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Everything posted by matt0

  1. @moosegrinder Have you looked into table top RPGs? Especially the small press / OSR movement? Really gnarly stuff out there like Mork Borg: It's not something I've looked in to myself and there's already a lot of established artists but it seems like something that's going on that would be a good fit for your style and it might be worth looking in to.
  2. Actual conversation I had in real life when a friend recommended Days Gone to me: "It does look good, but it's not on Xbox though." *visibly confused* "You don't have a PlayStation?" "No, got an Xbox." *still confused* "You should get Days Gone for it though." "It's only on Playstation." *long pause* "They... don't just have the same games?" "...no?" Never underestimate how disinterested people are beyond the point of putting a disc in a machine and playing a game.
  3. True. It's a hell of a thing for someone to glance up and see if they're not familiar with how insanely violent games can be though.
  4. The scene in Wolfenstein the New Colossus where: "What the fuck is this game!?" "It's fine. He did some shit."
  5. My advice for comics if you did want to try them is to start working fast and get used to things looking rougher than you'd want. For a first project do something really short and deliberately very rough - like 5-6 pages, the equivalent of a 2000AD Future Shock - hammer out a "finished" page a day (you will not think they look finished..!). By finished I mean pencilled, inked, lettered and possibly coloured. No actual published comic is done that fast (outside of Japan, where the artists have assistants and also are basically killing themselves to hit publication), the point is to get used to putting out complete pages under a time limit, get comfortable with leaving things in a rougher state than your usual work - which you have to do with comics, economy of effort is massively important. Then once you've done at least one of those short stories you'll have got that first wave of mistakes out of your system and have a better handling on how to approach layouts and continuity without having poured too much time in to something you've laboured over for weeks or months and aren't happy with and everybody you shows it to you looks confused and asks you what's supposed to be happening in it - which is what happens with everyone's first comics. Comics are brilliant for sharpening your artistic chops, they stretch you so much. Not so good for making money though, but it gives you fodder for social media and you can also use the whole thing as a brainstorming session for your next lot of finished pieces.
  6. My theory, not just for this game but across the board, is that AAA game development is in crisis. We're seeing more games delayed and then delayed again. More games releasing in unfinished states. Partly it's Covid, partly crunch, partly toxic studio cultures. Old toolsets and work pipelines that are choking under the current expected levels of fidelity. The constant turnover of development talent preventing the building of institutional knowledge (and maybe this rate of turnover is starting to eclipse the number of new entrants in to the industry?). The sheer size of the teams with multiple studios around the world and third party contractors all working on the same game and the inherent problems that generates for managing projects.
  7. It is cross play. There's one bit I had to play on PC because it was single figurea frame rate on the One S!
  8. Mortal Shell (Xbox One) Played it as a warm up for Elden Ring - I wanted a souls-like I was reasonably confident I could finish relatively quickly. It's good, but "just" good in a genre defined by titans. Things like enemy placement and design, level design and interconnectedness, bosses etc. pale in comparison to Dark Souls. The environments do look fantastic most of the time, although I found the hub area borderline impossible to navigate as it's all barely distinguishable forest paths. It's pretty short, took me just under 20 hours, but I reckon if you're a Souls veteran you could polish it off in half the time. Combat has some weird redundancy issues as there's a parry - with inscrutable timing, I thought it was just me but reading online it seems nobody could figure it out, even Sekiro masters... - but your block is a one shot ability on a cool down and is effectively a parry too. Then a huge amount of the character abilities and objects give you buffs and enemy debuffs that only trigger on parrying so... *blows raspberry* Lots of morbid, abstract world building which I appreciated, obscure item purposes to figure out, clever interactions with NPCs, surprise twists and game changing decisions to be made. As far as these lesser souls-likes go It didn't get under my skin like Ashen did, but I still had a good time.
  9. They have. By creating a Bob Ross NFT against his family's wishes.
  10. It's a fair criticism but they do give you a lot of leeway. I tried to keep stealthy and non lethal but I still had a few kills on every level, was spotted loads and had a huge rolling gun fight at one point on Dishonored 1 and ended up with the low chaos ending. Same outcome for 2 and Death of the Outsider including some incredible keystone cops style slapstick antics on Death of the Outsider.
  11. I massively prefer the first game to the second in terms of moment to moment gameplay. The first has simpler, more concrete interactions. It's an immersive sim with less of the... sim? Maybe closer to something like Tenchu in some ways. The second consistently felt more ambiguous, looser. Case in point, there's a skill that makes you move faster, and you're harder to detect - but there's no way of quantifying that stealth benefit. No way of knowing if you'd have snuck by with or without the skill. So it becomes just pointless granularity. Also it's full of gotcha moments in a game that's supposed to be about planning. "go and operate the machine". Okay, sure. "haha! Machine teleported in some witches! Haha!" "use the elevator now". Okay, sure. "Haha! There's a dog in the elevator! Haha!" Yeah, but you told me to do those things you prick. You've made this complex intricate simulation and you're making me play fucking Dragon's Lair with it? There's no denying the sheer ambition behind the second one though. The desire to create the most intricate spaces imaginable, to push the complexity of the scripting and the way the interactions with NPCs can play out. If those are the main attractions of the series for someone then 2 is a better game on those terms.
  12. When they patched in the 60fps mode it broke a lot of the timings behind the controls which they then never fixed. So things like the dash chain timing window and the input buffering are tied to the frame rate - so you effectively have half the timing window for both of them unless you switch back to 30fps. It's not great.
  13. I died a fair few times there on heroic. It's possible to stay out of fire on the lower level of the gondola long enough to get your shields back and reload depending on the position of the enemies and how you use the cover. Keep one eye on your radar, be aware of where they are at all times and just keep making the shots (easier said than done!).
  14. I've continually played Halo since CE in one form or another, year in year out. Campaigns multiple times solo and co-op (all the Bungie ones solo on Legendary), countless hours of multiplayer, years of ODST and Reach firefight as my couch co-op go to games. I've played more Halo than any other video game series. I just finished Infinite's campaign on Heroic and I thought it was very good. Not top tier Halo, but excellent when held up against the FPS genre as a whole. All these attempts to pathologise or qualify peoples' appreciation for a videogame because you personally didn't like it are fucking weird.
  15. The drop of a skewer shot over distance, that long arc ending in a perfect headshot that sends a brute sprawling. Grapple hooking around a tree and shot gunning grunts as you swing past them. The wheezing rattle of the Commando Rifle as you line up against a jackal's weakspot and then re centre your aim at their head, still firing wildly as they crumple. Banshee missile pot shots at grunts on a distance mountain peak and their classic Halo slow-motion wind-milling as they plummet to the rocks below. Leaping down a sheer slope into the centre of a banished patrol and destroying them in seconds with precision Mangler shots while they barely have time to register your presence. A cat and mouse battle with a trash cannon wielding chieftan in a covenant base, grabbing the cannon the moment he dies and then storming in to the open wrecking swathes of grunts, jackals and lesser brutes with a hail of molten metal. Plasma swording an enemy on a cliff edge, the momentum of your attack carrying you both over the edge, only to grapple back to safety as your opponent falls off the ring in to the void. It's good Halo.
  16. For anyone struggling with the bosses (or just powered up hunters and brutes) - use the skewer! The skewer is a beast and there's always a couple knocking around the boss arenas.
  17. Fair point, well made.
  18. We might be talking at cross purposes because I agree with what you're saying here. I don't think it's a surreal question because I think games don't effect us - I find it surreal because they obviously, transparently do and there won't be a single person on this forum that won't be able to recall at least one kind of emotional or psychological response to a game. I think most of us probably experience some kind of profound effect from playing games fairly regularly, either a sense of fear or panic or flow state, an emotional response to a story, or something more fundamental like seeing Tetris blocks when trying to go to sleep. And if games can do this, and they have the same (and I'd argue greater) capacity for complexity as other mediums I think it's more of a leap to say they can't effect or influence us on a profound level than saying they do. Nobody would argue the first point for films, or books or music, but for some reason it's a truism about games. I've also (not directed at you but just in general) got no patience for attempts to police or downplay these responses, either consciously or unconsciously - I don't see a difference between a sense of revulsion from having to kill animals in a game, a sense of panic or fear from being chased in a Resident Evil game, or being emotionally engaged in a game's story.
  19. I find it frustrating that starting from a generally agreed position of "violent videogames don't make you violent" we've ended up entertaining this weird logical fallacy that videogames have no affect on people full stop. Don't influence people in any way. Don't express or communicate ideas or ideologies. Don't have positive or negative emotional effects. "Do videogames affect people?" Is such a surreal question. As surreal as "does music affect people?", "do films affect people?", "do books affect people?" Regarding the steady increase in mechanics around hunting and killing animals, I always try and trace what the fantasy behind these things is. It's about giving people the illusion of self sufficiency and competence in a world where increasingly, as societies we have less and less, are capable of less and less.
  20. Mine is a bit dull on account of the two Halo games but: BOTW Halo Reach Halo ODST Civilization 4 Joust Runners up: LTTP, Super Metroid, FTL, Slay the Spire, Angband, Huntdown, Silicon Zeroes, FF Tactics, Fire Emblem (the first one that came out in the West), Halo CE, Robotron, Defender, EDF 2025 etc. Etc.
  21. One thing I did like about 3 is you get to see the original T-1 terminator model and it's rubbish.
  22. matt0


    I love Blame! It's full of so many hooks for the imagination and it does a great job of communicating vast spaces and distances visually. Also Tsutomu Nihei does not give a fuck whether you can tell what's going on in his action scenes. Biomega is possibly the better series with wilder ideas and tighter art (although I love how raw and scratchy Blame! looks at times) but there's not much in it. Noise and Abara are good too if you can find them.
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