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Lying Cat

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  1. I just wanted to say that this is an exceptionally lovely game, and that people should pick it up. I thought that Rapture was okay, but the atmosphere in this one is pretty much a cut above that. Double plus good. Obviously short, but sensibly priced for what it is.
  2. I still don't know if I'll be able to play my Steam levels on Epic, or if I need to just wait a year for exclusivity to expire. I've concluded that I'm just going to wait until release and then see what the Internet has discovered.
  3. Hopefully every boss character will be completely invulnerable, forcing you to rely on environmental kills.
  4. Very sorry @Welrain, not had this in my head this weekend. Yes, you are innif you would still like to play. Will post up about dates tomorrow! edit - I'm going to create a PM group, rather than keep jumping this to the top.
  5. I was very hyped for this until I saw the price tag. I'll wait.
  6. A bit more about Dustin? Dustin is very much the amateur occultist, and it all started a couple of years back when when you were feeling a little thirsty on shift, and grabbed a carbonated beverage off the shelves. You didn't recognise the brand but the taste was simply incredible. Every bubble was like a galaxy exploding on your tongue. The drink of dreams. But you only got to drink half of it. Midway through it was snatched from your hand by the tentacle of... Something, which poured the rest of the drink into one of it's many mouths, burped in your face contemptuously and slinked off back into the depths of the store. The best description you have for it is "Fat Slender Man". You see it from time to time, and it seems to work to thwart you. You've already told your colleagues on the night shift, but none of them could say for sure that they've seen it. But since you drank that beverage, you've just had this ability with the Exostock. Finding it, ubderstanding it. I'll write more about Ann when I get home. Ann is... Well, nobody knows this, but she's not human. Not at all.
  7. God dammit. Should have done a poll. This is how it's looking from what I can tell. ... because we've got a specific preference for Monday from Hiero and we can field a full group for it, I suggest we shoot for that - and I think we should schedule for Monday 18th, just so I've got time to work on the details and get character information over to you, y'know - the usual stuff. This does mean that Aluco can't play sadly - but if this is actually successful, I'll probably run more "mundane but something's up" scenarios in future, as I like them. So. If that's a go (speak now or forever hold your peace), did anyone like the look of any of the characters. Genders can be switched easily enough if that's something you're fussed about.
  8. Oh man. I proceeded through this exact series of emotional hallways too.
  9. What sorcery is this? You ask the impossible. It's more that I have 1&2 on Steam and because I'm impatient, I'll be buying 3 on Epic!
  10. I'm still very confused about how importing Hitman 1 and 2 to take advantage of the new engine is going to work. I have 1&2 on Steam, and they're showing up on my IOI account, but other than that I can't seem to find any information at all as to how this works.
  11. Monday is looking hopeful then. For those of you who don't mind Trello, I have started assembling the cast of NPCs (store regulars, other departments etc) here. Only the people with pictures have anything up about them at the moment.
  12. Also, just to explain how Unknown Armies works a bit as I realise most people won't have played it, it's actually a pretty lightweight system which doesn't bog itself down too heavily when it comes to specific knowledge. At it's core it's a D100 game so you've got a skill level and you're looking to roll a number under than on a D100, taking into account any modifiers the GM might apply. There are 3 core elements that basically make up your character: - Relationships Meters and skills Identity ... I'll just talk about them quickly here. Relationships Unknown Armies is a social game, and is about cultivating relationships with people. These stats won't come up too much in a one-shot but basically these are people you can rely on, and your dice rolls for success with them become dependant on the quality of your relationship rather than the skill. Even if you're shit at making connections to people, that won't matter with your mentor if you have a strong bond. Each pre-genned character has one Relationship pre-formed, and you'll be able to define two more if you wish. Meters and Skills Your core skills and your sanity are balled up into one area in this game and while it's a little weird, it's great. Here's an image in the spoiler of the section on your character sheet, which might help getting your head around it. Unknown Armies stipulates that there are basically 5 ways that people can be "vulnerable". Helplessness - A sense of control is crucial for feelings of safety - even if that control is all smoke an mirrors. When you lose the ability to understand how to control a situation around you, the sense of powerlessness can strip away your ability to hold yourself together. Freddy Kruger would attack this first! Isolation - A subtle danger - isolation corrodes your sanity by denying you input. Without the opinions of others, you can lose the ability to be able to judge yourself. Self - This is guilt and self loathing. It's conflict between you and what you believe, and this sort of stress damages your ability to believe at all. If you find out in one horrifying moment that your actions mean you're not the person you thought you were, then this can rise very quickly. Unnatural - You know how you feel when you try to comprehend an infinite thing too long? That's Unnatural. This is the Cthulhu one - where if you're exposed to the universe not working the way you believed, it can start to drive you crazy. Violence - The game assumes that people have an instinctive revulsion towards violence. It's stressful to hurt others, to see others hurt, or to be hurt. ... All of this pretty much makes perfect sense, right? We want to be safe and stable, we don't want to be exposed to these deeply unpleasant things. You see those Failure boxes? You can only withstand so many mental shocks before you become numb and then insane. Each time you fail one of these checks, you your hollow out a little - and eventually you're gone. It's not pretty, and the roads back are very hard. It also means that you can have a character who is mostly unphased by violence, but starts to go to pieces when they feel like they've got no backup. But you're not TOTALLY vulnerable to them. Because you know what? You can harden the fuck up, snowflake - facts don't care about your feelings and all that. You can see that two skills are attached to each meter. and each meter has 9 dots. Lets look at Unnatural specifically. So you can probably see that by having a score of 60 in Notice, you have a score of 20 in Secrecy, and Vice Versa. In theory, your character untouched will be at the top of the "Notice" side of things. You are curious about the world, you see things. Nothing has hurt you. If some strange thing happens to you and you fail your stress check, instead of ticking off the box, you can choose to Harden Up. Hardening up means you fill in dots equal to the level of the stress (between 1 and 10). So with a completely clean slate, your Notice is 60% and your Secrecy is 20%. Mark off the first box and your Notice is now 55% and the Secrecy is 25%. Once you mark off that level 1 box, you'll never be phased by Level 1 Unnatural stressors again. You've just accepted it and it can't hurt you any more. Of course, in a longer game, there's only so many psychological calluses that can form before something starts to go wrong with you as a person, but this is a one-shot so there not need to worry about it too much. I know what you're thinking - "Lying Cat, these skills are incredibly vague, and it's a bit hard for me if I wanted to be an introverted Private Investigator - wouldn't that mean I needed high Notice and high Secrecy? Well, yes. This brings us on to the last section. And probably the most fun. Identities Your Identity or Identities are who you are. If you were making characters, you would have 120% of points to spend on as many identities as you like, but the more you have the weaker they'll be. These completely override your skills and they can be absolutely anything at all. It's totally freeform, you just need to be able to justify it in conversation. So you might say "I am a Private Investigator, of course I can Notice Clues at a Crime Scene". And since you probably put 60% into Private Investigator, that means you're not rolling your useless score of 20% on the Meter, you're rolling 60% because that's who you are. Private Investigator is a pretty simple example. One of the pre-genned characters has an identity of "I'm not going to take this shit any more", so you can start to think about what this might substitute for in the world of a shelf stacker. These identities are only vaguely defined in terms of stats, and are about roleplaying. In a longer term game, these Identities improve whenever you fail a roll with them - after all, you get better by picking yourself up and trying again. --- So that's the core of it. The strangest part is not being able to define your core skills specifically as they're slightly out of your hands because of your stress levels, but the Identities heap a whole bunch of control and flexibility right back to you, and let you be properly creative with it.
  13. Well that's five people interested, whoop! Now we've just got to work out a day of the week when everyone can play. I'm fairly flexible but can't do Tuesdays, and since Dr. Shark has said he can't do that, Saturdays or Thursdays - that leaves: - Mondays Wednesday Friday Sunday ... anyone else got any definite no's? If we can get a day sorted out, I'll go away for a week or so to get everyone briefed on characters and to just ensure I know where all the trolleys are around the place.
  14. They could just release them now. It didn't matter last time that they had nothing to sell - why not just take the next logical step and release without the designs being finalised.
  15. Man, EVE is the best video game that I just couldn't get to grips with. If CCP refund people, it's really going to undermine this titanic battle and the impact it has on the universe.
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