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rllmuk

InsideOutBoy

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  1. Gosh the trailers are so far apart on this I don't know what to believe. I'll have to wait for the reviews. The first trailers painted it as a full of dumb action adventure and the later ones feel more Next Generation (the movies). But considering all Star Trek movies have been bad, compared to the TV shows, I guess it doesn't matter. Since when did people start caring about the movies? I like the Rihanna song, in the sense I like musicals.
  2. I think that's a worse trailer than the first (just the pacing of it) but this seems to me to be a big-budget audition tape for why Mel could have still played Mad Max. I love the latest Mad Max movie but it'll always annoy me Mel didn't play the role, though Hardy would always be my no. 2 for the role. He could still do it! He fucking is Mad Max, doesn't even need to act! Oh well.
  3. Can't remember what it was I read now, (something on the Guardian me thinks), but it totally said the what I had in my head - Jeremy Clarkson invented the current Top Gear formula 100% around him. You cannot just swap Clarkson and co out and replace them and get away with the same formula. Top Gear is a bit like YouTube, it's personality driven. A popular streamer could not just go on a break for a while and let someone else take over. This series was sticking way too close to the Clarkson formula and hoping "fake" presenters could get away with it, Any hope we had that this series might change the formula were proven wrong, it's incredibly traditional. Maybe Evans could have done a brand new TG on his own, matching his own intense personality, but I doubt it. So that's just going to make whoever presents it using Clarkson's formula come across as an irritating twat. The same will be true whoever they cast to replace Evans. No one can replace Clarkson for better or worse. People are suggesting Coogan just because Coogan can do a decent impression of Clarkson. They either find the perfect Clarkson clone or realize they need to reinvent the format around the presenter. Personally, I do not want to watch LeBlanc lead this ship. He's a good novelty, but that's about it.
  4. Liked the Jorah bit a lot and the sea people doing their thing. But Hodor thing one of the stupidest things I think I've ever seen in fiction. Was up there with Midichlorians in the leagues of dumb explanations for something that was just fine the way it was.
  5. This new Dredd movie/TV show is going to be the new Half Life 3 I feel... But damn, that Karl Urban stare...
  6. Sure, as long as you're able to lay down £10 (the current minimum pledge, which is cheaper than it will be!), the game will be yours on Steam. And it's currently ranking #11th overall on Steam Greenlight so we should have permission to launch on Steam soon, not that we're anyway ready Don't want to be an Early Access death story. :-) Anyway, thanks for all the +votes everybody, means a lot. :-) Reading and studying for games for so long had to pay off eventually. I know our trailer is a bit rough graphically, got another one encoding right now in fact (if it doesn't blow up my PC) with just raw gameplay footage to give folks a better idea of how it plays minus the trailer sheen. Also should have have a new dev blog coming up tomorrow that shows the stuff we've added to the game in the last few weeks.
  7. Hi everyone, This is a Kickstarter game that I've been making for the last year or so with a small team. As a regular forum member since 2003 I hope you'll embrace this little bit of forum shilling! Atomic Society is a new city-building game that lets you run society the way you want it. The game is deeply influenced by early Fallout games. I used to love how every town/settlement in Fallout 1 and 2 seemed to have a different character, with its own problems and ethics. I wanted to build a game that lets you make your own Fallout-style town, with the laws as twisted or good as you like. It should appeal to city-building/sim fans and rpg players who love making tough moral choices in their games. As you struggle to expand your settlement, new survivors will arrive. Each of them will have different traits and personalities. For example, a murderer might come to your town. He or she kills a child. You must decide how your town sentences murderers. Will you execute them? Exile them? Re-educate? Lock them up for life? We’re offering lots of choices and solutions and many issues to deal with as you try and build/grow your town. Whatever you choose modifies the simulation. You never know who is going to turn up on your borders. You can also vote for the game on Steam Greenlight and help us out there, which requires less money. If you have any questions or first impressions of the game, I’m happy to hear them even if it's something a bit shit I haven't thought of. Sign-up for updates and find out a bit more on the game via our website as well if that's your thing. Cheers, Scott
  8. Has it's good moments, but it's just not original enough for me. Too much riffing on the past to appease a Star Wars fanboy like me. I understand why, it's trying to win back an older generation of casual Star Wars fans and excite kids at the same time. Old-school nerds like me are fed nostalgia and nothing else. My main issue is that it ignored my main delight of Star Wars - the sense of wonder. This is not a new Star Wars movie, more a cool remix of the past ones. Death Star 3.0 was probably the worst. We used to mock it returning in Jedi, and doing it again here was ludicrous, I thought. When I watched the original trilogy, I was constantly being presented with things I'd never seen before, (AT-ATs, Cloud City, Death Stars, Snowspeeders, Hoverbikes, Boba, etc). Every film seemed to expand the universe. This one adds almost nothing at all. Not even a new set design or vehicle as far as I could tell, just remixes. Lucas, for all of his flaws, had a stellar imagination and even the Phantom Menace introduces so much new stuff (pod racing, underwater cities, new types of spaceship, mobile ground shields etc, etc) and though I didn't miss his writing or cheese at all, I missed his vision. I missed his presence and I never thought I'd say that after the prequels. But what this new one doesn't copy, which annoyed me a bit, is the heroes journey because it's going for more of a 3-way story with the girl, ex-Stormtrooper kid and Darth Adam from Girls (I'm terrible with names), and it's way too frantic to give them all a satisfying character journey. I have many other gripes, but they are really gripes in the nerdiest sense. In a weird way I feel more disappointed than I did after the prequels, because this film is so good in many ways, but it's all teasing and no satisfaction, which is more frustrating (though it's a better film at the same time).
  9. Not for me this game sadly. Perhaps I'm not the consumer for Witcher games (having disliked 1 and 2) although I did complete and enjoy Skyrim. My criticisms are all just about 5-6 hours played. The landscapes are too samey. They make very realistic valley/bog/woods but that type of background becomes tiresome quickly. I've quit at the second zone admittedly, and I know there's a kind of Viking area later on, but this second area (which is huge and takes hours to explore) looks identical at the eastern edge to the way it does at the western edge. It felt like a chore to traverse it, going through samey graphics. The menus in general are a chore to use, and I dislike potion crafting as a mechanic in general. Looting was a case of just tapping X and sucking random shit that usually didn't matter. I felt more like a vacuum cleaner than a hero. The controls are some of the worst in recent memory for a game of this calibre. I cannot stop where I want to stop, the character keeps running past it. The horse is clumsy but okay, but the landscape is so full of valleys, crags, etc that it's actually easier to go on foot because you can jump/climb over them. Admittedly I'm coming off Bloodborne, which has an incredible combat system, but the Witcher 3's combat is about GTA quality, didn't seem to be enough timing or skill involved if you just go for sword play. The levelling is too slow to be rewarding, the abilities you unlock are pretty inconsequential and the loot is slow to come, unless you craft, and crafting requires using the menus and picking up tedious shit. The side-quests are the usual RPG fair, albeit with the new feature of having animated/voice acting for each of them, but that doesn't hide the horribly repetitive nature. I started to dread the "?" for they meant the usual chores and rarely gave rewards, aside from seeing NPC X say something different. The main quests (in the time I played) are no more exciting that then the side-quests, being usual go to point A, kill thing X, just with more voice acting and cutscenes. I liked the characters (the main character is a lot more likeable in this one) but he's a bit one-note, with your dialogue choices differing little. The story is typical grim fantasy, Game of Thrones style "darkness" and though it's well done, it isn't varied enough. The world didn't hold any deeper mystery. Not enough fantasy for my fantasy liking. Not trying to shit on the game, as I can see it has qualities, just explaining why I can't dig it. Hoping Dragon Age will sort of RPG longings.
  10. I forgot how bloody frustrating this series is. It's basically 100 hours of fantastic foreplay for an epic finale that may or may never come and just when you're super aroused it's over for another year. It's like watching characters enter the ring for the ultimate wresting battle but they haven't made it yet because they keep dying on the way there, or forgetting they were supposed to be fighting anyway and sheepishly walking back to the dressing room. All my frustrations with it are that it's a cock tease supreme.
  11. This film was preceded by a trailer for the upcoming Jurassic Park and Terminator movies, sequels to two of favourites from days gone by, and their modern trailers filled me with the usual horror at seeing something you loved raped before your eyes. I almost wanted to curl up and die in some pungent, closed-down video shop where the additional tortured ghosts of the Alien, Predator, Robocop and Die Hard "franchises" could torment me at night, screaming at why have they been abused so? Mad Max 4 has escaped their terrible fate. That is enough for celebration in my book. This is is a genuinely good action movie in the 80s mould (but with bang up to date visuals) that doesn't dumb down anything. Watching this and Dredd would make one hell of a matinee for an 80's loving sci-fi action fan. This film is more heavy metal theatre than movie, so I can kind of understand people who want a bit more plot and character with their film feeling a bit let down. If you don't think the guitar guy is cool, you won't like it artistically. And Tom Hardy couldn't make me forget the loss of a younger Mel Gibson not playing this role, but he certainly tried. But fucking yes, we have a PROPER action movie back in the mainstream at last and it seems to be more than a niche success. Maybe the tide of franchise rape can be turned back? We'll see, but this does everything it set out to do. I felt that sense of peril for the characters that has been lacking in 90% of action movies lately and that is mostly all I want from a movie of this kind. (The first MM movie is still my favourite though, mostly because it was the movie that set up the post-apocalyptic trope setting)
  12. Starting to wonder if there's a 90s genre that is yet to be rebooted? Perhaps the developers of Mortal Kombat X are slightly regretting that 2D fighting games didn't go out of fashion entirely so that they could be rebooted. Though really I'm just annoyed Kickstarter's biggest hits are nostalgia cash-ins. Maybe all generations feels like this as their childhood things are marketed for dollars, it bothers me especially. However, it works. Fuck me, their trailer almost took me back to that time I got a brand new N64 and thought the graphics were good. I find it weird psychologically that a game, judging by their trailer, which looks like McDonalds sponsors Gex 3D if it had been released 15 years ago, now looks desirable. I suppose it's just the way it goes. Though I don't think anyone guessed 3D platformers had this much latent desire behind them. The most common, over-baked game genre will be rebooted in 10 years from now. It's weird. Whatever game type we're most bored of now we'll be clamouring for in the future.
  13. Internet celebrity lives on! But yeah, I guess the fact that game drove me to spend zillions of hours writing an FAQ for the first time in my life also stands in its credit!
  14. I'm not sure if having a top 20 vote is a good idea in these threads as after about 5, it all becomes “I have fond memories of it” type thing. 20 is too much for me. Anyway, I've managed 8 random choices this time. Grand Theft Auto 3 A living, breathing city in 3D and the freedom to go crazy in it, the ultimate playground. It basically put every game you'd imagined playing as a boy into a game and draped it in great (for the time) graphics and great music. For me this is the pinnacle of the GTA series and I’ve played them heavily all from the first onwards. All the perks and realism of a modern GTA game with none of the boring story driven shit of later ones. Most of all, it was the last GTA where you could approach almost any mission in a Deus Ex open/free way. The Sims The first Sims is the best because it has a dose of grounded, working class lifestyle that the fucking buy-anything-you-like sequels slowly succumbed to. Sims 1 is the Rosanne sitcom of games. You were just lucky if your Sim got through the fucking day. It tried to be put ordinary humans in games. Half Life 2 For building arguably the most convincing FPS environment of any FPS ever and then giving you a steady parade of things to do in it. It was arguably the last FPS to do new amazing things with a game engine (physics especially). Makes me wonder if FPS games were born and bred around developments in game engines, showcases for them. Half Life 2 existed because the Source Engine wanted to pimp its new effects. Perhaps Half Life 3 will come along when/if Valve develop a game engine as much of a leap forward as their (still actively used one is). Anyway, for the novelty of newness and City 17, this scores big. World of Warcraft World of Warcraft before its expansions is the maybe the best game ever design. It is Dark Souls and Candy Crush rolled into one. Incredibly grindy and difficult on your own at times, but supremely addictive and rewarding at the same time. I think in an era when Knights of The Old Republic 1 was considered to the most advanced RPG, along came this and just leapt games forward. Instead of a few connected environments you had an entire beautiful continent to explore. And if that didn’t inspire agoraphobia, you zoomed out the map and saw there was another continent across a vast ocean. And you knew 1000s of other players were currently inhabiting it and they would probably kill you on sight. Or they would sit down with you at a campfire and try and become your best friend. Brothers in Arms The first one. Not sure why this has popped into my head now, but it just did! I loved this partly this is because of Band of Brothers being the bestest TV show ever at the time it came out but also because it was the first game to make me feel that cowering terror of hiding behind a wall and the sheer panic and joy of killing a young man who was trying to kill you. A gap between two walls, probably two metres wide, seemed an ocean with the enemy firing down on you. This was the ultimate WW2 simulator for me. Well, in fact Battlefield 1942 and Day of Defeat are better – because you’d die in seconds and feel horribly alone. BoA let you stay alive long enough on your own to contemplate what was actually happening to you before you died. Street Fighter 2 Two people facing each other. Each button means an attack of some kind. All you have to do is defeat each other. And out of that game decades of tactical, rewarding gameplay. It's incredible really that it's still as much fun to do now that as it was a decade ago. Resident Evil The first, not the re-make, which in my view added complexity and graphical sheen to the eerie simplicity of the original. Lost in a house, a quite ordinary house in the original (monsters aside). This game stops for me as soon as you leave the house, but the childish fear of exploring a house at night is most prescient in this game. Not to mention it was the game that birthed a 1000 zombie clones. I think horror games may always better the more stripped down they are and every Resident Evil added more to the formula, therefore the nightmare value was decreased. Shenmue This is a fantastic Groundhog Day simulator. Wake up as the same guy in a small Japanese town every day and each day come a little closer to solving who killed your father. But I just love the sheer ludicrous ambition of creating a realistic town in such detail. Sega being insane and pouring money into something was always worth seeing. To make the act of opening a drawer in your house an exciting experience, Shenmue managed it. A game where waiting to go home from a hard day working at the docks, checking the bus time table, and standing there in the rain was actually something you did and sucked me so much it just felt like the right thing to do. There are loads more games that I've enjoyed aside from this, but they don't inspire me to write anything about them at the moment, so I'll have to stick with 8 this year if that's allowed.
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