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  1. I haven’t had it say backspin but I’m only about level 3 with my players and with a SW getting onto the green I can consistently get the ball to skid backwards after a couple of bounces like on this shot.
  2. Your issue is you don’t need to swipe all the way back up to 0% you can just flick up and come off earlier at 30% say and it’ll still make the shot. After your shot when it shows you the line you swiped you’ll see it ends short.
  3. Don’t want to derail this art thread too much so I’ll keep it brief. The toolset has been much better standardised but from what I’ve seen studios are mostly still just using the PBR workflow because the software is structured that way, not because they are specifically utilising it for a unique end result. Plus largely they don’t have the time or budget to cater for the small number of people who care, let alone have the technology to actually make the most of it. A lot of these studios seem to have only ever looked at the hdr version just to make sure it doesn’t crash
  4. From a development point of view It doesn’t really surprise me the implementation is a struggle, traditionally you stick lights in a scene and tweak until it looks nice. But now you’d have to have your game world lighting created with correct values organised on a global scale. This is the kind of stuff you are supposed to do in architectural renderings, getting the proper light luminance values and colour temperatures for every fixture so it works as a whole( but then still do multiple exposure renders because even virtual cameras don’t work like the human eye). Especially in virt
  5. Even as a man in my 40s if I want to spend some time playing games, I'm not looking to shoot people in the face, or drive through a nicely rendered city. I'm going to want to play something Nintendo made with all the love and fun that goes into it. Way more people who work for Nintendo made Breath of the Wild, and designed the Switch than decided to prosecute some emulators or streamers, or decided the price of products, so does Nintendo's attitude put me off? No, I love it.
  6. unreal themselves provide a bunch of great video learning resources but it is a bit of a dark art that’s always evolving. It’s amazingly powerful though, If you’re looking to get into the industry I personally would make it a priority. Once you’re able to create assets in something like Blender then Unreal can handle the rest. Be prepared to lose lots of work and feel like an idiot for ages along the way
  7. Apple TV purchase, the audio was fine, dialogue all audible. I did really enjoy it, but as everyone else has said yeah there are a number of flaws. I think the editing issue seems to be that he makes 4 hour films that then have to be crushed down, some of the cutaways are ludicrously short, like shots in a 30second commercial. Also yeah, that finale, who exactly where the two teams shooting at? I was expecting a twist regarding who Max the son was. But yeah, it’s too much to take in on the fly and the consequences are often flipped so whe
  8. Cheeko

    The Jazz Thread

    Looking for some sweet Christmas Jazz album suggestions if anyone has any? The playlists you find are all a bit hotel lobby for my liking.
  9. In defence of the creatives at HBO they do have an incredible track record for making quality content, if I see a miniseries come out that HBO have made I’ll watch it without question. It’s always been a premium service in the US, you basically had to get a cable package that came with absolutely everything to get HBO a S that’s how they raised finance to be able to take bigger risks and have more creative freedom. Seems they’re trying to keep it the same way here too and Sky are the only realistic comparable, despite the people who own ad founded it.
  10. I’m really loving it, been having fun making circuits, haven’t had any connection issues. I like the filter effects for race locations and mirror mode that really add to even a basic setup. Apologies for the filming, had the phone inbetween my knees, wife going to and fro from the kitchen, inbetween kids legs.
  11. Anyone else just had a random parcel turn up with no explanation at all of what it is for? A couple of Hone Circuit folding signs and a blank workbook.
  12. Pretty amazed to get a bullet and watch the kart do a lap of the living room steering by itself. Also mirror mode totally broke my brain, flipped footage but also the controls so you drive normally on a reverse room.
  13. It’s like playing Mario Kart with the Stay Puft marshmallow man on the track. Barely managed to get it setup because of the levels of chaos, absolutely hilarious, it works amazingly well. Even with the gates being moved about by dog / child.
  14. I tried a couple of ultrawides before buying mine and I will say if anyone does any graphical work then don’t get a curved one, it’s so weird trying to line things up. I got a 34 1440 flat one and I love it, I’ve never been a fan of multiple displays and it’s the best solution I feel.
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