually the real threat as there were just all over the place with no reprise left while I was trying to focus on targets. In the end I just murdered everyone to avoid surprises. I'm still enjoying it a lot, but I would say it only properly clicked the last two day cycles I've done as I now feel I know what's going on, what my objectives are and how I can affect things. The first 4 hours or so the plot delivery of lots of reading while Colt shouts at things wasn't really making it easy to grasp. I also agree there is a fair bit of missed potential in the mechanics both of the abilities and the loop itself (some mentioned over the last few pages). It feels to me like it has all been settled down for more accessible mass-market action game appeal - which I completely get from a commercial point of view and the wider gaming customer. However the more hardcore gamer in me would have loved to see this: a) properly difficult challenge wise (Bloodborne level hard for example - I think it balanced risk/fear and reward really well and meant decisions mattered more) b) with more complex integrations between loop, plot, mechanics (basically more metroidvania-esque stuff both with what you can do, but also how you change the next loop/levels organically as that element feels very scripted to me - e.g. learn that enemy A is responsible for locking a certain door at noon, so by killing him in the morning it means you can use that door at night for something else as a shortcut, that sort of thing not just "you've reached plot point C so that door is now open all the time".) c) more invested in the character development (I like a lot of the design and writing in this, I just don't feel I've picked up most of that detail when it comes to the other visionaries, etc... they are just objectives for me to kill at this stage and I know there is more going on than that) All that said... I am ultimately really enjoying playing it moment to moment, and keep looking forward to the next run. I absolutely loved the Dishonored games and while I'm not sure this one will stay with me as long as those, Arkane have definitely got some special sauce they seems to put in their games which make me want to play them and I'm excited to see it through and unlock everything.
  17. Nice to see this is getting positive vibes and box office takings by the sounds of it, I'm properly excited for it. It still seems a bit crazy that it is out so much earlier in some of those territories though. Anyway, it'll be IMAX for me over the first weekend if I can make it happen with childcare, etc... I also noticed my local Vue is screening Lynch's Dune at the moment. Quite tempted but not sure if it'll end up a bit of a spice overload.
  18. Loving this!! Just shut down the PS5 after another really good late session again tonight. I’ve now killed all the visionaries at least once (although one didn’t go quite to plan)… The final night area of the loop today saw me carrying out a new slab, two decent new guns, a stack of good trinkets and 37250 residium only for a Juliana invasion to happen literally just as I was about to press the button to enter the tunnels. Cue a squeaky bum battle (with her going invisible all the time and me freezing up a bit with a healthy dose of “please don’t mess this up and lose your stuff” syndrome creeping in) but I managed to hold my own in the end and got a double kill (with reprise coming to my rescue!). I ended up with all my previous stuff plus another 10k residium, a very nice ultra-zoom sniper rifle, some purple trinkets (for the above rifle) and even a slab upgrade thrown in for good measure. I was bricking it the entire fight but what a rush! Definitely the most soulsborne-esq feeling so far being able to survive and then cash in a decent haul. Enjoying this game a lot.
  19. @jonamok Shift + Machete is my default setup (my Dishonored habits are engrained deep ) with a bit of rapier for long range sniping, tasty shotgun for getting in people's grills, and a minigun for general panic/crowd control. However I also got Nexus and Karnesis last night too so will have an experiment later hopefully. But mostly I'll be shifting and backstabbing I expect. My Juliana build is all about the invisible low recoil, quick loading, SMGing. @BadgerFarmer Fairly sure you just hold left on the D when selecting grenade and it gives you the options but I too haven't done it for a while.
  20. A real Juliana showed up for me last night and locked my tunnels just as I was carrying a new slab and 25000 residium out of a map. We had a fairly long, tactical fight which was great fun and I added another 10k to the residium pot after it so was able to infuse pretty much everything. Felt awesome. True, I may have felt different had she won and I lost it all, however I thought the tension, and more tactical and meaningful fight, added a lot to the experience over just some AI baddies you can slaughter in seconds. That little bit of soulsborne campfire stuff gives it an edge. Obviously not for everyone but I'm liking it. Overall I'm have a great time with this.
  21. The pads have to be plugged in so much to recharge it isn’t really an issue Joking. I absolutely love my PS5, it’s been silent, fast, rock solid performance/stability wise, loads of fantastic games already… but my pad battery life is unquestionably a bit iffy already which is a bit of a shame. My PS4 one was fine but it’s not like it hasn’t been a well reported frustration for years. In general though I’m really happy with it.
  22. @Minion I'm running performance mode on the PS5 and it's been silky smooth locked 60fps (and thankfully no other bugs/freezes/issues as yet either). I tried the raytracing and couldn't really notice any improve barring the reduced frame rate so it's a no brainer for me to stick with the performance mode. I've invaded people's games about 10 times so far, about half suffered pretty bad lag issues but the others were totally fine. As @Strafe says, once more people are far enough into the game to utilise it I expect it'll be much faster to matchmake with people and hopefully be in closer regions to reduce the latency. Even with that, so far it's worked significantly better than it ever did with Demon Souls or Bloodborne for me.
  23. I'd totally missed that there was a code! Will try it now.
  24. Basically yes. Single player game with a little bit of optional online sprinkled on if you want it. There are several environments and you will be in all of them multiple times but I'll say no more on that. The intro is fairly on rails, but once you get to a certain point it opens up and you are given a lot of freedom to do things in whatever way you want to, again I'll say no more to avoid anything with a whiff of spoiler.
  25. It's really good. If you like Arkane (particularly Dishonored) I'd say it is probably an essential one to try out. I'm about 5 hours or so in and it's literally just opened up notch and looks like there is plenty to go at in there.
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