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CheekyMonkey

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  1. I absolutely love this game! Yes the sequel is indeed better because it does away with a lot of the rough edges of this one (the insta-deaths etc). But this one just feels so.... raw(?) In comparison. Might be down to some strange mechanics or the heavy visual grain/filters but there's definitely something special buried in here. I still remember the intro to the invisible enemies - I absolutely cacked it. I think the post above explains it best casting these games as Terminator 1 & 2. I would love to have seen a third game. It's been a long time though - probably this franchise has seen its last. ☹
  2. Actually come to think of it, I don't think I ever played through Razor's Edge - only the vanilla version of 3. Perhaps I'll be pleasantly surprised... or not.
  3. Bought this after having a hankering for a pure action game, and... well... It's just brilliant isn't it? In terms of an actual remaster it doesn't do much, but the game has held up amazingly well. I'm playing through the first one now and it's ultra responsive, it has an awesome moveset, it still looks damn good and it's just really engaging - if there was ever a game to make you feel like a super-ninja it was this. It's every bit as good as I remember. I do recall being supremely disappointed with 3 back in the day, but as I still have most of 1 and all of 2 to play I consider this $60 (aussie bucks) very well spent. Some games deserve more sequels - and after such a lacklustre end to the trilogy all those years ago, I think I would love to see a new Gaiden in this gen.
  4. Ooooooohhh Viewtiful Joe 3 would be AMAZING.
  5. This was, is, and I think always will be gold standard Resident Evil - everything about it just works. It's equal parts terrifying, tense, cheesy and (probably unintentionally) hilarious! I still get horrific spine tingles in the guardhouse - when you enter the common room (with the pool table in) and that camera shot with you in front of the door, then "something" crawls down from the ceiling behind you... eeeurghhh... It's worse than the infamous "dog crashing through window" moment for me. The sequels were good, but this one is still the best (4 being equally as amazing but where the game branched off into something totally different). I know these Resi remakes are done to death - but I'll happily take this game remade as many times over as they can, with newer engines. So this one, in the Resi 2/3 remake engine would be tops for me (as long as they don't cut bits out like they did with Resi 2).
  6. This is every bit as good as I remember. Seriously, no other fighting games come anywhere near this for sheer depth, and the characters are all so unique and awesome. I'd say it's a crying shame that they haven't produce VF6 after all these years, but they still don't need to (although I wouldn't say no) - this is still the king for me. Note that I am totally hopeless at it. But it's no fault of the game that I suck.
  7. Holy heck this is brilliant! Can't believe i only just discovered it but it's like the love child of Elevator Action Returns, Metal Slug and even a slight dash of Katana Zero! It's clearly had tonnes of love poured into it - the animation is superb, the soundtrack is amazing there are nice little touches everywhere.
  8. OMG amazing news! I played this a lot back in the day, especially as Kage - but I've never seen that move at 0:38 where he walks along the wall, it's absolutely filthy!
  9. Definitely this! I started on Hardcore and after 20 attempts on the first siege, thought screw this, I don't have time to be frustrated over and over again - and went back to standard. I then got all the way through to the castle without so much as a scratch and thought it's just gone too far the other way and now it's too easy? So - one more go at hardcore form the beginning, and blimey if that first siege isn't ridiculously difficult. You really have to know a few little tricks to get past it. Once you do though - while the rest of the game keeps you more on edge, there are definitely no more spikes like that first one.
  10. Just finished... Well that was amazing and just completely bananas at the same time! Brilliantly done - I'm a little sad its over as I could have played a lot more if it was on offer. What a shame we'll have to wait so long for the next one.
  11. Yeah the maze in RE4 is only optional due to the difficulty. There's one or two branching paths in RE4 yes, but they come together at the end of the section and that's the extent of it. In general (not all the time) once you leave an area in RE4, unless it specifically requires backtracking, the doors lock you out and you are forced to move on. It's actually one of the great things about it - it's relentless in its progression and never lets up. You go from one area to another, then another and another its just keeps going and you just don't know when or where it's going to end. Anyway, this is freaking stellar - I'm at the now and its still brilliant! Others have mentioned but the engine in this is quite superb - the lighting in particular is exceptional. I'm usually not one to moan about review scores, but a 6/10 from Edge seems unbelievably harsh. Perhaps I need to finish the game, and also read the review before making that statement though. I just can't imagine being disappointed at what's left of the game - hope that's not an ominous statement to make.
  12. Just completed the 3rd village lord - still absolutely loving this! It's like a glorious mish-mash of Resi 4 and Resi 7 which are 2 of the best in the series. If I have one tiny criticism so far - it's a similar one that applies to some other RE games ie: I read in the Edge thread that this doesn't have any freedom and is very much funneling you from one area to the next. Well, I'm replaying RE4 at the same time, and to me that is waaaay more linear. RE8 has lots of little pathways you can take to go hunting for treasure and some of these end up as really cool little mini encounters, I don't think RE4 has any of that (note - it sounds like I'm putting a downer on RE4 but it's my favourite game of all time). I actually think this has struck a brilliant balance between offering up some nice optional areas and being stuffed with banal side quests etc. Also I'm very happy to have gone back and restarted on hardcore - I highly recommend this. After that (bizarrely difficult) first village siege, it seems to be pitched just about right.
  13. This game is really something - I'm so glad I went back and persevered with the hardcore difficulty. I've just left the castle and now back in the village but I thought the castle was pitched perfectly - I just about got through by the skin of my teeth. Is it just me or are the standard Lycan enemies really hard to kill? Maybe its the difficulty again, but whenever I face more than one it usually ends in death (not theirs). I think perhaps on hardcore you've really got to get your headshots in? Its damn tricky though - they tend to move a lot more erratically then your standard resi enemies so I end up throwing a lot of bullets away. So far it's absolutely brilliant though - great job Capcom!
  14. Right - I was only a bit into the castle (just got through the kitchen) and I was already finding it a tad on the easy side. So - I restarted again on hardcore hoping to get past the first Lycan siege this time. I managed to do it in about 3 tries this time around - it's bloody difficult as others have found, but a few pointers that got me through it. Basically you have to use all the means at your disposal - barricades, barrels and flour bags. 1) In the first house where you find the shotgun, barricade the door and hold off the enemies until they break the door down. 2) Leg it to the basement (shoot the flour bag if you need to buy a little time), out of the exit, and around to the back of the 2nd house, run straight inside and immediately barricade that door. Pick up the ammo inside and again hold them off until the door breaks. Use the exploding barrel to pick off the lycans and buy time to get up the ladder without being hit. 3) Next bit is tricky to not get hit but jump down and try and run past all the enemies back to the first barn (right before the siege starts). You should find you can barricade the door again and hold them off for a bit. 4) Once they break in - again tricky to not get hit here but run out and try to get to the other exploding barrel by the gate. If you can get that it should now be enough to finish the section. It's doable but still way too tricky for a first section and you do need a bit of luck not getting hit in the back as you run away. Saving a health pack should also see you through. I guess when you choose hard-core difficulty what should you expect? Now up to where I was before - it does seem a better game with the higher difficulty, I just hope there aren't any more crazy spikes like that first bit! This is brilliant btw!
  15. Put me firmly in the "loving it" camp as well, although I have to say - like some others I also attempted to start this on Hardcore difficulty only to get totally blocked at the first siege. Apparently it's a crazy difficulty spike to have at the start of a game, but gets a little manageable after that. Hmmm well, perhaps I'll give it a go on second playthrough as I didn't want to sour the first playthrough with total frustration. Most people are saying its not scary - really? I must be a complete wuss then, because I'm not that far in (currently in the castle), and I'm finding it incredibly tense. Actually if I have my heaphones on, I'm bricking it at some bits. Perhaps it just gets more campy as it goes along - I'm totally fine with that too.
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