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CheekyMonkey

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Everything posted by CheekyMonkey

  1. I didn't think it was possible to both agree and disagree with a post so strongly!
  2. I think people have hit the nail on the head with stuff like Aliens and Tremors. I mean, Aliens is sooooo incredibly rewatchable, I could literally watch it, then start it again immediately. It just never, ever gets old... Plus, it has something for everyone, its got awesome gung-ho action, has an absolute kick-ass female lead, tremendous supporting characters and cast, it's genuinely tense in places but lets up frequently with some cool action or marine banter, effects that still stand up today and its paced 100% perfectly. Serious question, is there anyone here that doesn't like Aliens? Edit: obviously i'm a massive fan and biased as hell - i even bought the pinball machine which also ROCKS!
  3. Stormveil was definitely a highlight, but I LOVED the lakes section too. Just exploring it, and seeing Raya Lucaria in the distance and thinking thats gonna be sooooo awesome when I get there. That's actually one of the things this game did amazingly well - its shows you these big, epic grand structures that at some point you're going to get to, and not only that but it then shows the journey you are going to have to undertake- which was just as epic. The capital was incredible, but if anything it's a bit TOO overwhelming and not as tightly designed as something like Stormveil. I'm sure there's a tonne of stuff I missed... What makes this game stand head and shoulders above all the DS games though - there really were no disappointing bits. I mean in DS, the last third of the game was pretty uninspiring, with Ds2 a few of the levels were a bit ho-hum, and same with DS3... With this almost the whole game was gold - even the last sections were great, and just seem to dial up the epic-ness even further. I know people have joked about it and alluded to it - but this game really has ruined a lot of other stuff for me. I was so totally immersed in it that anything else now just seems so unengaging and average. What an impact it's had - probably one of the first games in my video gaming life to do that.
  4. Yeah the clock tower and whole Gravedigger boss bit should have been included in 3make, they were 2 of the highlights. I was pretty disappointed they weren't there, and the stripped back nature of the whole package, while great (I still really liked it), actually made it feel a bit like DLC for Re2make.
  5. I actually really enjoyed all seasons of this, mostly due to Jason Bateman and Julia Garner, but the ending was just so..... flat. I really thought there were a few more eps to come, but then my missus said "nope that's it"! So I literally shrugged my shoulders. That's never going to be a good note to go out on.
  6. I don't know what my top 10 would be, but surprisingly, my number 1 might very well be the beginning of XMen 2 - I used to chuck that scene on every once in a while just to test my setup. I freaking love that whole White House/Nightcrawler bit. With that music too... . it's just so badass.
  7. I really cannot muster much enthusiasm to play anything else after this - it's gonna have to be new game (or new game+) with a totally different character build. Maybe a Gandalf wizard type, or some arcane fire breathing dragon acolyte thingy.
  8. Majula is by faaaaaaar the best hub area. I mean, I'd actually like to take a deck chair there myself with a bottle of whisky and sit by the fire with that music gently playing in the background.
  9. Well I'm done! Got to the Haligtree last night and was also half way through CFA so I just kept ploughing on until I'd finished it. It took a good few hours but I've always used my mimic summons so as not to find the bosses too frustrating and most of them went down on 2nd attempt - the final 2 I did first time, but again, only with my faithful mimic. Can't quite put into words how utterly superb this is - a game that lasted me a joyous 104 hours (and still I didn't want it to end) is a very special one indeed. I can't really think of any dips in quality, or criticisms it was just absolutely stunning throughout. I think I finished most of the side quests save the dung eater one as I never found the door his key unlocks (I did defeat the sewer boss though I was probably close), and the gold mask guy. Not much else to say except, this comfortably sits above Resident Evil 4 now as "best game of all time" on my list - there's not a shred of doubt about it. It's a masterpiece. Now I'm struggling to muster any enthusiasm for anything else so the options are: Returnal (because I still haven't played it) or a new build on this.
  10. Well, it looks like I am almost on the home stretch... Currently working my way through CFA and also almost at the end of another side quest (possibly might keep me going for a bit longer due to difficulty from what I've read ha ha). But I'm realising a few things: 1) I'm almost finished - and what an epic, incredible experience this has been. For sure goes to the top of my "best games of all time" list. Possibly, just maaaaybe - ties with Resident Evil 4 in terms of its impact in my video gaming life (along with Half Life Alyx). Either my jaw's been on the floor for most of it, or I've just been shaking my head wondering how they've created this incredible seamless world (pretty much like the other 2 games mentioned). 2) How on earth have they done this? How many (single player) games have I played for 100+ hours without getting even remotely bored? In fact with this it's quite the opposite I'm still looking forward to "Elden Ring Time" (trademarked) every chance I get. I'm still finding little things I missed or skipped to come back to later on, and I'm sure there are still a LOT of things I haven't even seen /discovered. The amount of content on offer here is nothing short of remarkable. 3) What the hell do I play next? Do I just start this again with a new build? I dunno - this first playthrough is already well over 100 hours and I'm generally someone who doesn't have much free time. But what else will stack up against this...? I haven't played Returnal yet and have had my eye on it since release, so maybe that's an option. Basically, it's been an absolute privilege to experience it. As a gamer, I'm just so appreciative of all the developers and anyone/everyone else who have clearly have put their heart and soul into this it's a complete (albeit sometimes very difficult) masterpiece.
  11. So just had my second rage quit of the game (in Castle Sol), and it was a severe, teeth gnashing rage quit... I wrote a huge paragraph explaining why I thought it was mega-mega-mega-frustrating and not in a "appreciate the challenge" kind of way. Then I remembered what game I was actually playing and deleted the whole thing. However, I would still say that in my experience, the difficulty of this game really has been all over the place. Some bits in the later stages of the game have been waaaaaay easier than earlier parts but it just seems to fluctuate so greatly. I must also concede that for such a huge, epic game as this, and with such freedom - the balancing must have been pretty much impossible to pin down, and depending on lots of variables (your build, stats, which areas you go to in which order etc) some parts will be hard as nails for some and easy as pie for others. Maybe they gave a little too much freedom..? I dunno - it certainly wouldn't be the same game without it, and I find it hard to level any criticism at such a masterpiece. Now this post is just confusing - was it an angry or appreciative one? Maybe both...
  12. There's something about DS2 that I just love - its clearly not quite the game that DS and DS3 are, but it has this ethereal almost dreamlike quality to it that just gives it this amazing ambience. I don't get the hate for it at all, it's an absolutely cracking game - and I haven't even played the (supposedly better than the main game) DLC! I might have to rectify that once I finish Elden Ring.
  13. So - was Radahn actually nerfed in the recent patch? I ask, because he seems to have been a complete roadblock for a lot of people, but I beat him easily with the insane number of summons you are given. I thought it's supposed to be a festival so lets make it one! I was very patient - just waited till he was battering some of the others, then rode in and gave him a few hits and high-tailed it away again. I've no idea where to go now though - the falling star landed somewhere but the game is "pretty big" to put it mildly. Am I supposed to have some sort of hint of where it is (short of looking it up online)?
  14. This game really is all-consuming isn't it? When I'm not playing it I'm constantly thinking where I can go next, what I might have missed, what I can upgrade or change, or when I can play it again. Heck, even when I AM playing it I'm thinking about when I get to play it again! I'm also wondering how on earth I go to the next game once this is complete - it'll have to be something very special indeed.
  15. Godrick is down! To be honest I had completely forgotten about him as I had gone off to wander the lands. Explored most of Weeping Peninsula + Morne Castle, a bit of Caelid (I don't think I belong in that cesspit just yet) and a fair bit of the Lake (getting to the Academy) before remembering I'd left him breathing. Didn't take too long this time, I did it the easy way I think, with my now +6 wolves and the NPC summon. I was left on my own towards the end, but the bloody slash made short work out of him. My wolves are now mean as hell... I was in one catacomb, getting completely smacked around by a boss, and I was just desperately blocking and rolling away, when all of a sudden he went down! So basically I was distracting him while my wolvie mates bit his *ss! I'm not really sure what to do with Godricks rune and the remembrance - looks like maybe I can duplicate the remembrance at one of the mausloeums, is that what they are for?
  16. I've had this feeling before playing FROM games. I think when you are a bit stretched for time (as I am) these games can truly infuriate you because it is entirely possible to play for a few hours and make no progress whatsoever - giving you the distinct impression you just completely wasted a few precious hours of they day simply getting wound up. I have finished Demons, DS 1,2,3 and BB but honestly - as good as those games are (and they are superb) this is much better. Rather than batter your head against a wall with a boss, or an area you really can just sack off and try something else, it was the one thing that was a bit lacking in the other games (you could always go to other areas I know but usually you were completely gated by a boss or two at some point).
  17. It's another post full of praise... I just can't fathom how they've managed to design this masterpiece. I mean there are clearly paths to follow and certain areas ARE much easier than others - which is amazingly apparent when you complete one, and then the next direction you go in seems incredibly easy. I've found myself think "ah - I should have come this way before"! BUT - somehow it doesn't break the game and every area has its own challenges. It's almost like you choose the difficulty when you decide which direction to travel in, but not matter what the difficulty builds up to a crescendo in each path you take. Oh my word, the scale of it... Yes everyone has said it, but holy hell I've never seen anything like it. The traversal and exploration is fantastic - and not because you are given some fabulous flying/gliding contraption (Torrent IS cool though), they've just made it interesting by designing such a varied unique world. The only thing I've found even remotely bound to current game styles - is that it's started to show its hand a little with the repeating ruins/catacombs. However, every area seems to have unique enemy designs and landscapes - real landscapes though, not just "lava world", "ice world", "forest world" etc... Apparently I'm 25 hours in - and reading the posts of others I am barely scratching the surface still. I've beaten Margit, but got completely trashed by Godrick, and it's clear I'm not ready for that yet so just left him for now, to explore the world, and it just keep growing and growing. I actually feel excited that I have such a large amount of this game to explore. Is it stupid to say I feel privileged to play it? If it keeps up this level of quality, it is comfortably going to beat Resident Evil 4 to my game of all time - comfortably. It seems astonishing just to say that. Just wow - hats off to the devs, I'd actually like to shake their hands personally and tell them well done.
  18. I found this in general in the game so far - they've been extremely generous with grace points. On one hand it's taken away some of the fear factor when pushing ahead, but it has made the game waaaaaaaay less frustrating than the rest of the Souls series. edit: or has it? Being able to quickly restart a boss battle (eg Godrick) only to be soundly beaten over and over again... Maybe not quite as frustration free as I thought.
  19. I've been re-watching this too - it's pure gold. I don't recall ever watching a bad episode (except maybe the ending), and George/Kramer just crack me up every time they are on screen. Michael Richards' physical comedy was just amazing!
  20. I feel I may have hobbled myself somewhat by starting with the samurai. I've found a couple of weapons here and there but due to my strict samurai code, I can't use any other weapon than my trusty katana and bow. I'm wandering around right now doing the sheathe/unsheathe sword move on everything - must be because i only just finished Ghost of Tsushima! Of course in this there's bugger all chance of the enemies running off in terror - quite the opposite in fact.
  21. The hype is real for me, this really is something special. No, it's not revolutionary in its open world design, and is it more of Demons/Dark Souls? Absolutely it is. But there you go, it's an open world DS, and for someone like me, and I suppose most of us in this topic that's gaming heaven. I'm actually not one for open world games in general - the main thing that bugs me about them is that you uncover a portion of a map and suddenly it's littered with question marks/points of interest, and it kills the mystery and sense of exploration. This is brilliant - you see something in the distance and you try and get there - along the way you might just spot a cave, or a roaming enemy (giant or otherwise), a fire, something glinting, some weird structure, for me it's just been awesome to explore. There's not something jammed in there to do every 5 steps and its sooooo much better for it. The world they've built is so mysterious and nerve wracking - it's lonely, and harsh, and it's amazing. You find some weird new area and edge forward though it with the feeling you really shouldn't be there, and I've been loving that. As someone else mentioned earlier, I also found an underground area by just wandering around Limgrave - but going down there, it was so bizarre and strange - it was kind of dreamlike - what is it even doing there, and what am I doing there...? Then I got well and truly battered and realised - no I definitely shouldn't even be there. Ha ha ha... I'm rambling, but just loving it. If there's one criticism I would level at it - it's that for newcomers to the series, there's too much that's easy to miss, and they definitely should have signposted the tutorial a little better. As DS veterans, we know about bonfires/flasks etc, but if you miss the tutorial as a beginner, you're in for some trouble. I mean just thinking about it - when you first get out into the open world, you might miss the first resting place and saunter down to the Tree Sentinal, and if this is the first time you've played a From game that is gonna turn you off pretty damn quick.
  22. I always like the idea of going for dex builds, like some kind of Dark Souls ninja - but jeez every time I try it I get mullered over and over again, so end up going back and creating a greatsword wielding tank, which gets me much farther. On reading reviews, this seems to allow for some degree of striking from the darkness so maybe it'll be do-able for me this time? Who am I kidding, zweihander all the way! Actually for Dark Souls 2 I rocked dual clubs and they crushed absolutely everything!
  23. Man, I am so pumped for this now! Posted in the Ghost of Tsushima thread that I'm right on the verge of mopping that up today (it's been superb btw) just in time for this. I've been playing Ghost on a newly set up PS5 + 4k projector on a 3m wide screen and I cannot begin to say how jaw dropping it has been. I think this may just top it. I'll have the day off work tomorrow, will stock up on snacks, maybe a very nice single malt for later on and it should just about be the perfect day (besides having to also look after the kids of course - who decides to arrange basketball matches at 7pm on a Friday evening? I mean come on...).
  24. I've played this solidly now for 2 weeks. It's just phenomenal stuff - the world they built, the missions, stories, the combat - its glorious. If you like open worlds with samurais, battles and scenic, moody sword duels under moonlight there's really not much more you can ask for. I mentioned above that once you've advanced a fair bit you can become almost unstoppable - but oddly enough this is where the game really took off for me, when you truly become "The Ghost". Having the bad guys cowering in terror as you advance towards them is an empowering experience I've not seen in a game to this extent before. I had to chuckle just now when I was clearing a fort, and just as I was down to the last 2 guys, I noticed even their dogs became terrified, turned tail and scampered off (leaving their masters to a bloody end)! One of the best games I've played for sure - and I can finish this up tomorrow and move straight on to Elden Ring. How bloody amazing is that!?
  25. I started this again recently on PS5 after kind of losing interest on PS4 last year, and have to agree with a lot of people here it's an unbelievably good game. I just can't get over the sheer amount of content, I've tried to finish it in time for Elden Ring but it just keeps going, and going, and going... Does it get boring? Hell no! If anything it's become a little easy now, but that's only made it an even better experience in my eyes. After a few hours in, I would be creeping around terrified of being spotted, picking off a few stragglers here and there, and any battles with more than 2 or 3 enemies I was toast. Now I saunter casually right up to the front door of a Mongol camp and challenge them, wipe out 5 of them without batting an eyelid, then dance around about 10-15 warriors, switching stances in some sort of marvellous Samurai bloodletting dance routine, while the remaining 4 or 5 guys actually drop their swords and run off into the wilderness in abject terror. Absolutely amazing stuff.
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