Jump to content

DeDeDe

Members
  • Posts

    1,179
  • Joined

  • Last visited

Profile Information

  • Interests
    Ganbare Goemon game series, indie games, and retro gaming history.

Recent Profile Visitors

5,377 profile views
  1. DeDeDe

    Apple Arcade

    And this is the reason why.
  2. ?? So you mean they changed the controls? Despite the unimaginative last section, Radical Rescue is probably my favorite TMNT game, so it’d be really disappointing if they changed it for the worse.
  3. Just looked it up on Moby Games, and you’re right. Looking at his credits, he also frequently worked alongside Akira Suzuki, another programmer at Konami, who (not coincidentally, I think) became the main programmer on Einhander.
  4. ? What’s your source for this?
  5. No contest: Most of the Goemon games have great intros, but this is the best one.
  6. Mediocre is not the best word, but there are more than a dozen better platformers on the SNES at the very least.
  7. I know this is about a Switch Pro or whatever, but I really hope Nintendo release some other kind of hardware like a Game Boy Classic or Nintendo DS Classic sometime in the near future. Nintendo retro gaming is in good shape overall, and I understand that the company may want to focus on the Switch, but the GB, GBC, and GBA libraries seem to be ignored these days (maybe because most of the games look too primitive?) and emulation just doesn’t cut it in when it comes to the DS.
  8. @Phantoon That was one thing I found really disappointing about Samus Returns—with so many remixes and reused pieces from earlier games, it didn’t have a musical personality of its own, and at the same time it featured so much music that it lost the original eerie atmosphere of the original GB game.
  9. @Popo The odd thing about the soundtrack is that it’s the only thing that Mercury Steam did not have a hand in: it was composed/arranged in-house by Daisuke Matsuoka and produced by Kenji Yamamoto (Super Metroid). I have mixed feelings about it. On the one hand, it’s possible that for many people Samus Returns was the first time to hear many of the classic Metroid tunes. On the other hand, it feels like as the series has expanded in scope and mechanics, the soundscape has suffered. So, basically, soundtrack-wise: Metroid (FDS) > Metroid II (GB), Super Metroid > all subsequent Metroid games
  10. DeDeDe

    SNES Mini

    So what you’re saying is, NSMBU is even worse than the worst 2D Mario platformer?
  11. That is one truly ambitious feature. How big is this issue? 300 pages?
  12. I just really dislike the character, the art style, and the humor. Crayon Shinchan is one of those cases, similar to Untitled Goose Game, where I am really put off by the creators’ ideas about what is funny.
  13. You’re talking about Ridge Racer DS, developed by NST (who made the original Ridge Racer 64). Ridge Racer 3D was developed by Namco Bandai, which a lot of people really liked. (I hated the soundtrack, though.)
  14. Ganbare Goemon #9: Ganbare Goemon Kira Kira Dochu ~ Boku ga Dancer ni Natta Wake The fourth Goemon game on the Super Famicom is a bit divisive. Some people put it as the pinnacle of the series, or at least the 2D games; others consider the game a disappointing mess. It depends on how you gel with the mechanics and content of the game. If you enjoy the challenge of short platforming stages that really test your 16-bit platforming skills, time-based tasks in the town stages, and, most of all, Track and Field-like button-mashing events, then you'll love Kira Kira Dochu. If any of those aspects don't appeal to you, it's difficult to recommend, despite the amazing presentation. By 1995, when Kira Kira was under development, I get the impression that Etsunobu Ebisu and the rest of the Goemon team had been operating with no sleep for the previous two years, and the last Goemon game on the Super Famicom was a rare chance to see what kind of mad things come out from the hectic schedule they had. A lot of Japanese humor and comedy can be surreal and strange, but I feel like Kira Kira is different. It's not Cho Aniki, Seaman, or Wario Ware. With its mountain of odd ideas and unpolished design, the game feels like a truly bizarre dream straight from the developer's psyche, and from start to finish, there was not a moment when I was confident about where the game was going. It's not the longest game, it's true, but it has some of the best graphics and music in the series, a lot of memorable episodes, and a good selection of minigames that make it a fun game to play with others. The downside of that, of course, is that it feels a bit lonely to play on your own.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.