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InsideOutBoy

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Everything posted by InsideOutBoy

  1. The combat is mind numbing. Run around the enemy holding down the fire button – that’s it. The enemies look like they just ran off a conveyer belt. The objectives are drivel. Find the switch or press the button. And don’t even get me started on the unplayable flying sections or evil platforming sections. Painfully bad and as about as uninspired as a modern game can get. I know it’s wasn’t trying to be the next Rainbow Six but it fails as a Serious Sam style blaster it is missing any every element that makes an arcadey game fun, like variety, pace, and satisfying combat. Nah, it’s rubbish.
  2. Like it did in Resident Evil 2 on the N64, thankfully.
  3. Counter-Strike is probably my most played Xbox Live game of all time. I haven’t played the game on the PC before, but even games like Rainbow Six 3 have been left gathering dust on the shelf now. It isn’t worth £40 if you don’t have Xbox Live (especially with the lack of any split-screen options), but online it outclasses all others by miles. I recommend that anyone playing the game online spend some time and overcome their initial disappointments. Yes, the graphics are dated, and the learning curve is steep, but you will learn and improve naturally. The game does reward people who put the effort in; people who think tactically and have a cool-head under pressure. But even a complete newcomer (like me) can get lucky occasionally and score a few kills. And after time you’ll see yourself improving. You’ll go up a few places on the leader board, you’ll get your best score, or (best of all) you’ll single handily save the day as the last man standing. Knowing that everyone is watching you makes that so incredibly satisfying. It’s a bit like a sport, but you are always responsible for your failings. You can always do better next time. There is always that other path, that other gun, that other tactic to try. This alone means that I can rarely ever have less than a 1hr Counter-Strike session. Get me and a few friends at it and the evenings just fly by.
  4. I’ve seen the videos at work, and they are absolutely hilarious. The trucks have no physics at all. You stick to the surface like glue. In one video, the player proves his point by steering straight up a vertical cliff (without even slowing down) and straight out of the environment where the truck proceeds to bounce around like a demented frog. None of the tracks seems to have any boundaries. The level just stops. In another video, he follows the course forward (which has random tears appearing in it all the time) and comes to a bridge. Unbelievably this bridge – which the track goes across and is your only path – is a ghost. You just fall straight through it. You’re speedo is stuck permanently at 80mph for crying out loud! Worth buying just for the sheer comedy value.
  5. I’ve played the demo through twice now, and it looks like its going to be an above average game, but certainly nothing special. It feels more Soldier of Fortune 2 than Half Life 2. Things I didn’t like: The AI was almost non-existent. Enemies will happily stand still and let you shoot them as they try to shoot back. When their actions aren’t scripted, they’re very basic, almost Doom like in their stupidity. “Where is he!” they shout, when you’re standing right in front of them. The mission in the demo seemed a little bit… clichéd. Destroy the radar dish by destroying the generator with a bomb, which is handily placed in an unlocked room next door. I’ve been doing that sort of thing for years. The randomly placed medi-packs and armour (straight out of Quake) was a bit blatant too. The voice acting is terrible. The main character honestly makes Duke Nukem sound credible. The guard voice acting reminded me of the cops out Futurama. The physics were a bit random. Some crates could be pushed, others couldn’t for no obvious reason. Wires and hanging fabric won't react if you walk into them. Limited freedom. Since I’ve seen the first screenshots of this game I’ve always wanted to climb that big mountain in the centre of the island, but I can’t. Steep banks force you to go where the game wants you to go. If you try to explore off the beaten track, you usually end up sliding down a hill to your unexpected death. Things I did like though... It looks amazing. The island is very atmospheric and has a decent tropical feel. There’s plenty of sight seeing opportunities. The draw distance is impressive and the water is inviting. The soundtrack sounds good, and reacts to what’s happening on screen very nicely. Some of the set-pieces, such as the aforementioned helicopter attack were great and very exciting. Diving behind bushes and trees, hearing bullets thunk into the bark violently is great fun. It has a semi-Ghost Recon feel to it. It runs smoothly on my average PC in high res, which is pleasing. I will buy it, but I might wait till it goes down in price first.
  6. Project Zero is possibly the scariest game I’ve ever played. It has now joined System Shock 2 on the 'scary games I just cannot physically play without becoming uncomfortably anxious' shelf. I’m in love with the whole survival horror genre, but incapable of playing them due to extremely small testicles. Very good though. The supernatural angle is much scarier than zombies or genetic mutations. I also love the way it’s based on a true but disturbing story. More games should do that.
  7. Yeah, I think likewise. Apparently the producer of GTA3 agreed once upon a time… “The lead player is the only person who never speaks. He has no personality. Or rather he has your personality; the player has to have freedom to act as they want.” That’s what Sam Houser from Rockstar said about why the main character doesn’t talk or even have name. I wonder what changed between then and Vice City?
  8. I do keep suffering one glitch in the Xbox version, which my friend also suffers. For some reason I keep getting stuck in first-person view for no obvious reason. No matter what I press I can’t seem to get out of it until the game finally decides to sort itself out. It happens quite regularly, which can be a tad annoying. GTA3 used to crash on the PS2 occasionally but I’m disappointed they haven’t sorted out the bugs for the Xbox version. I haven’t had any problems yet, but saving regularly is always recommended. But bugs aside, and despite this being the fourth or fifth time of playing it through 100%, I still love GTA3. It may even be my favourite videogame ever made, which is a bit of a daunting thought. Vice City is very, very good, but I think it’s slightly too wrapped up in its own 80’s spoof theme. The novelty does wear off eventually. I still prefer the present day gritty urban depression of Liberty City. Also Liberty City has a lot more interesting areas that are off the beaten track, whereas Vice City is one flat city area from one edge to another with few places to explore. And Ray Liotta may be a good actor, but he’ll never be cooler than the silent GTA3 guy.
  9. Although the game has a handsome 3D engine, it was at the expense of gameplay. The first 2 games were simple 2D affairs that presumably allowed Revolution to concentrate on how much fun they were. Judging by how many bugs there are in Broken Sword 3, trying to make it look cutting edge took up too much of their attention this time around. Maybe they bit off more than they could chew, especially trying to make it a multi-format game. The gameplay is quite sub-standard compared to the slick 2D versions. Yes it looks nice, but at least I could skip text in the 2D versions! Despite really liking this kind of game, I gave up halfway through. It was a moment in the basement of the Paris Theatre when I kept dying just because I couldn’t guess what the game wanted me to do. And every time I died, I had to watch the same boring cutscene again. I was reminded how LucasArt’s used to promise on the boxes of their old point ‘n’ click games that they wouldn’t kill you for exploring or doing the wrong thing by accident. And how in Grim Fandango LucasArt’s managed to blend puzzle solving gameplay with a Broken Sword 3 style engine more successfully. Maybe by the time everyone’s moving onto 4D holographic games (or whatever) Revolution will produce a very good 3D game. We’ll see.
  10. It was my most memorable gaming era: the launch of the PlayStation. I loved my Sega Megadrive and even the Mega CD. Every month I’d buy Sega Power or Ultimate magazine and drawl over the pictures and news of the Saturn. Shortly before it was released I sold all my old consoles and managed to raise £300 from it. That’s a lot of money for a 13 year old, but a £100 less than I needed to get a Saturn at the time. As I scratched by head about how to raise the money it dawned upon me that this upcoming PlayStation console, that had about as much hype around it as the N-Gage, was only £300. My fate was sealed. Stuff Sega. On launch day I bought one from Comet with Destruction Derby (I had to get my Mum to take me to Comet after school)! My evil witch of a mother (who had bought the game as a Christmas present) refused to give it to me until Christmas Day. So my PlayStation was an ornament on my shelf for 3 long, painful months. My school friends would come around and hold the controller like it was a religious article. I spent my time becoming a PlayStation fanboy and building up a backlog of demo discs. (Black discs were, and still are, very cool). That Christmas I was the most popular man in town. Long lost friends and family came crawling out the woodwork to play it. My brother and sister actually gave me the money to buy Wipeout, they wanted to see it that badly. Wipeout brought even the dismissive crowd into my PlayStation love-fest. We played it in time trial mode for years. It wasn’t until Easter that I bought my second game (I was a skint school kid after all). I swapped all my Easter Eggs for money and bought Doom. It’s amazing how much attention you can give to a game when it’s all you’ve got. It wasn’t until Summer next year I bought a memory card. They were the same price as a game at the time! I don’t know how I lived without. I was used to life without saving I suppose. I remember sneaking into the local newsagents and stealing all the scratch cards of every copy off PlayStation Power magazine, desperate to win a memory card. I still didn’t win.
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