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BadgerFarmer

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Posts posted by BadgerFarmer

  1. Game of the Year

     

    1. Immortality (video game)

    2. Elden Ring

    3. Pentiment (video game)

    4. Card Shark

    5. A Plague Tale: Requiem

     

    Biggest disappointment:

     

    1. Somerville (video game)

    2. Saints Row (2022 video game)

    3. Signalis

     

    Best visuals

     

    1. Elden Ring

    2. A Plague Tale: Requiem

    3. Norco (video game)

     

    Best audio

     

    1. Sifu (video game)

    2. A Plague Tale: Requiem

    3. Teenage Mutant Ninja Turtles: Shredder's Revenge


    Best writing

     

    1. Immortality (video game)

    2. Pentiment (video game)

    3. Card Shark

     

    Best not 2022 game:

     

    1. What Remains of Edith Finch

    2. Into the Breach (Advanced Edition)

    3. Inscryption

     

    Best developer:

     

    Half Mermaid Productions

     

    Best format/console/controller/brain interface:

     

    -

     

    ------------------

     

    And just to complete a top 10, because these all deserve a mention:

    6. Norco (video game)

    7. Marvel's Midnight Suns

    8. Stray (video game)

    9. Sifu (video game)

    10. Citizen Sleeper

  2. 7 hours ago, Robo_1 said:

    Only two hours in but as I say, I'm loving it. For better or worse it really is a time capsule to a style of game which even PS3 era gamers would have found a little old hat but you'll know instantly if that holds any appeal! 

    Presumably you've done the train level by now. Did you not find the final stretch of that to be infuriating? 

  3. 7 minutes ago, Jamie John said:

    @BadgerFarmer 

     

    Chained Echoes has tickled my interest, too, and I've read it's not supposed to be too long. And, despite swearing myself off JRPGs for good, all the gushing praise I read for Xenoblade Chronicles 3 has also caught my eye, though that really is an epic 100 hour+ campaign.

     

    Regarding Forbidden West, YMMV, but I got fed up with it, despite also enjoying the first game; there's just far too much of it - too many quests, characters and loot, loot, loot. It felt like what the Assassin's Creed games have become.

    I didn't really get on with the first Xenoblade on Wii. I think I soldiered on for around 30 hours, but it got a bit tedious and I wasn't keen on the combat. So I don't have any real inclination to play the third, especially since it's so massive.

     

    I may end up trying Chained Echoes over Live a Live, simply because of the cost.

  4. I'm in a position where I played most of the stuff I wanted to as it came out, and have caught up on a handful of those I missed in the last few weeks.

     

    I've got Ghostwire Tokyo to start now, and I still want to get round to The Stanley Parable Deluxe, and Neon White.

     

    It would be nice to dive into an old-school RPG too - Live a Live, Chained Echoes or Tactics Ogre - but I doubt I'll have time.

     

    And then part of my also wants to try both Bayonetta 3 and Horizon Forbidden West, even though what I've seen and read of them has been a little uninspiring. But I really liked HZD and Bayo 1 is an all-time favourite.

     

    I'll do well to get through a few of those. I've probably only got a few weeks before the new cycle starts over again.

  5. I've been playing this recently and finished it off today (after adjusting the odds in my favour a little). 

     

    A nice little treat today is that everything has gone Christmassy, with snow, gifts and everyone from NPCs to monsters wearing their Xmas hats.

     

    image.thumb.png.24b3011a0a1c80af0c8b419df4b0a9a5.png

  6. Disappointment - Somerville. We didn't know much about it before it was released, but I expected a certain level of quality and storytelling craft, and it just wasn't there at all.

     

    Surprise - Immortality. I played a demo a few months before it came out and didn't get the point of it. Like previous Sam Barlow games, but with the investigative technique of using key words to dive deeper into the story replaced by seemingly random jump cuts, robbing you of any sense of control. But of course it turned out to be an extraordinarily layered experience, and the links between the jump cuts were fascinating to explore.  

  7. 36 minutes ago, DNA10000 said:

    I have managed to get 7 of the 8 Edge 378 covers.

     

    Does anyone know who is on cover #2 or, better still, have one they are willing to part with? 🙂

     

     

    Edge-378-7of8-Covers.jpg

    Edge-378-7of8-Covers-Spines2.jpg

    The other was Ken, I think.

  8. 9 minutes ago, bumgut said:

    Ah the FF7 remake style. 

     

    I still didn't get along with it, I still wanted it to play like an action game. 

    It is much more like an action game, because there's no ATB stuff, but the controls have been adapted to fit with the feel of Remake.

     

    A lot of battles come down to simple dodge-attack patterns, but you also need to use materia attacks and spells to take advantage of enemy weaknesses. You can equip up to six at a time and trigger them quickly by holding L1 then pressing whichever button you've assigned the materia to.

     

    Still though, it gets repetitive. But at least it's slick. 

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