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  1. You said, "It's spreading to Sony now". In the context of this story, I don't see how that makes any sense. What is spreading from where, and why now?
  2. So true. Maybe it's deliberate, to make you feel like you've got something to do.
  3. I just think it's poorly explained to begin with, and those initial tutorial puzzles are confusing. You'll be using it in combat intuitively in no time, to do quick U-turns and track enemies. And even the few times it brought those puzzles back, they didn't really trouble me again. Confusing explanations are a theme throughout, though.
  4. I've also played it for review. It's all a bit uneven in terms of difficulty and pacing, and the story takes itself far too seriously for what it is. But the actual combat is very good and only gets better the more special powers you unlock. It's surprising we haven't really had anything like it before, or not for years anyway.
  5. I couldn't take this being part of last month's thread anymore, so I've split it out.
  6. I only played the first level and didn't really get it, so I haven't been back. I quite liked the feel of it, but I'm not sure what else there is beyond that.
  7. Not much buzz for this? It's out tomorrow. Reviews are coming in, and generally positive.
  8. Insta-fail stealth bits are universally bad, I think. I don't recall one that wasn't, anyway. The Yiga clan hideout in BOTW is perhaps the standout for being so awful in a game that's otherwise so brilliant. Also, they rarely justify themselves narratively. Rather than a game over state, you're often just escorted off the premises, from where you immediately attempt to break in again.
  9. One thing is that the basic language of games has settled. If you pick up a third-person action game, you pretty much know how to control it because the best practices have become clear over the years. It's not like when you would switch from Mario 64 to Tomb Raider and have to learn a new system. So with that there's more focus on world building, narrative, characterisation, and less experimentation. Cost is obviously hugely important too, of course, which is why something like Death Stranding is such an anomaly. And the constant upgrading of TV resolution can't have helped - ensuring much more effort is being put into basic performance at the expense of complex design. Still, look at the range of lower budget games these days and there's often something new emerging. Not cutting edge technologically, but in terms of what games can be and how they work.
  10. I would have liked them to shake up some things, like the levelling system or the items, or at least more of the sound effects and animations. It can feel too close to the old at times. But yeah, making Dark Souls open world does make a big difference in itself. It changes a lot of the rhythms and routines, as do features like riding and jumping. There's plenty there to suggest it'll be a new experience.
  11. Yeah, and I think things have changed for the better in that respect quite a lot in the last few years. It seems like more developers are thinking about how to handle difficulty from the early stages of creating a game, and not simply falling back on traditional easy/normal/hard options. And even From in this case appear to have designed the game more with it in mind (although turning to the community for assistance was always part of their games).
  12. It does feel like From have thought about this a lot with Elden Ring, and figured out organic ways to make it more accessible without compromising the challenge for the veterans. The open world obviously makes an instant difference, especially with the steed, as there's much more space and much more emphasis on exploration over constant combat. And even though the main boss we've seen is tough, you have more options to deal with him, like using summoning ashes, and a sturdy shield is more valuable again. Plus summoning other players feels like it's being pushed more as an option.
  13. Baba Is You isn't likely to age. It's very minimalist in style and won't be surpassed at what it does. It does require a lot of effort and patience to get the most out of it though.
  14. I think at this stage the main series may as well be a big AAA production. That is, after all, what FFVI, VII etc. were when they came out. It's more in the spirit of the series to keep pushing forward, doing new things with the battle systems and so on (even if it doesn't always work). It's also fine because other series can fill in the other gaps. Dragon Quest can stay a bit more traditional, and spinoffs or titles like Octopath can take on the 2D style.
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