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Oz

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Posts posted by Oz

  1. 3 hours ago, Mr. Gerbik said:

    By comparison, Insomniac Games apparently has less than 300. In the same time that 343i has worked on Infinite and still not managed to finish it, they've delivered: Spider-Man, Miles Morales, Ratchet and Clank Rift Apart, and are a good way along with Wolverine. 

     

    Can I directly compare, is that fair Ms. Bare Derrière? At this point I don't care. 

     

    Phil should give @rafaqat a call, have him sort that mess out with proper management.

    Wait @rafaqat works for them or does he have an ‘uncle’ that works there 

  2. I hit level 50 and the next main story quest I need to do is level 30. I love the game but I still think there is too much of it. Lots of mediocre stuff mixed in. I have particularly enjoyed the drones for some reason (I find them really relaxing). I have hated the ruin puzzles. One fatal design flaw of the cauldrons for me is they’ve incorporated surprises. Surprises are not good for cauldron design because they end up feeling like bullshit. Predictable boss encounter at the end is core to the design (allows you to prep for the fight and plan the strategy). Springing the boss on you comes across as bullshit. or a fight sequence after you have beaten the boss. I don’t think they should have gone for the element of surprise for cauldrons. I would allow it in the main story but even there it is not great. This game’s combat is at its best when you set up an ambush and plan of attack before the fights. 

  3. I used to play anything that came out at least for a little bit. I am super careful these days of just sticking to things I am enjoying. I play about 3 games a year these days. But I play the shit out of each one. I abandon games very easily. When I really get into something I will do one or two hours a night between 9-11. If things are going well I end up taking a break for a few weeks and spending a bit more time with my wife. If things are going bad I end up jumping from one game to the other and my personal life suffers. I sometimes loose the plot and end up staying up until 1 or 2. That’s really bad.

  4. 46 minutes ago, Retroguy said:

    Maybe I’m not far enough in yet (50 hours), I don’t agree with the complaint about repetitive quests- even all the tallnecks I’ve done so far are different! There’s none of the cookie cutter environments or quests that you seen in standard open world games. This has had some real care and attention paid to it, and shouldn’t be put in the same league as standard Ubisoft bloat games.

    No my main point was not that I found them repetitive. I am literally saying there’s too many of them. and as a result there’s a lot of average ones. So I will start a quest in a town and end up thinking it was just ok not realising there was a brilliant one right next to it. There’s so many that it makes the really great ones hard to find. 

  5. hey for those of you who played halo, is walking speed a lot slower in destiny? I went back to try to play the new campaign and I feel like I am controlling a tank. I may have wasted this money. I am not sure I can play destiny anymore. just the fact that there is no savepoint in the middle of a mission and you have to sit and play the 20 minutes without a break is enough to put me off these days. I also have less than zero clue what the fuck is going on in the story. and I have infinite primary ammo. 

  6. 31 minutes ago, df0 said:

    The combat system is exceptionally poor on anything beyond Hard. There's so many off-screen attacks you can not dodge because the indicator is useless. Playing it on Easy makes no difference. Sure it makers it easier but it does not make the combat system less of a dumpster fire.

     

     

    I agree about off screen attacks. this is what was ruining the boss encounter for me. they throw a couple of random other robots into the arena encounter. these are supposed to be 'handled' by the NPCs. but they kept killing me in one shoot as I was about to finish the boss. spawning minions on these arena encounters is a really terrible idea. the way the IA seems to behave they actually make a point of surrounding you. kangaroos can also jump over traps. all boss fights so far have been a masterclass on how not to design an encounter. I sort of had this problem with the original but the higher variety of robots here makes it a lot worse. 

  7. Just now, Oz said:

    I’ve been playing on hard and finding the combat great. But I just got to something called fa. I got tore a new asshole. Must have failed 20-30 minutes straight. I don’t mind that normally as long as it feels fair and that I am learning. This just felt random. Even the time I finally did manage to defeat the encounter, it mostly felt like I got lucky more than anything else. The issue is the boss gets more aggressive when weak. Which resulted in many random failures stuck on the environment when the thing had a sliver of health left. 

    In the end I left the heavy ammo for when the health was low. And after a couple of shots the thing randomly fell down. So it just got decimated by heavy ammo in the end while I just stood there shooting. I wish I had the video just just turned off the ps5 in frustration afterwards. 

  8. I’ve been playing on hard and finding the combat great. But I just got to something called fa. I got tore a new asshole. Must have failed 20-30 minutes straight. I don’t mind that normally as long as it feels fair and that I am learning. This just felt random. Even the time I finally did manage to defeat the encounter, it mostly felt like I got lucky more than anything else. The issue is the boss gets more aggressive when weak. Which resulted in many random failures stuck on the environment when the thing had a sliver of health left. 

  9. 2 minutes ago, Doctor Shark said:

    Personally I found breath of the wild fucking dull as hell, with very little to do apart from shrines. There was a big, open world with fuck all in it except for copy paste goblin caves and rickety structures, shrines and those little korok guys. The shrines were cool, but the overworld felt massive for the sake of being massive, and devoid of life. This feels the complete opposite. 

     

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  10. I have seen more of the issues people talk about later in the game. It is a bit bloated with crap. And it is a game which is essentially terrified that you might get stuck on something. They are expecting all players to be idiots.  ‘I better read that contract again to remind myself of what I read two minutes ago”.

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