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InsideOutBoy

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Posts posted by InsideOutBoy

  1. Gosh the trailers are so far apart on this I don't know what to believe. I'll have to wait for the reviews.

     

    The first trailers painted it as a full of dumb action adventure and the later ones feel more Next Generation (the movies).

     

    But considering all Star Trek movies have been bad, compared to the TV shows, I guess it doesn't matter. Since when did people start caring about the movies? 

     

    I like the Rihanna song, in the sense I like musicals. 

  2. I think that's a worse trailer than the first (just the pacing of it) but this seems to me to be a big-budget audition tape for why Mel could have still played Mad Max. 

     

    I love the latest Mad Max movie but it'll always annoy me Mel didn't play the role, though Hardy would always be my no. 2 for the role. 

     

    He could still do it! He fucking is Mad Max, doesn't even need to act! Oh well. 

     

  3. Can't remember what it was I read now, (something on the Guardian me thinks), but it totally said the what I had in my head - Jeremy Clarkson invented the current Top Gear formula 100% around him. You cannot just swap Clarkson and co out and replace them and get away with the same formula. Top Gear is a bit like YouTube, it's personality driven. A popular streamer could not just go on a break for a while and let someone else take over. 

     

    This series was sticking way too close to the Clarkson formula and hoping "fake" presenters could get away with it, Any hope we had that this series might change the formula were proven wrong, it's incredibly traditional. Maybe Evans could have done a brand new TG on his own, matching his own intense personality, but I doubt it. 

     

    So that's just going to make whoever presents it using Clarkson's formula come across as an irritating twat. The same will be true whoever they cast to replace Evans. No one can replace Clarkson for better or worse. People are suggesting Coogan just because Coogan can do a decent impression of Clarkson.

     

    They either find the perfect Clarkson clone or realize they need to reinvent the format around the presenter. Personally, I do not want to watch LeBlanc lead this ship. He's a good novelty, but that's about it. 

  4. Liked the Jorah bit a lot and the sea people doing their thing. 

     

    But Hodor thing one of the stupidest things I think I've ever seen in fiction. Was up there with Midichlorians in the leagues of dumb explanations for something that was just fine the way it was.

     

    Spoiler

    Plus yet another pointless Direwolf dying in a pointless scene left a sour taste in the mouth. 

     

  5. 5 hours ago, Garcon said:

    Looks great, I loved Banished. If I back the kickstarter will I get a steam key? Always puts me off backing video games on Kickstarter...

     

    Sure, as long as you're able to lay down £10 (the current minimum pledge, which is cheaper than it will be!), the game will be yours on Steam. And it's currently ranking #11th overall on Steam Greenlight so we should have permission to launch on Steam soon, not that we're anyway ready  Don't want to be an Early Access death story. :-) 

     

    Anyway, thanks for all the +votes everybody, means a lot. :-) Reading and studying for games for so long had to pay off eventually.

     

    I know our trailer is a bit rough graphically, got another one encoding right now in fact (if it doesn't blow up my PC) with just raw gameplay footage to give folks a better idea of how it plays minus the trailer sheen.

     

    Also should have have a new dev blog coming up tomorrow that shows the stuff we've added to the game in the last few weeks.

     

     

     

     

  6. Not for me this game sadly. :mellow: Perhaps I'm not the consumer for Witcher games (having disliked 1 and 2) although I did complete and enjoy Skyrim. My criticisms are all just about 5-6 hours played.

    The landscapes are too samey. They make very realistic valley/bog/woods but that type of background becomes tiresome quickly. I've quit at the second zone admittedly, and I know there's a kind of Viking area later on, but this second area (which is huge and takes hours to explore) looks identical at the eastern edge to the way it does at the western edge. It felt like a chore to traverse it, going through samey graphics.

    The menus in general are a chore to use, and I dislike potion crafting as a mechanic in general.

    Looting was a case of just tapping X and sucking random shit that usually didn't matter. I felt more like a vacuum cleaner than a hero.

    The controls are some of the worst in recent memory for a game of this calibre. I cannot stop where I want to stop, the character keeps running past it. The horse is clumsy but okay, but the landscape is so full of valleys, crags, etc that it's actually easier to go on foot because you can jump/climb over them.

    Admittedly I'm coming off Bloodborne, which has an incredible combat system, but the Witcher 3's combat is about GTA quality, didn't seem to be enough timing or skill involved if you just go for sword play.

    The levelling is too slow to be rewarding, the abilities you unlock are pretty inconsequential and the loot is slow to come, unless you craft, and crafting requires using the menus and picking up tedious shit.

    The side-quests are the usual RPG fair, albeit with the new feature of having animated/voice acting for each of them, but that doesn't hide the horribly repetitive nature. I started to dread the "?" for they meant the usual chores and rarely gave rewards, aside from seeing NPC X say something different.

    The main quests (in the time I played) are no more exciting that then the side-quests, being usual go to point A, kill thing X, just with more voice acting and cutscenes. I liked the characters (the main character is a lot more likeable in this one) but he's a bit one-note, with your dialogue choices differing little.

    The story is typical grim fantasy, Game of Thrones style "darkness" and though it's well done, it isn't varied enough. The world didn't hold any deeper mystery. Not enough fantasy for my fantasy liking.

    Not trying to shit on the game, as I can see it has qualities, just explaining why I can't dig it. (null) Hoping Dragon Age will sort of RPG longings.

  7. I forgot how bloody frustrating this series is. It's basically 100 hours of fantastic foreplay for an epic finale that may or may never come and just when you're super aroused it's over for another year. It's like watching characters enter the ring for the ultimate wresting battle but they haven't made it yet because they keep dying on the way there, or forgetting they were supposed to be fighting anyway and sheepishly walking back to the dressing room.

    All my frustrations with it are that it's a cock tease supreme.

  8. This film was preceded by a trailer for the upcoming Jurassic Park and Terminator movies, sequels to two of favourites from days gone by, and their modern trailers filled me with the usual horror at seeing something you loved raped before your eyes. I almost wanted to curl up and die in some pungent, closed-down video shop where the additional tortured ghosts of the Alien, Predator, Robocop and Die Hard "franchises" could torment me at night, screaming at why have they been abused so?

    Mad Max 4 has escaped their terrible fate.

    That is enough for celebration in my book. This is is a genuinely good action movie in the 80s mould (but with bang up to date visuals) that doesn't dumb down anything. Watching this and Dredd would make one hell of a matinee for an 80's loving sci-fi action fan.

    This film is more heavy metal theatre than movie, so I can kind of understand people who want a bit more plot and character with their film feeling a bit let down. If you don't think the guitar guy is cool, you won't like it artistically. And Tom Hardy couldn't make me forget the loss of a younger Mel Gibson not playing this role, but he certainly tried.

    But fucking yes, we have a PROPER action movie back in the mainstream at last and it seems to be more than a niche success. Maybe the tide of franchise rape can be turned back? We'll see, but this does everything it set out to do. I felt that sense of peril for the characters that has been lacking in 90% of action movies lately and that is mostly all I want from a movie of this kind.

    (The first MM movie is still my favourite though, mostly because it was the movie that set up the post-apocalyptic trope setting)

  9. Starting to wonder if there's a 90s genre that is yet to be rebooted? Perhaps the developers of Mortal Kombat X are slightly regretting that 2D fighting games didn't go out of fashion entirely so that they could be rebooted.

    Though really I'm just annoyed Kickstarter's biggest hits are nostalgia cash-ins. Maybe all generations feels like this as their childhood things are marketed for dollars, it bothers me especially. However, it works. Fuck me, their trailer almost took me back to that time I got a brand new N64 and thought the graphics were good. I find it weird psychologically that a game, judging by their trailer, which looks like McDonalds sponsors Gex 3D if it had been released 15 years ago, now looks desirable.

    I suppose it's just the way it goes. Though I don't think anyone guessed 3D platformers had this much latent desire behind them. The most common, over-baked game genre will be rebooted in 10 years from now. It's weird. Whatever game type we're most bored of now we'll be clamouring for in the future.

  10. I'm not sure if having a top 20 vote is a good idea in these threads as after about 5, it all becomes “I have fond memories of it” type thing. 20 is too much for me. Anyway, I've managed 8 random choices this time.

    Grand Theft Auto 3

    A living, breathing city in 3D and the freedom to go crazy in it, the ultimate playground. It basically put every game you'd imagined playing as a boy into a game and draped it in great (for the time) graphics and great music. For me this is the pinnacle of the GTA series and I’ve played them heavily all from the first onwards. All the perks and realism of a modern GTA game with none of the boring story driven shit of later ones. Most of all, it was the last GTA where you could approach almost any mission in a Deus Ex open/free way.

    The Sims

    The first Sims is the best because it has a dose of grounded, working class lifestyle that the fucking buy-anything-you-like sequels slowly succumbed to. Sims 1 is the Rosanne sitcom of games. You were just lucky if your Sim got through the fucking day. It tried to be put ordinary humans in games.

    Half Life 2

    For building arguably the most convincing FPS environment of any FPS ever and then giving you a steady parade of things to do in it. It was arguably the last FPS to do new amazing things with a game engine (physics especially). Makes me wonder if FPS games were born and bred around developments in game engines, showcases for them. Half Life 2 existed because the Source Engine wanted to pimp its new effects. Perhaps Half Life 3 will come along when/if Valve develop a game engine as much of a leap forward as their (still actively used one is). Anyway, for the novelty of newness and City 17, this scores big.

    World of Warcraft

    World of Warcraft before its expansions is the maybe the best game ever design. It is Dark Souls and Candy Crush rolled into one. Incredibly grindy and difficult on your own at times, but supremely addictive and rewarding at the same time. I think in an era when Knights of The Old Republic 1 was considered to the most advanced RPG, along came this and just leapt games forward. Instead of a few connected environments you had an entire beautiful continent to explore. And if that didn’t inspire agoraphobia, you zoomed out the map and saw there was another continent across a vast ocean. And you knew 1000s of other players were currently inhabiting it and they would probably kill you on sight. Or they would sit down with you at a campfire and try and become your best friend.

    Brothers in Arms

    The first one. Not sure why this has popped into my head now, but it just did! I loved this partly this is because of Band of Brothers being the bestest TV show ever at the time it came out but also because it was the first game to make me feel that cowering terror of hiding behind a wall and the sheer panic and joy of killing a young man who was trying to kill you. A gap between two walls, probably two metres wide, seemed an ocean with the enemy firing down on you. This was the ultimate WW2 simulator for me. Well, in fact Battlefield 1942 and Day of Defeat are better – because you’d die in seconds and feel horribly alone. BoA let you stay alive long enough on your own to contemplate what was actually happening to you before you died.

    Street Fighter 2

    Two people facing each other. Each button means an attack of some kind. All you have to do is defeat each other. And out of that game decades of tactical, rewarding gameplay. It's incredible really that it's still as much fun to do now that as it was a decade ago.

    Resident Evil

    The first, not the re-make, which in my view added complexity and graphical sheen to the eerie simplicity of the original. Lost in a house, a quite ordinary house in the original (monsters aside). This game stops for me as soon as you leave the house, but the childish fear of exploring a house at night is most prescient in this game. Not to mention it was the game that birthed a 1000 zombie clones. I think horror games may always better the more stripped down they are and every Resident Evil added more to the formula, therefore the nightmare value was decreased.

    Shenmue

    This is a fantastic Groundhog Day simulator. Wake up as the same guy in a small Japanese town every day and each day come a little closer to solving who killed your father. But I just love the sheer ludicrous ambition of creating a realistic town in such detail. Sega being insane and pouring money into something was always worth seeing. To make the act of opening a drawer in your house an exciting experience, Shenmue managed it. A game where waiting to go home from a hard day working at the docks, checking the bus time table, and standing there in the rain was actually something you did and sucked me so much it just felt like the right thing to do.

    There are loads more games that I've enjoyed aside from this, but they don't inspire me to write anything about them at the moment, so I'll have to stick with 8 this year if that's allowed.

  11. Nah, the distance from ground zero and general terrain of that place would probably see the ship survive. Worst case scenario, we get radioactive facehuggers leading to messed up mutant offspring with mouths inside their mouths inside their mouths.

    in the film they say the blast radius is gonna be about 30 kilometres I think.

    Bishop (a robot, so probably literal) says the area is going to be a "vapour cloud" the size of Nebraska. A vapour cloud is the mushroom cloud of a nuclear bomb, as far as I can tell. Nebraska is about 200 miles wide. That's the distance from London to Manchester. And that was just the fucking explosion.

    So yeah, unless they travelled for days to the derelict, it's gone bye-bye.

    But that is a total nerd fest answer.

    One way to do it, as games have done before, is to set it between Aliens and Alien 3. Perhaps a lot of shit went down between Hicks and Ripley and Newt before Alien 3 and they re-entered cryo-sleep at the end of it. The film could explain the tedious mystery of why there is a facehugger on the Sulaco at the start of Alien 3 (though I think it's perfectly understandable the Queen brought it there anyway to be annoying).

    But Elysium was a really shit movie, so it's down to Chappie to save the director's rep for me. D9 was great, but there was nothing scary about it, and an Alien movie needs to be scary as well as action packed.

  12. Solaris, as with every Tarkovsky film, is immune from spoilers. You could read the ending to all of them and it wouldn't affect your enjoyment when you actually watched them. The movies are all about sensual experience and nothing to do with plot.

    For example, his movie Stalker contains a magical zone with a room that grants people's ultimate wish. Thanks to watching a documentary about cinema, I found out exactly what the room grants when the characters enter it. But it doesn't matter one iota when you watch it because it's all so mystical and weird (in a good way).

    Solaris is my least favourite Tarkovsky movie though.

    Anyway, I enjoyed this documentary, though it was clear he knew he was going to be only on Iplayer so he went a bit overboard with the vintage footage stuff. Curtis makes great conspiracy "documentaries" (if you believe them is up to you, I happen to agree with most of what he says) and his use of stock footage is enough to shame most music video directors. He's an artistic storyteller mostly, and such a breath of air in the personality-void of modern TV.

  13. This is addictive as I hoped it would be. I saw a video of it a while ago and it looked so immediately playable. I've burnt through the first book of levels in 1 night, was rather chuffed to see there's a second adventure packed with levels.

    It's quite easy so far, even doing everything, but I imagine book 2 will be tougher and in a way, I like that it only takes 20-30 minutes to everything per stage and that I want to replay stuff rather than feeling obligated.

    Some of the controls aren't always great, and there was one hair rippingly frustrating stage so far:

    The one with the falling floor which forces you to race ahead and ends in a turbo charge pad shoving you across a narrow column right at the end, where it's incredibly easy to fall off.

    But for sheer gameplay loveliness and charm, it's definitely worth the £35 Argos price I paid.

  14. Just dug my Wii out of the cupboard with a view to completing Zelda Skyward Sword. And playing through Mario Galaxies. There is something magical about Nintendo games as you say so many great little touches and pick up and play game play. Think I might end up getting a WiiU when the next Zelda makes an appearance. Just hoping I don't get frustrated at the waggle controls of Skyward Sword again as I think this is what stopped me finishing it off last time despite sinking 52+ hours into it.... LOL

    I hated Nintendo for the last 10 years because of waggle controls. No matter how good the games were I could never get on with the controls. I am so pleased to say that the Wii U even with the standard pad is a full on return to proper control in games. That's what Nintendo were missing. I don't begrudge them entirely their 10 year experiment in casual gaming and waggle controls. I'm sure they learnt something from it. But fuck me, it's good to have the Gamecube 2 back.

    Well I'm holding out until the next new full traditional Zelda game gets released.

    Something about the WiiU has had me holding off for some reason. Normally I'm all over Nintys consoles when they get released. Still have all of the consoles going back to the NES.

    Something hasn't really grabbed me about the U... not yet. Although have played a demo pod many times whilst in places like game and it always brings a smile to my face when messing with it. Just worried that the novelty factor will wear off quickly once I get it home...

    Will have to do some more investigation into it and where Ninety are going. Meanwhile I'm dragging my Wii out tonight and firing it up with both some cube titles and trying to figure out where I got to in Zelda SS. :D

    One thing that has always been said about Nintendo games is how childish and cartoony they are but from my experience they are some the most innovative and fun games out there. Just very feel good games that transport you to places that are colourful and where you enjoy playing in and are so accessible.

    Roll on 2015. Looking forward to see what Nintendo do next. Meanwhile I'll be revisiting some of their back catalogue to remind me of what got me into console gaming in the first place....

    The novelty doesn't wear off in my experience. I also feared that Nintendo market themselves too keenly on novelty features these days but what they've regained are the hardcore mechanics without the fucking bullshit of modern gaming. I literally play my Wii U every day, for 30 minutes at least. I sit and look at the games and the hardest thing is working out which beauty to play next.

    Must evangelise more! I'm currently making a hobby indie game with a bunch of talent folks and I'm suddenly trying to convince them to make it Wii U first. Not sure how well that will come across on Kickstarter but we'll see..

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