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Pelekophoros

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Posts posted by Pelekophoros

  1. 1 hour ago, T Pot said:

     

    That makes sense to me. You loadout has you setup your weapon with your extra options in the plus system. When you spawn you should have the default of what you setup as the loadout. 

     

    It functionally makes sense, yes. But, in a hotly contested area where you're respawning on a squad mate while trying to take a flag, it adds a layer of complexity to that respawn that puts you at a disadvantage and potentially double-punishes you for dying. That DMR you'd switched to CQB attachments for the flag defence? You're back to a 6x scope and less effective ammo now. That's going to be a particular issue in certain game modes. 

     

    Of course, the opposite is true. You get steam rolled and respawn with your last setup in a different spot and you need to switch back to long range attachments. It's perhaps a fundamental weakness in the loadout system that it'll take a bunch of time playing it with to understand how it affects the game on a tactical level.

     

    But combined with the absence of squadmate respawn camera and the absence of the class system meaning you don't know what loadout your squad has, it's a but messy.

     

    This is absolutely a game that's going to benefit from tight knit squads that play together over VOIP.

  2. Reading the full post-beta briefing is interesting. The 'big map' feature isn't locked in for Day 1 right now, for instance.

     

    https://www.ea.com/en-gb/games/battlefield/battlefield-2042/news/battlefield-briefing-what-we-learned-from-open-beta

     

    Another criticism - that you don't spawn with the last setup of your weapon as per the the plus system - is confirmed as a feature.

     

    It reads as if the UI elements needed to communicate who needs health, ammo, revives etc is still a work in progress, but they're at least adding it for Day 1 (but not early access). UI elements around noting friend vs foe are also down to the wire - these seem like points of feedback which caught them on the hop, which is surprising.

  3. On 17/10/2021 at 15:02, Pelekophoros said:

    3/01: Night Slashers (Arcade)

    13/02: Ghosts Of Tsushima (PS5)

    20/02: Kitty Letter (Android)

    21/02: Concrete Genie (PS5)

    04/03: Maquette (PS5)

    03/04: 198X (PS5)

    07/04: Moonwalker (Arcade)

    27/04: Apex Legends Season 8 (PS5)

    29/04: Call Of Duty: Black Ops: Cold War (PS5)

    08/05: Star Wars: Jedi: Fallen Order (PS5)

    26/06: Red Dead Redemption 2 (PS5)

    02/07: Necromunda Hired Hun (PS5)

    06/07: Ratchet & Clank 2016 (PS5)

    12/07: Warhammer Vermintide II (Xbone)

    27/07: The Last Of Us Part 2 (PS5)

    13/08: The Last Stop (Xbone)

    27/08: Captain Toad Treasure Tracker (Switch)

    10/09: Tony Hawk's Pro Skater 1&2 (PS5)

    12/09: Donut County (Xbone)

    12/09: 12 Minutes (Xbone)

    14/09: The Artful Escape (Xbone)

    17/09: The Gardens Between (Xbone)

    18/09: Superliminal (Xbone)

    20/09: Golf With Friends (Xbone)

    22/09: Omno (Xbone)

    23/09: 64th Street: A Detective Story (Arcade)

    24/09: Mutation Nation (Arcade)

    25/09: Battle Circuit (Arcade)

    26/09: Sack Boy: A Big Adventure (PS5)

    06/10: The Touryst (PS5)

    17/10: Teenage Mutant Hero Turtles (Arcade)

     

    21/10: Disco Elysium (PS5)

     

    A long, long time ago I tweeted "God, I wish I had a game where I just had to solve something through exploration and conversation, rather than conflict". And here it is at last! A wonderful, wonderful game, drenched in sadness and loss, which got right under my skin. I was less interested in the world building than some friends, and way more invested in the super-personal nature of the protagonists story. I made choices I absolutely 100% knew were wrong for the game, but right for the story it was letting me play out.

     

    Just brilliant. Absolutely brilliant.

  4. That's a shit load of improvements that directly address most of the issues I had with the beta. Very, very encouraging - Jackfrags did another video a couple of days ago which was also good.

     

     

    Addition of comms rose plus the factions being available in Portal addresses a huge amount of concerns I had.

     

  5. On 06/10/2021 at 08:05, Pelekophoros said:

    3/01: Night Slashers (Arcade)

    13/02: Ghosts Of Tsushima (PS5)

    20/02: Kitty Letter (Android)

    21/02: Concrete Genie (PS5)

    04/03: Maquette (PS5)

    03/04: 198X (PS5)

    07/04: Moonwalker (Arcade)

    27/04: Apex Legends Season 8 (PS5)

    29/04: Call Of Duty: Black Ops: Cold War (PS5)

    08/05: Star Wars: Jedi: Fallen Order (PS5)

    26/06: Red Dead Redemption 2 (PS5)

    02/07: Necromunda Hired Hun (PS5)

    06/07: Ratchet & Clank 2016 (PS5)

    12/07: Warhammer Vermintide II (Xbone)

    27/07: The Last Of Us Part 2 (PS5)

    13/08: The Last Stop (Xbone)

    27/08: Captain Toad Treasure Tracker (Switch)

    10/09: Tony Hawk's Pro Skater 1&2 (PS5)

    12/09: Donut County (Xbone)

    12/09: 12 Minutes (Xbone)

    14/09: The Artful Escape (Xbone)

    17/09: The Gardens Between (Xbone)

    18/09: Superliminal (Xbone)

    20/09: Golf With Friends (Xbone)

    22/09: Omno (Xbone)

    23/09: 64th Street: A Detective Story (Arcade)

    24/09: Mutation Nation (Arcade)

    25/09: Battle Circuit (Arcade)

    26/09: Sack Boy: A Big Adventure (PS5)

    06/10: The Touryst (PS5)

     

    17/10: Teenage Mutant Hero Turtles (Arcade)

     

    Not as good as I remembered it, but also shorter than I ever anticipated it would be.

  6. 5 minutes ago, moosegrinder said:

    Spent the afternoon playing this and am glad that my misgivings were unfounded in the main. It's really good with other people, even if it's just one other person. Not sure about the stamina system and being slowed down when you're being hit by zombies, mind.

     

     

    Is this a new Monday Night Gamnes contender?

     

  7. I'm coming to the end of the first day, and I've been going through all of the conversation options. Is that the wrong thing to do? Should I be laser focused on staying in character?

  8. Yeah, absolute nonsense, watched it last night. I thought the trailer made it look shit and it was exactly that. Black Widow isn't a particularly interesting character at the best of times, but the way Pugh picks apart her schtick was brilliant. But Red Guardian, Milena and Taskmaster (who I knew nothing of before this) were entirely wasted. Even the legion of Black Widows were pretty shit, tbh.

     

    Everything was just underexplored, which is incredible given how tediously long the film is.

     

    Ray Winstone did the very best impression of your racist uncle that he could, and I thought he carried it well. Christ, he stinks up the screen in everything he does now.

  9. I have actually cancelled my pre-order now. I'm going to wait to see what the response is upon release - what things they have fixed, what things remain and what the longer term plan is. I'd put £90 down on this in July, it was my most anticipated game of the year, and this beta has just not been Good.

  10. Hmmm. So there's one specialist nobody can play with right now, and 5 that are redacted. Maybe there will be two teams of models then (though it still results in 4/5 specialists across 64 players on a single team, so lots of highly identifiable clones running around).

     

    The skins/cosmetics in this are gonna be fucking insane, aren't they?

  11. 15 hours ago, pinholestar said:

    I've put a good 10 or so hours into this now so my thoughts on it have solidified somewhat and they're decidedly mixed.

     

    The beta is a glitchy, buggy mess and the last minute delay to squeeze the release in before Christmas set alarm bells ringing but I'll reserve judgement until we see what the final release looks like. If I had to put money on it though, and considering DICE's previous form, I'd be very surprised if this doesn't come in blazing hot.

     

    With that said I do think the core gunplay, movement and vehicles (apart from the Godawful default flight controls) are solid. There's fun to be had here no doubt, and when you're in a squad that's actually working together there's that unique Battlefield magic that no other game provides, but boy is it struggling to break its way through some really dubious design decisions.

     

    I initially thought the map design was really good too and it's certainly a step up from the big open fields of nothing that typified a lot of BF5 maps, but after extended play I think I was a bit too premature in my praise and it's revealed itself to be mediocre in a lot of ways and it doesn't flow well between objectives at all. How much of this is down to Conquest being the only available game mode is difficult to say because that mode always suffers from the frequently aimless circle zerging between objectives and as I said yesterday I'd love to see how it plays on Operations/Breakthrough. Over time people tend to understand how to best approach and take objectives on specific maps as well, so you have to allow for the fact that right now everyone's a clueless, headless chicken just trying crazy shit out. 

     

    The more I play it though the more convinced I am that the move to 128 players is ultimately pointless if they've made the maps so gargantuan to compensate. Considering that this is the third smallest map in the game I really struggle to see how the even bigger maps are going to provide a compelling and engaging experience. There's way too much meaningless and broadly featureless dead space between objectives with absolutely fuck all going on in them. Next time you die and are on the respawn screen have a look at the clustered distribution of player icons and you'll see what I mean.

     

    Remember Hamada from BF5 and Albion from BF1? Their big boast was that these were the biggest Battlefield maps ever and they were both the shittest in their respective releases, so for them to have taken those as their starting point is a strange and worrying decision. Bigger is not necessarily better and if by doubling the map size you halve the compelling fun to be had at any one moment then it's ultimately a pointless endeavour that only serves to dilute the overall experience.

     

    The biggest and most glaring problem of all though, and the one that seems to be foundational to the entire game's design is the change from classes to 'Specialists'. This has 100% been done to appeal to the CoD Warzone crowd and don't let anyone tell you otherwise. It's completely fucked the emergent teamplay that only Battlefield gave rise to in such a fundamental fashion that I'm amazed it wasn't picked up during development and consigned to the dustbin.... unless, that is, it's entirely intentional because it'll enable the game to be monetised to high heaven with battle passes, cosmetics, skins and new Specialists released every few months.

     

    The class system was a fundamental cornerstone of previous Battlefield games that enabled and encouraged clearly defined roles, engagement ranges and tactics dependent on what the situation and your current squad composition required. Now you have a very loosely defined mish-mash of entire platoons of identical looking Grapple Boys on both teams hurtling and sliding around everywhere with zero incentive to actually consider how they're contributing to their team's objectives other than racking up kills. Sure, a well-coordinated squad that's communicating can still synergise to a degree, but nothing like to the same extent as they could in previous titles and the game certainly doesn't incentivise it.

     

    Who's carrying ammo or heals now? You have no way of knowing. No one waits for revives because there's no longer any onscreen indication of how close a medic is because... well there's no such thing as a dedicated medic now. Granny Healgun is a waste of fucking time.

     

    There's a tank raining hell on us, do we have any engineers/assaults on our team to take it down? Who knows? Maybe Grapple Boy here is running a rocket launcher, maybe not. There's no visual indication to help you strategise or plan your attack or give you any idea of what your team or your opponent has at their disposal and the game absolutely suffers for it.

     

    I'm not against change but I just don't think it's an improvement in this case and they could have removed the restrictions on weapon choice while still retaining the class system. That way you'd have the best of both worlds but they've gone all in on what is essentially a 'Create Your Own Class' approach of generic heroes that does away with the rock, paper, scissors balance of the well-established Battlefield class system and leaves that aspect feeling very diluted.

     

    The core gameplay of shooting other people and jumping in vehicles is decent enough and there's definitely fun to be had and the potential for something great but there are some glaring issues that I sadly think are fundamental to its entire design and threaten to undermine the whole thing. Something's just off about it and, even allowing for the typically reactionary denizens of online gaming communities and the fact that it's a beta rather than a full demo, I'm clearly not alone in being distinctly underwhelmed by it at this stage. By any measure the reception to it has not been great.

     

    At this rate I can see myself playing Halo over Christmas and New Year and checking this out when it hits GP Ultimate/EA Play in 6 months or so. Based on what I've played so far I'd give it a disappointed 7 when I was hoping for a triumphant 10.

     

    God this, so much this. I just talked to my son about it before I read this.

     

    Lack of classes, loss of so much comms/situational awareness is just catering to the CoD crowd. I'm frustrated I've pre-ordered at this point, there's a lot riding on these other game modes right now. 

  12. 13 minutes ago, Luseth said:

     

    I mean a lot of those are really simple fixes and could have already been resolved and could actually be avoided in game -

     

    Sniper nests, I think this is the first of the battlefield's where i've hardly noticed sniper's, for me that's a good thing.

    B1 - Yes I agree but in the opposite direction of BFV you can actually take down air support now, a good pilot in BFV was near impossible to kill, in this you have options (we don't have all the gear yet) but you can shoot out the pilot, use the launchers on them or even the LMG's.

    Vehicle tunnel, yes but it wouldn't take much to put some obstacles in there to create cover etc. As for it not providing alternative options for attack and defense i'd say that's down to the players... It's an option, whether player's use it as an option is up to them

    Foot tunnel errrm so? Some people like the option of a meat grinder.... It's also quite fun in that you can turn off the lights and I even saw someone turn them off, slingshot over the top of the enemies to behind and take them all out whilst they were firing at me ^_^

    B1 to E1, i'll give you that, there isn't much there but again easy fix, throw in some destroyed planes etc like aerodrome on BF5

    Errrm the warehouses, I'm not sure how many there are so won't comment.

     

    It's a map that requires some changes but to judge a game based on a map that's likely not finished with it being a 6 month old build seem's a bit short odd to me ^_^ Aren't there 6 other new maps? Couldn't one of them be the Hanang Dam?

     

    @Ry that would make more sense, battlefield games have alway's been known for being much better 6 months after release ^_^ So wouldn't blame you on that one. 

     

    Sorry, updated my post - have not cancelled my pre-order, it was a joke regarding the post above it.

     

    You're right on every point, and I'm hopeful. In DICE I trust.

  13. Ugh, god, pre-order cancelled. EDIT: I haven't, I meant that jokingly related to the server issue above

     

    Played some more games last night. The core of this is solid, but my biggest fear is that the map doesn't demonstrate any real subtlety in terms of design. I'll need to play alternative game types on it, but there are a few key examples on this map that are just sub-par. Take, for instance:

    • The sheer number of silly sniper nests dotted around (wheee zipline demo!)
    • B1 is just a helicopter slaughter fest that isn't particularly interesting to attack on foot (and takes flipping ages to get there)
    • The vehicle tunnel between C1 and D2, a dull and featureless alternative route that exists purely to get vehicles through but not offering any interesting alternative attack vector or defence mechanisms
    • The foot tunnel between D2 and D1 is just a meat grinder for the purposes of having a meat grinder, and to offer some cover from the army of snipers at B1
    • The route from B1 to E1 (the rocket track) is just the largest, most featureless and bland section of a map I've ever witnessed.
    • The multitude of identikit warehouse units. BF4 had plenty of these, but there was variety.

    This should be the Hanang Dam of the game, but it's not. I hope the other maps are significantly better, and I can see me actively avoiding this one in rotation.

     

  14. Yeah, there's a real issue with both armies having the exact same models. I'm assuming this is a beta thing and there are actually "opposite" armies in the final game.

     

    Played some more of it. It's Battlefield, but back in a near future setting. I'm ok with that.

     

    This map reminds me of Golmund Railway; large open expanses with not much between them. It lacks the infantry friendly areas, and that makes it very painful to play. I don't think the verticality of the map is of much use here - it's just three large structures and space inbetween. I can see it being fun in breakthrough/frontlines/rush though.

     

    The game itself, with numbers of players and competencies, is already settling down a bit. There are some nice choke points where I thought there were none, but also some missed opportunities - the tunnel through the mountain pass being one. It...exists? It doesn't really create any fun though.

     

    I'm excited to see the other maps, and game modes, in action. Conquest is my least favourite mode in these wide open wars of attrition, but that's true of every Battlefield ever. This beta is a hit for me, but the map and game mode are not.

  15. Had a ten minute go. Lots of bots, but we're in hour 3 so can hardly judge. I also don't like Conquest generally, and this map type (large open map) is my least favourite type of BF map - it seems to lack any notable chokepoints for infantry, and has a natural sniper line for the rocket launchpad/warehouse along the hill which will get real old, real fast.

     

    It looks absolutely gorgeous, except for the weird lagging animation on tanks. I like the weapon attachment switching. Specialist/weapon selection feels clunky, though. Still, too early to tell.

     

    Also how good is it to have helicopters back again? Joy!

  16. On 25/09/2021 at 14:56, Pelekophoros said:

    3/01: Night Slashers (Arcade)

    13/02: Ghosts Of Tsushima (PS5)

    20/02: Kitty Letter (Android)

    21/02: Concrete Genie (PS5)

    04/03: Maquette (PS5)

    03/04: 198X (PS5)

    07/04: Moonwalker (Arcade)

    27/04: Apex Legends Season 8 (PS5)

    29/04: Call Of Duty: Black Ops: Cold War (PS5)

    08/05: Star Wars: Jedi: Fallen Order (PS5)

    26/06: Red Dead Redemption 2 (PS5)

    02/07: Necromunda Hired Hun (PS5)

    06/07: Ratchet & Clank 2016 (PS5)

    12/07: Warhammer Vermintide II (Xbone)

    27/07: The Last Of Us Part 2 (PS5)

    13/08: The Last Stop (Xbone)

    27/08: Captain Toad Treasure Tracker (Switch)

    10/09: Tony Hawk's Pro Skater 1&2 (PS5)

    12/09: Donut County (Xbone)

    12/09: 12 Minutes (Xbone)

    14/09: The Artful Escape (Xbone)

    17/09: The Gardens Between (Xbone)

    18/09: Superliminal (Xbone)

    20/09: Golf With Friends (Xbone)

    22/09: Omno (Xbone)

    23/09: 64th Street: A Detective Story (Arcade)

    24/09: Mutation Nation (Arcade)

    25/09: Battle Circuit (Arcade)

    26/09: Sack Boy: A Big Adventure (PS5)

     

    06/10: The Touryst (PS5)

     

    Just a lovely, lovely game in every way. Brill. More please.

  17. 6 minutes ago, Uncle Mike said:

     

     

    6 minutes ago, Strafe said:

     

    I am not making a principled stance

     

    I take back the "bowing out".

     

    As we are at the non-contextual quoting part of an internet debate, I'll skip ahead to the overlong and detailed response that firmly outlines my actions, which will then allow you to selectively quote sections and score more internet points.

     

    I installed AdBlock last week as a result of the announcement. The announcement piqued my interest in something I had never bothered with and, while hovering over the subscribe button, I wanted to understand better what experience I may be signing up for. I did that by installing AdBlock.

     

    The experience was nice, but it resulted in an experience that out a pop-up on every page saying "Please support us" but there was an easy little link there that they provided which just let me close it and carry on.

     

    They've then subsequently changed that pop-up to remove that link and insist you disable as blocker, subscribe or - in essence - stop utilising the site.

     

    Now, I don't subscribe to the view that everything should be free on the internet. That's why I've never used a pop up blocker before. However, I do believe there should be choice: Eurogamer are free to choose to tell me how to use their site, and I am free to choose to just disengage as a result.

     

    That really isn't a principled stance of any kind at all, and doesn't deserve any kind of galaxy brained sarcasm linking me to civil rights movements.

     

    The above hopefully goes some way to explaining why I chose to install it, and why @Strafe's initial sarcastic response was misguided ("I'm sure they'll miss your revenue"). They'd had my revenue previously.

     

    That's what your out of context quote is responding to @Uncle Mike rather than me grandly stating "my principled stance".

     

    If you still feel it's some kind of misguided principled stance, that's ok too though. We're all stuck at home, a bit bored and lonely, and we have to pass the days somehow, right? That's sincere, i just don't think there's any more meaningful back and too we can have about why I am not going to read Eurogamer anymore and why you think I'm wrong in my reasons.

     

    ignore this final tag, my phone won't let me delete it. 

     

    @Uncle Mike

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