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Posts posted by ImmaculateClump

  1. Yeah, it's a fair comment. It's a bit regimented in how it wants you to play compared to other games.


    I can see what you mean about gatekeeping and locking people out, though I think we'd agree it wasn't the intention.
    It might have been a good idea to have a separate novice mode without the life cap, and then newer players could move onto easy after that.


    The fact that you're used to credit feeding for practise and this game just straight up took that away from you. That's not a good start, and then the next best thing, resource hoarding, so you could get through and get a feel for the game before knuckling down and going for the clear, you couldn't even do that!


    In it's defence I think the game does a very good job of remaining accessible while funnelling players into the mindset that scoring=survival, and that teaching yourself to get past the tricky bits can be really rewarding.
    You get an extend every 600,000, so if you score 6 million, that's 10 extends!
    4 million would be six extends.
    I mean, that's way more than a lot of games give you.


    The scoring is very simple, just bomb when there are lots of enemies on the screen, or bomb boss parts, or when they're about to run out of health and scoop up the stars. I think they've made it as intuitive as possible and there's no real memorisation involved for the scoring until you really start trying to push for it, finding the best places in the stages to use bombs, suiciding for extra bombs and so on.


    It was interesting reading around the net people complaining about the stage 3 boss being a difficulty spike and how they were having trouble. Then later, the same people were saying what a highlight that boss was and that they enjoyed how unique it was.


    10 hours ago, mwaawm said:

    Is there no remapping option for the buttons?


    On pc? I can't remember. You could use the controller config in steam to change controls if it doesn't.

    Looks like you can reconfigure the controls in game judging by this vid - https://youtu.be/N17WllOAm5k?t=31


  2. I used to think my memory was terrible, but either shmups have made it better, or I just play one enough that it'll eventually stick even if you're a goldfish.
    I get the main points of the stage anyway, and shmups are usually dragging you around the screen, so if you've had a bunch of enemies on the left, chances are, the next bunch are gonna be over on the right.
    I've got quick reactions (finger crossed, always feels like I'm tempting fate when I say that the older I get) that make up for my shaky memory, anyway. Like a nimble goalie, if I realise I'm going the wrong way I can quickly change course and dive the other.


    With the 3rd ship, when in doubt, just stay near the top and keep dropping bombs left and right, and you can even just keep the button pushed down and touch the popcorn with it and do them in that way.


    Yeah, at max lives, you get a shield if you get a 1up.
    I really like how they've done the cap for lives and bombs.
    There isn't much of a bonus at the end of the stage for having full lives so it means that dying isn't that big of a deal, you can always get it back and turn things around.
    I think it's good that you can't just play it safe and hold onto your resources for the tricky bits, it makes you play risky and go all out and play for score all the way through the game because bombing and getting maximo puntos is the way you're gonna get those extends, and it forces you to git gud at those tricky bits instead of just bombing your way through.
    Scoring=survival, which is always the best way to do it.
    Now that you've got that first clear out of the way, you'll be way more confident and the next one will feel less about luck.

    I feel pretty confident with all the boss pattern on intense now, except maybe that last one.


    4 hours ago, spatular said:

    also got the 1cc on gunvein :D medium difficulty, with the middle ship, ~4.2m. think i'll stick with it and try a different ship, or do more of the mission mode.


    Yas man! Nicely done, Spatular!
    That final boss is pretty intense, innit? Real heart in the mouth stuff that last pattern :D


    If you can get used to the speed of the third ship, it can feel like cheat mode at times. You can drop your bombs where the enemies are going to appear and kill them before they get a chance to shoot.


    When charging your bomb, the second beep means that you can fire it rather than dropping it. That comes in very handy during some of the boss patterns where you daren't get close to drop the bombs on them and want to stay down the bottom of the screen.


    It's a really decent ship once you get used to it and you'll get through the bosses a lot quicker than normal. A lot of people seem to be getting their first expert clears with this ship.

  4. Haha, same.
    Wilfully abstruse to a fault. I respect the dev for going all out and doing his thing, and I imagine the people that get right into it, nothing else compares, but when you just want to sit down and shoot some aliens, it's a fucking headache.
    I mean when you need a fucking glossary to get to the pissing options screen!
    Stella? Just call it rank mate, like every other cunt.
    Every time I thought I was getting a handle on it, it'd throw me another curve ball.
    I just moved on in the end. I wasn't having fun.

    I tell myself that I'll give it another chance one day, but I won't. I played for 5.7 hours, beat the whatever the false tutorial game is at the start, they probably call it "half sequence order with fries" or something. I think the last time I played there was some bloody puzzle thing happened where the screen was full of numbers and I had to shoot different ones and I was just like "get this out of my fucking life"

  5. Yeah, the first boss is a big hurdle on expert. The others are all intuitive after you've got a handle on intense, and doable first time, but those fast bullets on the first boss definitely keep you on your toes. You don't get much room to move at all.

  6. Which one do you mean? The red bullets that come out dead fast down the middle of the screen?
    On expert, it comes out in a spread and you don't get much room to dodge the other bullets. I keep making the mistake of going up past that line of bullets above me and thinking I'll have enough room there. I need to stop doing that.



  7. 17 hours ago, mwaawm said:

    They make no mention of switch versions 😤


    M2 are doing their thing on consoles, I think there's another toaplan game due soon from them.

    Does ShmupJunkie know something we don't? If so, there might be a truxton double pack from them next.




    It's a shame they're so snowed under because if they had the time and resources to make those funky arranges for the toaplan games like they did with ketsui and dangun etc, I'd be all over the console versions.

    As it is, pc is my platform of choice and I reckon these bitwave games will be ultra-nippy so I'll probably end up just sticking with those.

  8. The bitwave toaplan games have been pushed back to 2023





    They'll also be available on gog, if you prefer - https://www.gog.com/en/games?developers=bitwave-games


    I've got a really good feeling about these guys from everything I've been reading. Fingers crossed!


    Gunvein is so good. I haven't played anything else since I got it :D If some of you are waiting for the console release, you're gonna love it!

  9. It looks a bit slow and memo heavy. Is it?

    I'll have to fire it up in mame sometime.


    Iaspis beat my score on caravan 1 so I returned the favour.
    I'm gonna try and stay at the top of all the caravan leaderboards, just keep swatting away the flies until jaimers or someone decides to school me and get double my score or something :D


    1,577,855 - https://streamable.com/2oll1c

  10. 3 hours ago, spatular said:

    not really sure i'm getting the hang of it, seems more down to luck


    The hitboxes are very forgiving, the caravan stages are short, lots of i-frames available when bombing, hypering, and picking up the golden fragments, and there's no real penalty for dying as you're back on the screen almost instantly, so yeah, no reason not to chance your arm and go for those fun risky dodges.
    That run I did of score rush 3, I lost all my lives and still managed to beat my previous score.

    Just push as hard as you can, speed kill everything, and get to the end as soon as possible so you can rinse the chests for gold.


    Once you get a feel for the stages, which enemies are coming next, and in what formations, what their patterns are like, you'll be preemptively positioning yourself ready to kill them and dodge their bullets, it'll all get tighter and tighter every time you play.


    3 hours ago, spatular said:

    am getting a little better at the main game though got to the last boss twice now but am still really bad at the last boss.


    Yeah, the last boss is a bugger. You get confident with his patterns quite quick though, most of them are knowing when to move and when to keep still. That last one is a bastard but so long as you keep shifting and weaving in between the bullets of the static pattern, away from that aimed spear of bullets he shoots, you've got a chance.

  11. I'm top of the pops on all three caravan stages now!
    Step aside Jim, I am the new caravan daddy.
    I've never felt so alive!

    Bigger boys are bound to turn up sooner or later, but for now, I am king daddy!


    They've changed the first one a canny bit since the demo.


    1,472,426 - https://streamable.com/ujwqqi

  12. Some more footage from that "Armed Eats" game.

    Reminds me of mr heli aka battle chopper. That was one of the arcade games at concordia, my local swimming baths for a while. I used to love playing that!



  13. 3 hours ago, spatular said:

    ^ nice one. i saw someones name in the credits?!, pretty cool! :D


    Ha! Yeah! That was a nice surprise seeing that when I got the first clear :D It was just for joining in the score competition.


    3 hours ago, spatular said:

    also noticed something which i guess i might have missed in the tutorial but you seem to fire more bullets the higher up the screen you are.


    Yeah, only a certain number of player bullets allowed on the screen at once, so like you say, you see your firing rate increase the higher up the screen you get.
    It's a way of beckoning the player higher up the screen, encouraging them to play aggressively and teaching them that they'll do more damage quicker the closer they are to enemies.

    It's a nice way of making it intuitive and having the player figure it out themselves.


    During the caravan stages, the sooner you kill certain waves of enemies, the sooner the next wave turn up, so there isn't a set point in the stage when the boss will appear, it'll just arrive after you've killed all the enemies.


    You figure out as you play which enemies you need to chin fast to get the next lot to come quicker, some enemies don't count so much and you don't have to prioritise them, but often they'll be the ones that are filling the screen with bullets so you do need to keep an eye on them as well.

    I think a good example of this is the tanks towards the end of the first caravan just before the boss, you have to focus more on the enemies at the top of the screen.

    So it's all about just getting familiar with where the enemies are gonna be and just going proper ham and trying to kill them as soon as possible.


    Here's my run of the first caravan stage from the demo. I make sure I bomb the bigger bullet sponge enemies to get them out of the way as soon as possible, and you can see I'm using the wide shot sometimes when enemies are spread out over the screen.




    Yeah, stage 3 boss is tricksy. Not so bad once you get a handle on it, but yeah, it's a good day if I don't lose a life there.

  14. Revenge from beyond the grave! Reminds me of the martyrdom perk in cod 4 :D Close to getting the 1cc with the third ship now though.




    Still using my patented "clench sphincter and flail" technique during that final pattern.


    Got a type c clear there later on. Not a great score though. I think I need to let the screen fill with baddies before using my bombs, and I wasn't doing that all the time.




    Moving on to expert now. It's loads of fun, feels way more intense.

  15. Yeah, that's a good round up, you haven't missed any that I know of.


    The second caravan stage in Gunvein is even more fun than the one we got in the demo! Blue ship is the absolute boy!


    1,304,320 - https://streamable.com/4l5nn9


    I do dig the third ship, but it feels a bit too much like cheat mode the way you can just obliterate all the enemies before they get a chance to shoot, and the slippery speed feels like it's been toned down since the demo so it's way more manageable now.


    Beat my score in intense by a little bit today as well.




    I should be moving onto expert, I think, but intense is proper comfy, I just want to keep playing that.

  16. 9 hours ago, Sane said:

    I can't seem to find Gunvein on the eshop, is it not out yet for Switch?


    Switch first early next year, and then ps4/xbox later on



    Heads up though, we're not sure if Boghog will be handling the ports.




    2 hours ago, shiffy said:



    Guy who made Dead End City said he got excited imagining a game where "caveman waifus rode dinosaurs" and was disappointed when he saw the screenshots, so he's gonna make the game he imagined instead :D





  17. When I used to play on pad I liked to use right trigger as autoshot, so you're just keeping that held down all the time, and A for focus/lock on with your thumb, and then b for bomb, if that's any help, though I'm guessing you've already tried that.


    Managed to beat intense with the blue ship. I really like that ship despite it being less powerful. It feels great. Stupid death at the end, but I beat my score at least.




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