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Lying Cat

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  1. Review Embargo lifts on the day of release. Power move.
  2. But @Down by Law, you're a dedicated gamer, and somebody who wants to get the most out of the products you buy. Why wouldn't you want to get the achievement for seeing every possible death? From what I understand, many people who play video games place a great deal of importance on getting all the trophies. Surely you see how important it is now to make sure you have access to all possible modes of being rendered inert. Well, we don't know really. We know there's DLC and we know there are new death animations. If there are new environmental hazards and enemies then perhaps talk about that rather than the thing that any normal person would assume is included in both those things anyway.
  3. You'll be ashamed of your words and deed when you uncover the deep lore of exactly what's going on by playing Metal Max 1 though 3.
  4. Massively. If there's new ways to die and new things to kill you, talk about those. It's like producing a new DLC snow world for your platform game but advertising it as "new footstep sound effects" or some shit without actually mentioning why. Obviously if these are actually just more generic animations that can be triggered by standard enemies in the main game, then it's very clear it's just intensely embarrassing padding to justify the cost of the Season Pass. The problem with Single Player games is that future, poorly defined content for sale now just makes me want to wait a month or two and get everything for half the price they're asking now. At least with Multiplayer games there's that inherent pressure to be there day one while there are still people as shit as me playing.
  5. Paid death animations! We're really scraping the barrel on padding out this Season Pass.
  6. I played a bit of this last night on my out-of-date and barely-worthwhile 3080 and... I'm not that impressed honestly. The action just didn't feel particularly amazing, the characters chatter was bland and I just wasn't having a particularly fantastic time with it. So, refunded. I know it's not quite the same genre, but I honestly feel as though I've been spoiled a bit by GTFO in the "group of people go into a shit situation to do a job for something that is apparently authorised to give them orders" genre. Obviously GTFO is much, much slower moving, but the tension when the shit hits the fan is much, much higher than it is here. I dunno. I really enjoyed Vermintide 2, so I suspect it's a me issue rather than the game as from what I can tell it's very, very similar.
  7. I don’t think something being an opinion puts it beyond debate though, does it? And your position hasn’t been “I don’t like this”, it’s been “there’s no reason to make these any more”. One is a preference for the media you consume, which is fine - the other is far more interesting and wide reaching which is what people are trying to engage you on.
  8. Perhaps it’s a language issue, but “I don’t like this style of art”, and “this style of art is a dead end and there’s no reason to use it because of new technology” are a very long way from one another. The bleeding edge isn’t all that matters, especially when it comes to art style. I, and others no doubt are absolutely fine with you not liking the pixels, but you’re strangely absolutist here. But then, you acknowledge you’re being narrow minded, which isn’t a particularly fantastic position to argue from, traditionally.
  9. What a strange perspective - does not compute this end at all. More technology means there are more choices available, but shouldn't constrain and doesn't dictate which ought to be used.
  10. Things I do like Random Loot Repetitive Frustration Fests - Look, I'm pretty sure the pinnacle of Video Games designs have been reached, and that perihelion is Risk of Rain 2. I love the sheer breadth of stupid random shit that drops and the reaches of the weird and wonderful builds that can come into existence. I love Noita for the same reason, but the music and art in RoR2 puts it ahead. I'm not sure whether it's because the ease at which your can pretend your failures were just the randomness of the games (even if it's clearly a Ring -1 Error), or the fact that the absolute lack of levels and longer term meta-development means I can engage in multiplayer happily. Generally stuff like this is quite low-fi graphically and I enjoy that as well. Limited Rulesets - I dunno what it is about complicated games, but once you reach a certain level of, I dunno - breadth (?) I just can't be arsed any more and turn off. So, I love Civilization... for a while. I love Rimworld... for a while, but eventually I just turn end up turning off, like I get overloaded or things move too slowly to hold my attention. So As you can imagine, I really like Vampire Survivors. It's odd, because I love the idea of running a whole empire and fighting mighty battles, but as evidenced by the number of Total War games in my Steam Library that have been played for for approximately 10 hours and no more suggests the reality is something different. Short Games - If your game is longer than about 10-12 hours, there's an incredibly high chance that I'm never going to play it all the way through. If things go on too long I (in stark contrast to my first comment) begin to get bored of the repetition because the repetition hasn't been designed in the right way. It's even worse if it's repetitive puzzles that ask me to perform the exact same task in ever so slightly different ways. The new God of War games is some tedious shit in this regard. Bounce your axe off another thing another time! Chop through three flesh blobs at once! If you're very lucky you might need to bounce your axe off a thing to chop three flesh blobs. Once is fine. More than that and I start to get restless, especially as you often have to solve these things several times in a short period of time in a single area and then maybe once or twice again later. I actually find it very hard to define what it is I like.
  11. Unlikely, the term is absolutely ancient.
  12. Stuff wot I dun like so much MOBAs - This is mostly because I'm shit, I think. Doesn't matter what happens when I play them, the best I can ever hope to achieve is chipping off minute amounts of health off of the enemy, whilst they blast my health bar for huge chunks at a time. The apparently overwhelming toxicity of the community is also incredibly off-putting - but I can sort of understand that in games where you're expected to give up 45 minutes to an hour of your life, having somebody like me on your team (essentially forcing you to play with one hand tied behind your back) might generate a rage response. I think this feeling extends further into Team Based PvP Games. I sort of figured that I just wasn't into competition - but then I started to get back into fighters and have been enjoying myself hugely. I concluded that I don't much like being dependant on other people in this sort of thing and find more enjoyment, win or lose on my own. If it's a pure co-op game I tend to be fine though. It's only when there's another team of human players on the other side that I lose interest. But. Co-Op Games with Character Levels - If you've got a group of friends who want to play, schedule conflicts mean you'll never play after the first game and if you do, you and two others will be Level 3 and the last person will be Level 489, and either get aggro that you're doing it wrong, or spend a lot of time passive aggressively sighing because you're not doing the right thing and they understand on some intrinsic level that you're new and can't help it. Either that or they just bark orders and remove any joy of discovery you might eke out. You'll either get carried at your level, or stomped into the dirt at theirs - either way, the experience stops being interactive. JRPGs - I don't see the point in playing them any more after I completed the best one, Chrono Trigger.
  13. This does look excellent, but I need to hold on and wait for info about how prevalent QTEs are, because I hate them that much. Also it’s about two weeks to release and they’ve not released the PC specs properly yet, which is a little suss. Not that I’m particularly concerned my stater won’t run it, more that I feel as though if you’re happy to take people’s money through pre-orders, you really ought to be supplying that info on principle.
  14. Jeez laweez. Nice to see they restrained themselves at the high end by merely requiring a 4080. Did they leave the minimum expected FPS off the w/RT High because they didn't have the balls to write it while asking for that level of Hardware? Edit - Devs: "We believe that most players can accept a short temporary loss of frame-rate to be able to get the overall gameplay we offer." Which sounds suspiciously like 'expect unstable and inconsistent frame rates no matter what' to me.
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