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Everything posted by BadgerFarmer

  1. Anyone near a ledge is asking for a running kick.
  2. Yeah, tap up to cycle through your two equipped powers, tap left to cycle between two tools (hacking tool and grenade), or right to toggle dual wielding. Triangle cycles between three guns. Although that reminds me that the grenade has different modes, which I completely forgot about after the early stages. I can't even remember how you change between those.
  3. Yep, that's it. I don't find it necessary to bring up the radial menus much. Cycling through two or three options is just as quick.
  4. Towards the end I was relying heavily on two in particular:
  5. Having to escape with a big haul of slab and residuum is a definite highlight for me. It helps that you usually get back to where you were quite quickly if it goes wrong, I think, even if it took a while first time round. I also think this is a game that reveals how good it is quite gradually, and certainly after the opening few hours, which are enjoyable but hardly amazing.
  6. Anything you've infused comes back on the next loop, even if you drop it. Edit: And even if you trash it, I think.
  7. Looking at Metacritic, my review for NME is the only dissenting voice so far. I loved the visual design, the main characters and the dungeons. But really feel it's overly padded and slow-paced. It probably depends on how much you like the writing, because there's a lot of it. If there was a 15-hour version with a tighter script, I think it would be one of my games of the year. At over 20 hours, I got a bit bored.
  8. Yeah, it saves whenever you're at the bunker, so you can stop partway through a cycle.
  9. September has been great. I'm looking at Metroid and Solar Ash for October. Not much at all for Nov and Dec so far.
  10. There's a mode where you can focus on invading other people's games Dark Souls-style. Or if you play the main campaign online, they can invade you. You can set it to 'just friends' so you won't get random people. You need PS+ for it. If you're not into that kind of PvP stuff, it's best not to bother.
  11. Yes and no. The basic mechanics are very similar, but I think it's faster paced and more forgiving in a way that allows you to be more reckless.
  12. The VGC 5/5 is mine. It's one of the games of the year for me (just behind Returnal).
  13. That happened to me once early on. And one time it locked in the menu. There's been a patch since then as well.
  14. I feel like it's encouraging a lot more of an actiony approach than Dishonored. It strips away some of the complications, like having to deal with bodies, it's more gun-focused, and the enemies are easy to deal with in small numbers, so getting spotted isn't a big deal much of the time.
  15. The last time I tried to make it look like me was Mass Effect 2. And it didn't. I then played the game again as a woman and that was more fun, so I tend to go for female characters now. I also try not to spend too long on them. Once you get to the adjusting jawline or brow-size level of things, it's basically a waste of time - in most games you'll barely notice once you start playing. Adjusting hair style/colour and obvious visible elements like that is enough for me.
  16. I was playing it for review last week. It looks nice, there's plenty of it, and the level design is good and varied. But I found the controls a little imprecise and the combat quite irritating a lot of the time. Too much stuff going on at once to keep track of it, and not enough space to avoid it all. It really feels like the dash move should dodge through attacks and enemies, but it doesn't... I wouldn't say it was very hard, but it wore me down with lots of little annoyances, and there's no way to adjust difficulty. One for the patient player.
  17. I like the idea of doing something different, but then cards/deckbuilding feels burned out through overuse in the last couple of years, so I can also appreciate the criticism. It's not an exciting prospect in itself, unless they can do something different from other card games.
  18. It's a full release now. Came out in July. On PS and XBox too.
  19. It's quite a new one. I don't think it's quite up there with Obra Dinn and Paradise Killer, but definitely worth a try. I suppose also Telling Lies is sort of similar.
  20. Paradise Killer, The Forgotten City and Outer Wilds are all roughly in the same area - open investigation games - and all good (although I didn't get on with OW personally). They aren't as puzzley or tightly arranged, though.
  21. Gamerscore or whatever the PS equivalent is are completely meaningless as far as I'm concerned. But I do like trophies. I generally take a look through towards the end of a game to see if there's anything that sounds fun to do, or carry on after I've finished to grab a few. I rarely bother with platinums, because there's usually something tedious and time consuming to do to get them. But if I like a game enough and just want to keep playing it anyway, they're a good way to provide structure. Returnal is a good example this year - I actually still haven't quite got there and maybe won't bother now, but finding all the lore items was a useful target to focus on while getting more out of the game.
  22. The designated battles you need to complete before you can pay the fee for the next match.
  23. I think you can only change t-shirts if you select the default outfit, or the version without jacket. Otherwise, I don't know. It worked for me.
  24. Post-apocalyptic films with a gimmick - you get killed if you make noise, or open your eyes, or fall asleep, etc.
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