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Jebs Votes

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Everything posted by Jebs Votes

  1. Unbelievable. They decide to release Dr Mario instead of Tetris Attack/Puzzle League on mobile? I hope this means we’ll get Mobile Tetris Attack/Puzzle League later in the year.
  2. @JohnC Great post-avatar combo. Yeah, it wasn’t a surprise to see them pull the plug on the Apple TV version. But the support just wasn’t there; just bundling a controller could make a difference.
  3. It feels like everyone is ignoring the obvious or looking at it from a long historical perspective. If the rumors are true, this would be Apple's real foray into gaming. Tweak the Apple TV story to turn it into a cheapish media- and game-focused device bundled with a controller. (Apple Play?) The device could be used as is, just like an Apple TV now, but if you subscribe to the game bundle, you get access to not only freemium games and other content you've paid for already, but also all paid games on the App Store. Paid up-front games have been really struggling on mobile platforms, and this could be a way to get more people to play non-freemimum games. Developers' income could be calculated precisely to the minute thanks to the Screen Time report function from iOS 12. Sure, you wouldn't be getting the greatest AAA games from consoles, but a device with Minecraft, Alto's Oddyssey, AG Drive, Tiny Wings, Oceanhorn, After The End, Rayman, Sonic, Mr Crab, Pac-Man CE, Stardew Valley, PAKO 2, etc etc could make it a compelling product. Maybe even a viable Switch-like competitor.
  4. What a waste of an intriguing concept. I imagined a more imaginative concept, where there are no weapons, and you’re trying to survive using your skills and environmental advantages. Instead, we get a game of “furvival,” with guns and swords.
  5. @partious I am one of the few people who liked the Triforce fetch quest, and I think that’s the original looks better than the HD remaster. But those are great points about the Vita. You can even change the display settings of PSP games to make them look less fuzzy, too.
  6. Given that this is most likely the Vita’s last Christmas, what are people's thoughts on it? I'll admit to the fact that I only got one this year on the premise of turning it into a Fantastic Emulation Machine ™, but as of late I have been enjoying it on its own merits. My opinion of the Vita itself hasn't changed very much from the various events I saw it at around launch time. It's a great little machine: It has an amazing screen, and you get the feeling that Sony finally got the controls for a portable machine right. But from the beginning there was no wow factor in any of the games, and that never changed. Sony failed to understand the real and perceived threats of mobile gaming, especially when it came to third party support, and when the Vita underperformed in its first year, that became a convenient excuse to drop support for it. There are other factors which arguably made a bigger impact, of course: the proprietary memory cards were too expensive, Sony was in love with the idea of having console-style graphics in the palm of your hand (which was financially impossible for most developers), the PS3 was tanking, and porting games from the PS2 was difficult, which made easy ports impossible. Ultimately, the fact that Sony simply lost all interest in the Vita is really sad, because it could have been so much more. The PSP had a much better library of games, but would anyone be able to suggest a top ten list for the Vita?
  7. Jebs Votes

    The Jazz Thread

    Roy Hargrove is dead. I have never been a fan of the music aesthetic of the so-called "Young Lions" of jazz, so I'm not so familiar with his work, but his 2007 album Earfood is superb, and he was in a surprisingly large number of my a favorite albums from the 90s and 00s, such as 1995's Parker's Mood. I don't know as to what extent many of the stories about him and his drug abuse were true, but it's obvious that they took their toll on him. If anything, Hargrove’s death is further evidence that being a jazz trumpeter is one of the most dangerous jobs.
  8. I’m very confused. Why are people posting here about Rockstar’s game, when the thread title makes it explicit that this is about the Western release of the sequel to Doki Doki Literature Club? Read Dead Redemption 2, aka Doki Doki Literature Club: Yabai! Watashitachi no ai suru toshokan ga naku naru?!? Maji manji, was rather good. Shocking twist at the end, although the denouement left something to be desired. 8/10
  9. It could be argued that Nintendo changed their mind about Mario Kart, and that they felt that improving on the Super Mario Kart formula would come to a dead-end soon, instead of what we have these days. When they tried to implement the ideas of the reinvented Mario Kart framework with Super Circuit, it didn’t really work. In my eyes, Konami Krazy Racers has always been the better game. I completely agree with you on DKC, though. DKC2 and 3 are much better games, even if the visuals have dated badly.
  10. Well, now I feel like an idiot. I should have been more thorough, and it was a rash decision which I regret now. According to theflow’s twitter, the patch was applied correctly, but the bugs that led to the exploits have not been fixed. So I guess there’s still hope someone will be able to hack 3.69. I hope that by then things have progressed. The hacked Vita experience was disappointing.
  11. I've given up on this and updated to firmware 3.69. The idea of using the Vita as a retro machine is really compelling, but I am disappointed at how much it comes up short in reality. A large part of it for me is the fact that it's such a hassle, especially because I’m on a Mac, and I can’t help but compare the way the Vita has been hacked to the relatively painless way I did it with the PSP. Sure, in hacking terms the PSP hack is an exception in many ways, as it seemed as if Sony was on the back foot from the very beginning when people started looking around. Given how much people were working on it as well, the PSP experience is naturally much more polished. Still, hacking the Vita is really a hassle, and the fact that you can't download the games you've bought on the PSN store a significant deterrent. What's more is that if you do decide to dive in and use the Vita just for emulators and homebrew, everything feels very unpolished and incomplete. You might say that it's still early days, and that people are working on it, but I have to wonder. The talk earlier about AM2R is basically the Vita homebrew situation in a nutshell. The Vita was simply not that popular, and it seems hard to work with; even though it's still early days, the Switch has so much more promise. So what I have is a great handheld with a great screen... And that's it. I'll finish all the Vita games I have/download everything to one memory card, see the Vita through its last Christmas, and keep an eye on the scene for the next year or so. But I'm not holding my breath.
  12. Jebs Votes


    What an odd attitude.
  13. How about this? It’s their next original mobile game. Players customize their Arwings and compete in short races. You could have Arwings be controlled by tilting your smartphone, in first- or third-person... Or maybe it could be like a R/C-style race, and any surface could become an original track, using AR technology?
  14. Yes. The economics of Spectrum games and App Store apps are entirely comparable. Do these fabled companies really expect apps to provide them forevermore, or is it really the case that the gold rush is over, and now a lot of developers are trying to find new business models to survive? People in this thread really underestimate how fierce competition is in the app market. Most developers can't expect users to pay for the same app. And if they do manage to get people to subscribe, very few apps survive without constant updates.
  15. That’s all well and good if you’re Microsoft, but what if you’re a small developer, and that one app is your only product? Would you really take the hit in reviews and also risk the older app cannibalizing the newer app? With all the competition in the app stores, making the move to a subscription model is already quite a big step. Very few developers can expect users to migrate to a subscription model; they’re only hoping they will.
  16. From the developer's perspective, can't you see the problem when customers think they can pay once and expect to use the app forever? If you expect only minor updates to the app, fair enough, but I would say that most people would expect major updates for free. If you paid for the app and you used it, I'd say you probably got your money's worth. The developer's offer of three months for free is good. And if you're unhappy with it, download another app.
  17. From Apple's perspective, that's not true, but I know what you mean. Apple's "monopoly" on iOS means that users have very little say about things like these. I'm of two minds about this development, because it's a slightly different point to that of the OP, and also because the games were taken off the App Store because they were having compatibility issues with newer versions of iOS. On iOS, that's the crux of the problem with games, I think: Apple sees games as consumables, and so they don't give too much thought when the time comes to update the games to the newest OS version. There's a different debate here about how much effort a platform holder should put into ensuring backwards compatibility. I personally think it's a bit unfair on app developers to expect to pay once and get all future updates of an app for free, but I can understand that it's different with games. I'm personally not too fussed about Minter's games missing, though.
  18. Since he took them off the App Store, surely that should read, “Jeff Minter and Apple have basically stolen them.”?
  19. Probably a redesign to put Pocket Camp more prominently among the Animal Crossing games.
  20. Along with Mario Sunshine, Stunt Race FX is one game that I would dearly wish Nintendo to update for current technology. Even more so than Sunshine, it feels like a game where Miyamoto and his team had an amazing vision, but were seriously hampered by the technology at the time.
  21. I can see hi when it’s could annoy people, but I think the limitation kinda works. It’s like window shopping. I agree that they have to update it, but just simply to make it useful. More rare items only available to some regions, rearranging options, and maybe being able to put other things for for sale. Maybe furniture is impossible, but I wouldn’t mind clothes or accessories.
  22. Jebs Votes

    SNES Mini

    I’m not the biggest fan of either game, but it’s a tough choice. Smash is definitely more fun, but Super plays a better game of tennis.
  23. With the caveat that this is not the same game that we will see six to twelve months down the line, I think it depends on what you define as the Animal Crossing experience. Like for some people Zelda is about the dungeons, I think that for a lot of people, Animal Crossing was about shopping, customizing your space, events like Christmas or Halloween, and doing some favors for the other villagers. And in that case, I think reviewers are justified in stating that Pocket Camp is the Animal Crossing experience. It's not the full experience, though. I played the original game on the GameCube almost every day for a little more than a year. I'm not so familiar with the other games in the series, so I don’t know what’s changed in the meanwhile—and the cynical side of me would say that the lack of village customization, and the consumeristic aspect of friendships is more realistic—but a significant part of the sense of wonder of Animal Crossing has been excised. Nevertheless, I enjoy Pocket Camp for what it is: a small world to dip in for 15 minutes a day. Maybe it’s because I’ve changed as well. The interface could be much less clunky, but it's a nice, enjoyable diversion. Some people are way too hung up on IAPs, though. IAPs are what made Nintendo $115 million in six months with Fire Emblem.
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