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Everything posted by matt0

  1. I think I might still prefer BOTW but I'm only about 15 hours in to Elden Ring. They're both majestic, I don't see the point in arguing either way. Just gesture respectfully in the direction of the one you like the most.
  2. The fudged scale with the tiny buildings and massive units doesn't work with a real time combat system. It just looks like the punch up in the model village at the end of Hot Fuzz.
  3. I don't know what it was I fought on the beach in Mistwood but I do know that A) It wasn't an octopus despite what the energy bar said and B) I now have it's ovaries for some reason.
  4. It is fun riding past knights and cracking them over the head with it before disappearing off over the nearest hill.
  5. I've been using all mine on a flail I found in a cave in the opening area. I have no idea what I'm doing.
  6. I feel like I'm being an arsehole by bringing this stuff up but I thought the command point system was badly broken too. They programmed the AI to waste their command points or it would be an instant game over every time a boss appeared. So you see them running around corners, spinning their tanks on the spot or reloading their guns for no reason when they could easily finish you off. Like they couldn't find a way to balance the system they'd made so they just fudged it. I did love how it feels to interact with though. Giving defensive buffs and then charging enemy emplacements, landing long range sniper and rifle shots etc. I've got a pet theory that it was a big influence on the aiming system in Phoenix Point.
  7. It's a charming game and I did enjoy it when I played it last year. It's also a masterclass in how to tell a story in an SRPG - very pacey, gets a lot across in short, punchy cut scenes. But as a tactics / SRPG game I thought it was mechanically pretty duff: "Why am I doing chip damage on head shots!?" He is crouching behind some sand bags. "I am standing directly behind him on the same side of the sandbags with my gun poking him in the ear" He is still in cover. That is how cover works. "OKAY SEGA". I do want to check out VC4 at some point despite the increased anime bullshit quota.
  8. Probably about time I played Crimson Shroud then.
  9. "Becker! I know EVERYTHING Becker!" The slow motion kill cams remain incredibly brutal. An upsetting thing happened to me playing Max Payne 3 when I replayed it a few years back - I was almost dead so dived and starting firing wildly, clipped the last guy in the leg so he fell backwards and then got a slow motion shot of my last bullet flying straight in to his arsehole. More terrible old dickhead murder simulators in the vein of this and Kane and Lynch please.
  10. matt0


    It blows my mind that anyone can enjoy Demon Slayer past the introduction of Zenitsu. The dumbest anime bullshit stock jokes barked at you over and over again through a megaphone inches away from your face. I somehow made it to the end of season 1 on the recommedation that he grows on you. He didn't grow on me.
  11. Man who has spent the best part of his adult life making byzantinely complicated RPG epics wants people to spend less time making / playing games. Not him though. Someone else.
  12. @moosegrinder Have you looked into table top RPGs? Especially the small press / OSR movement? Really gnarly stuff out there like Mork Borg: It's not something I've looked in to myself and there's already a lot of established artists but it seems like something that's going on that would be a good fit for your style and it might be worth looking in to.
  13. Actual conversation I had in real life when a friend recommended Days Gone to me: "It does look good, but it's not on Xbox though." *visibly confused* "You don't have a PlayStation?" "No, got an Xbox." *still confused* "You should get Days Gone for it though." "It's only on Playstation." *long pause* "They... don't just have the same games?" "...no?" Never underestimate how disinterested people are beyond the point of putting a disc in a machine and playing a game.
  14. True. It's a hell of a thing for someone to glance up and see if they're not familiar with how insanely violent games can be though.
  15. The scene in Wolfenstein the New Colossus where: "What the fuck is this game!?" "It's fine. He did some shit."
  16. My advice for comics if you did want to try them is to start working fast and get used to things looking rougher than you'd want. For a first project do something really short and deliberately very rough - like 5-6 pages, the equivalent of a 2000AD Future Shock - hammer out a "finished" page a day (you will not think they look finished..!). By finished I mean pencilled, inked, lettered and possibly coloured. No actual published comic is done that fast (outside of Japan, where the artists have assistants and also are basically killing themselves to hit publication), the point is to get used to putting out complete pages under a time limit, get comfortable with leaving things in a rougher state than your usual work - which you have to do with comics, economy of effort is massively important. Then once you've done at least one of those short stories you'll have got that first wave of mistakes out of your system and have a better handling on how to approach layouts and continuity without having poured too much time in to something you've laboured over for weeks or months and aren't happy with and everybody you shows it to you looks confused and asks you what's supposed to be happening in it - which is what happens with everyone's first comics. Comics are brilliant for sharpening your artistic chops, they stretch you so much. Not so good for making money though, but it gives you fodder for social media and you can also use the whole thing as a brainstorming session for your next lot of finished pieces.
  17. My theory, not just for this game but across the board, is that AAA game development is in crisis. We're seeing more games delayed and then delayed again. More games releasing in unfinished states. Partly it's Covid, partly crunch, partly toxic studio cultures. Old toolsets and work pipelines that are choking under the current expected levels of fidelity. The constant turnover of development talent preventing the building of institutional knowledge (and maybe this rate of turnover is starting to eclipse the number of new entrants in to the industry?). The sheer size of the teams with multiple studios around the world and third party contractors all working on the same game and the inherent problems that generates for managing projects.
  18. It is cross play. There's one bit I had to play on PC because it was single figurea frame rate on the One S!
  19. Mortal Shell (Xbox One) Played it as a warm up for Elden Ring - I wanted a souls-like I was reasonably confident I could finish relatively quickly. It's good, but "just" good in a genre defined by titans. Things like enemy placement and design, level design and interconnectedness, bosses etc. pale in comparison to Dark Souls. The environments do look fantastic most of the time, although I found the hub area borderline impossible to navigate as it's all barely distinguishable forest paths. It's pretty short, took me just under 20 hours, but I reckon if you're a Souls veteran you could polish it off in half the time. Combat has some weird redundancy issues as there's a parry - with inscrutable timing, I thought it was just me but reading online it seems nobody could figure it out, even Sekiro masters... - but your block is a one shot ability on a cool down and is effectively a parry too. Then a huge amount of the character abilities and objects give you buffs and enemy debuffs that only trigger on parrying so... *blows raspberry* Lots of morbid, abstract world building which I appreciated, obscure item purposes to figure out, clever interactions with NPCs, surprise twists and game changing decisions to be made. As far as these lesser souls-likes go It didn't get under my skin like Ashen did, but I still had a good time.
  20. They have. By creating a Bob Ross NFT against his family's wishes.
  21. It's a fair criticism but they do give you a lot of leeway. I tried to keep stealthy and non lethal but I still had a few kills on every level, was spotted loads and had a huge rolling gun fight at one point on Dishonored 1 and ended up with the low chaos ending. Same outcome for 2 and Death of the Outsider including some incredible keystone cops style slapstick antics on Death of the Outsider.
  22. I massively prefer the first game to the second in terms of moment to moment gameplay. The first has simpler, more concrete interactions. It's an immersive sim with less of the... sim? Maybe closer to something like Tenchu in some ways. The second consistently felt more ambiguous, looser. Case in point, there's a skill that makes you move faster, and you're harder to detect - but there's no way of quantifying that stealth benefit. No way of knowing if you'd have snuck by with or without the skill. So it becomes just pointless granularity. Also it's full of gotcha moments in a game that's supposed to be about planning. "go and operate the machine". Okay, sure. "haha! Machine teleported in some witches! Haha!" "use the elevator now". Okay, sure. "Haha! There's a dog in the elevator! Haha!" Yeah, but you told me to do those things you prick. You've made this complex intricate simulation and you're making me play fucking Dragon's Lair with it? There's no denying the sheer ambition behind the second one though. The desire to create the most intricate spaces imaginable, to push the complexity of the scripting and the way the interactions with NPCs can play out. If those are the main attractions of the series for someone then 2 is a better game on those terms.
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