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Everything posted by BadgerFarmer

  1. So the rest of the studio 'does not share his sentiment'.
  2. You can look at the review summaries from Days Gone on Metacritic, starting from the bottom of the page to get straight to the more negative ones, and see the most common complaints are along the lines of generic open-world bloat, failing to stand out from similar games, and so on. A few mention the main character. Personally, I never played it because it looked exactly like that even from the pre-release trailers. There was nothing about it that suggested it would be interesting. I'm not surprised people only gave it a shot when it came to PS Plus.
  3. I found it necessary to nudge the difficulty up as the new levels unlock, or at least soon after, else you tend to get gradually overpowered. It's a neat system to have so many difficulty levels and unlock them during the game.
  4. I think it's a great way to emulate the pace of that rural life, in contrast to the digital nature of the game. Most games, even investigations games, are about instant judgements and logical clues that snap together immediately. This is about generating time to mull over the details of characters, using processes such as craftwork as a background to let the mind wander and formulate ideas.
  5. You're right, but it's also therefore a bit of a strange exercise going round and round on scores divorced from the reasoning behind them. I suppose it's almost a game in itself, or a tradition of sorts, but (IMO) not a very interesting one. And Metacritic is definitely to blame for some of this.
  6. True, but then some games that get 3 stars were of course a whisker away from 4 stars (while others were a whisker away from 2, and others are nailed-on 3s). So again, you have to read the review for it to mean anything. It might still be a better fit for you than any 4 star game and some 5s.
  7. It's not necessarily a problem with reviews, as with the culture around them, which emphasises scores above all else. I don't think it's the same with, say, film reviews, where people get het up about Metacritic scores or whether a certain outlet gave the latest Avengers 3 or 4 stars. Or maybe I just don't see it. Anyway, as a reviewer, I don't see the score as that big a deal. They're a rough and vaguely helpful quick reference, but beyond that they're meaningless without the accompanying text. They're a number at the end of the piece of writing that I actually spent my time on. Half the time I'm left with a quandry whether I should give something a 6 or a 7, 3 stars or 4, and it could go either way, but I have to make a decision. The people complain because they think 3 stars means it's terrible while 4 stars means it's great. I don't think publications should do away with scores - they have their use. I just don't think they should be treated as the be-all and end-all of criticism either.
  8. I haven't played all of it yet, but for me God of War is a game where everything about it is good. Every rough edge has been filed off the level design. The combat feels solid. The characters and script are engaging, etc. But then nothing, or hardly anything, about it is brilliant. It doesn't surprise me. It never really asks for my full focus. I auto-pilot through most of it because it's put together in a just-so way that's largely transparent. I know if I go that way I'll find a puzzle and a chest, and if I go that way I'm walking into a fight, and the parameters of the puzzle and the fight will be made clear. It seems to follow the rules of good level design and writing and user interface and everything else to a fault. It's a 7/10 all the way.
  9. I think there's a bit too much of it, but I really like that it's a bit cheesy and silly. It provides a fun contrast between the confident personas of the characters in battle and their awkward attempts to get on while sharing a house, or simply the fact that there's a version of these superheroes that starts a book club or enjoys a stint of birdwatching now and again, even when the world is in danger. Their commitment to work-life balance is commendable.
  10. In terms of production values, they're very much high end, though. In terms of big budget games, something like a Far Cry 4-6 feels far more middling.
  11. Making decisions based on partial information is very much part of the experience, so it's best if you can just go with it. If you feel guilty later, that's part of the experience too.
  12. Read the Eurogamer review as a counterpoint: Personally, I always look forward to book club night.
  13. Reviews are coming out now. Mostly very positive, although it only seems to be the PC version so far: https://www.metacritic.com/game/pc/marvels-midnight-suns/critic-reviews. (Mine's the GamesRadar one.)
  14. The main character is a new creation for the game. You can choose whether they're male or female and select from a number of preset faces. You also have dialogue choices and can tailor their ability set to some extent as the game goes on, which gives you some say over the type of hero they are.
  15. I think the premise and setting is a great fit for the format, but the new mechanics don't add as much as they could. All these games share the same problems in terms of interactivity and story resolution, but they're pretty enjoyable nonetheless.
  16. The worst thing about it though is how long it is.
  17. Because 'evolution' for Nintendo means reheating the back catalogue rather than giving us a new one. The bastards.
  18. The R-type one up page is a good example of how things can get worse over time. 1987's version still the best.
  19. The reviews are coming out now. As someone predicted upthread, it's very much a 7/10 type game. The combat is certainly fun, but the level design and scenario/story around it is all a bit flat. If you fancy a big silly brawler, you should be pretty happy.
  20. I don't know, sorry. I was just told today by my editor.
  21. My usual scope is anything from puzzle games, turn-based tactics, (J)RPGs, ARPGs and 'story-based' games, through to action adventures, open-world games, character action, various roguelikes and retro/arcade stuff. I almost never bother with anything multiplayer focused these days. Even when I've played some good stuff, like Monster Hunter World with friends, while it was fun for a while I think I just prefer to work through games at my own pace. I've stopped playing football games as well - used to love a bit of PES master league - and barely touch racing games either. Never really got into RTS or city building, although I can occasionally enjoy one that's a little different (quite liked The Wandering Village recently). These days of course you can play plenty of different genres and still restrict yourself to a narrow portion of the full spectrum of gaming. From mobile gaming to online time sinks like LoL or Fortnite, and all the stuff in between, nobody can keep up with it all.
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