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  1. Ace Attorney @aceattorneygame くらえ! #TheGreatAceAttorneyChronicles collects the novel courtroom antics of two previously Japan-only games! Join Phoenix Wright’s ancestor Ryunosuke in thrilling court cases at the turn of the 20th century. Coming to Switch, PS4, and Steam July 27th
  2. Schreier's articles usually feel like one-sided airing of grievances without a broader perspective. He's a level above most gaming "journalism" simply because he has sources that can provide some insight, rather than PR puff pieces or simplistic opinion pieces, but I'd still give it some healthy scepticism rather than taking it at face value.
  3. Definitely agree with that. There's obviously been a driving element that has been cut from the final game quite late in the day - not just the customisation but There's lots of elements that you could nit-pick at but it's fun and surprisingly compelling as a whole.
  4. The original Micro Machines series?
  5. There's a Tetris Effect Connected open tournament going on right now on Twitch. The level of play is insane. Edit: Videos here: https://www.twitch.tv/videos/973536510 https://www.twitch.tv/videos/973383867
  6. In recent weeks, I've taken to watching user participation interactive game shows on Twitch (users royal_flush and at_bash) and it feels like something special that should be far bigger than it is. They play both original games or remakes of classic games (e.g. Millionaire/Countdown/Blockbuster/1 vs 100) made in Unity. Audience participation is either through the hotseat, generally via voice through Discord, and/or mass multiplayer through the Twitch chat. It's really fun and compelling. They get 50-100 users, which seems low given the sheer amount of effort put into them and how entertaining it is.
  7. Charlotte doesn’t know how to argue. She has a case of the Katherine’s: posh, extremely nice and pretty useless. Mike is a delight. Staid appearance but the sheer effort, aggressive competence and weird creative streak is perfect for the format. Jamali’s contempt for the format is amusing without being obnoxious. I prefer the cast to last season - there’s no standouts on either side like Daisy or Katherine but none of them are as aggressively boring and unfunny as Richard Herring was. The show is still missing something without an audience but it is what it is.
  8. Watching House of Games and it’s entertaining watching Shaun Williamson obviously sandbagging to give everyone else half-a-chance. Shaun is clearly really, really good at quizzes and always come across really well - eventually there will be a successful TV format that fully takes advantage of that. BBC Two recently cancelled Eggheads so Channel 5 revived it. Maybe there needs to be a celebrity Eggheads team?
  9. Why isn’t this the normal price? Surely you make the upfront cost as low as possible to get people to buy into the ecosystem? The low upfront cost is one of the biggest selling points compared with traditional consoles - it’s mind-boggling I haven’t seen any ads or bundles that show Stadia, a Pro subscription and half-a-dozen games being the same price as a base PS5/Xbox Series X console.
  10. Not sure if it has already been posted, but it looks like the latest update might fix some of the controller issues: I don’t think I’ve installed it yet so it’s presumably still rolling out
  11. There is a patent but I seriously doubt the patent licensing costs is a major factor in the Elite's price (although it probably is a reason why the stock controller don't have it built-in). This appears to be the relevant patent, set to expire in 2031: https://patents.google.com/patent/US8641525B2/en The "horrible bunch of bastards" is SCUF (now owned by Corsair), who do manufacture controllers with paddles, so it's not as though it's nobody or a company trying to make a quick buck. Not a huge fan of patents in general but this is far from the most egregious example of their misuse.
  12. Taskmaster NZ has been renewed for a second season:
  13. Nowadays this is usually the most watched show on BBC2, getting over 3 million viewers last week. I’m only mentioning this as it amuses me it does so well. No-one would have commissioned it thinking it would be a ratings hit and it clearly costs barely anything to make.
  14. Halo

    Nintendo Switch

    I meant discounted versions of existing titles ala the range for 3DS rather than them selling half-a-decade old games for £45 a pop.
  15. Halo

    Nintendo Switch

    I hope they finally release Selects versions of games to go with the new console.
  16. GI.biz: Motorsport Games acquires racing simulation tech firm Studio397 [developer of rFactor 2] Motorsport Games make the NASCAR Heat series and recently acquired KartKraft
  17. Halo

    Fall Guys

    Epic is buying Mediatonic. Didn't post here about it but I saw this coming from a mile off - fits in incredibly well with Fortnite/Rocket League, and has a very similar model.
  18. Yes, I understood that the expansions were free for Stadia Pro subscribers. Do you also agree that there was no free-to-play version of Destiny 2: New Light on Stadia akin to the other platforms at the time?
  19. I'm sure it's obvious to anyone who is clearly as passionate about Destiny 2 and Stadia as yourself, but I've played Destiny 2 for 20-odd hours and didn't find the business model (or the game!) easy to understand at all and can understand the confusion. Looking into it a bit, the situation seem to have been: In October 2019, on release of the Shadowkeep expansion, Destiny 2 made anything before the Forsaken expansion free to play on PC/Xbox One/PS4. Stadia Pro was released in November 2019. This involved a purchase of a Stadia starter pack for £119, which included the controller and free 3 months of Pro, when it expired you needed to pay for a Stadia Pro subscription at £8.99/mo or would revert to the base tier. In its first year, through November 2019-November 2020, if you paid for Stadia Pro, you got to buy Destiny 2: The Collection which was free to claim which you can continue to play while you continued being a Pro subscriber at £8.99/mo. The equivalent on other platforms seems to be Destiny 2: Upgrade Edition at £39.99 retail. You had to retain the Pro subscription to continue to play (ala GWG/PS+), otherwise you could buy the standalone expansions and play them on Stadia Base at 1080p - there was no free-to-play version on Stadia, unlike on other platforms. In March 2020, Stadia Pro became available in 4K on PC. In April 2020, Stadia Pro was made available on PC month-to-month for £8.99 in April 2020 without having to pay for the starter pack The free Stadia (previously Stadia Base) became open-to-all and base Destiny 2 became Free-to-Play on Stadia in November 2020 on the release of Beyond Light. The collection was no-longer available to claim by new subscribers but continued to be available. Beyond Light removed most of the base game content that was previously made F2P in October 2019. Anyone can buy for the stand-alone expansions, either for free at 1080p on base Stadia or play them on 4K on Stadio Pro by paying £8.99/month. In November 2020, Destiny 2: Forsaken, Shadowkeep and Beyond Light became available on Gamepass at £5.99/mo retail. This is the equivalent of Destiny 2: Legendary Edition, which includes all three expansions at £69.99 retail. Sorry, but I don't think any of this is massively obvious.
  20. The implication is that people are being disingenuous instead of basically nobody outside of the core player base actually understanding Destiny 2’s ever-changing business model (or the game’s bafflingly unnecessary complexity for that matter). (You buy the game! Pay for expansions! The core game is F2P just pay for expansions! Expansions are now standalone! The original campaign is buried so it’s hard to find! We’ve removed basically all the original game that we made F2P! You can pay for a season pass!) Couple that with Stadia’s own tiered model and is it any wonder people get confused?
  21. They have to develop and support another format for very little upside and it’s not just about cost but also ensuring you’re maximising the value of the asset (think about it akin to SVoD - licensing out old TV shows/films to different platforms costs the owner nothing, but that doesn’t mean every TV show/film appears on every platform does it?). Either way, I think it’s reasonable to assume Google has talked to Activision about CoD and it was a price above what they were willing to pay, and that the offer would have been significantly more than the $20m they paid Ubisoft for Assassin’s Creed Odyssey/The Division and the $10m they paid Capcom for RE7/8 (both of which are known).
  22. So they’re missing only 4 of the top-selling non-exclusive games of the last year. It shows they’ve tried to get big hitters and that it doesn’t work - you can’t get everything and offering the same as other platforms won’t win people over. I do think Activision would want hundreds of millions. Porting to Stadia offers no value to them (negative value if anything, due to the extra work required in porting to another platform on their incredibly tight timescales) but it potentially has high value to Google, why wouldn’t they ask for huge amounts?
  23. Do you really think they didn’t try to get CoD, FIFA or GTA V? They likely had price tags in the hundreds millions if not billions and deemed not financially viable. Of the NPD’s top 20 best-selling games from last year, the non-exclusives they are missing are CoD x2, Madden, FIFA, Dragon Ball Z: Kakarot, and Tony Hawk’s. They did get Assassin’s Creed, Avengers, NBA2K, Mortal Kombat and Cyberpunk.
  24. Isn’t that pretty much what they tried to do? It didn’t work - in part because they couldn’t throw enough money around to get all the big names onboard, but that’s not the only reason.
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