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carleton

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  1. I never played Bombjack in the arcade so I've never understood the dislike of the C64 version which me and my brother played a lot of. That remake looks great as well. As an aside the producer on the Spitting Image game I wrote back then was Paul Holmes, the coder of Speccy Bombjack. Like a lot of talented coders from those days he'd moved away from the programming side and in to management which seemed a shame.
  2. Nice. Good luck with the projects.
  3. I'm no FPS fan and back in the day they used to give me quite bad motion sickness. The PS1 version of this was the one of the few I could play and I remember it being excellent. Looking forward to this although I agree there's something off about the upscaling.
  4. I think you still have the fastest time I’ve seen on level 2. Download Blockheads for free here: https://carletonhandley.itch.io/
  5. Hi @Clipper, yeah Bitmapsoft are the genuine publishers of Millie and Molly. Runn ‘n’ Gunn may get a tape release eventually but we need to find the time. if you like Picross games my other title Grid Pix is available physically from Psytronik.
  6. Yes, this annoyed me. Took and age to get past it and then I was told I needed all the Wisps! I didn't know whether to include that in my spoiler but I think I decided in the end that misery loves company.
  7. In the 14th column the block you have is either the 1 or 2. In either case the blank space two above it will be a cross. Then you can do work on that row.
  8. This took me a while as well but you can progress :
  9. I've been away for the weekend so haven't had a chance to play it yet but the positivity here and elsewhere is very encouraging. I was going to use motion controls but I think I'll play a lot in handheld and don't want to be switching between the two methods. Also I'm left handed and I've not seen anything mentioned about switching Joycons being an option as sword swinging would feel a little odd with my right. Didn't they flip the entire world in Twilight Princess as Link is left handed on the GC version?
  10. I wasn't aware of this controversy at the time but my Rugby game was really inferior to the Audiogenic one so it was a surprise it scored better and even got a "Corker" from CF. I think by that time I was coding on the Amiga and went back to do Rugby as a rush job. There was a very real deadline for the game with the tournament starting so we put out what we had. The Zzap review was in the first issue of the post Newfield era so I never really considered it canon.
  11. Bit of a thread about it here along with a link to the free download. https://www.lemon64.com/forum/viewtopic.php?t=73604&sid=72d2516e5a4ac7d835e9f18aba97070a
  12. Isn't there a modern C64 remake of Manic Miner which is much better? I'm a bit behind on the podcast now but still listening when I can. I amazed at the amount of games I don't recognize as I read Zzap from cover to cover in the day.
  13. It looks OK from the trailer, I'll watch if it does come over here.
  14. It wasn't Zzap but another magazine which currently escapes me but they had a picture in their review with the caption "The end is in sight, should have worn longer shorts." Which made me laugh as a 13 year old.
  15. Thanks @Camel. I'm really pleased with the game. I think some people say it's a little short but an episodic release was always my intention. I think there's plenty of game in there still, especially with the hard modes (which have extra enemies etc.). There's a no death playthrough of hard on You Tube which is pretty impressive. As for
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