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megamixer

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  1. This has been my way of thinking for some time too lol. Last time I had such a "choice" in a game was Resi 6 where I played as Helena instead of Leon and Sherry instead of Jake for that exact reason.
  2. Not retro per-se but I'm really enjoying (despite the confusing storytelling) 13 Sentinels: Aegis Rim on PS4. Vanillaware are GODS of 2D and their distinct, painterly style still doesn't fail to move me after all these years.
  3. Is the actual game of 358/2 Days included in these re-release/remixes? Because I saw one of the previous collections where it was just the cut-scenes and no game. I remember playing it briefly on the DS but not enjoying it at all, certainly nowhere near as much as the "main" console games. But I still think it would be odd to not have the game at all in a re-release.
  4. One I played that I didn't think was great (although it was so bad it was actually funny) was Lethal Enforcers. I had the Japanese PS1 double pack of both games and a bright green Konami "Hyper Blaster" gun that I played it with. All I remember is "EAT LEAD COPPER!!"
  5. So no code loss, then? I can't remember where I heard it but it's also on the Wikipedia page for game (granted, Wiki isn't a bastion reliable information...) "Sega reportedly lost the source code to the arcade version of The House of the Dead, requiring MegaPixel Studio to remake the entire game from scratch in the Unity game engine. Due to licensing issues, the original soundtrack by composer Tetsuya Kawauchi was replaced by a new soundtrack that is heavily inspired by the original." It's weird - in that case - that the original hasn't been lumped in with the sequels more often. I mean, 2&3 released twice for Xbox and Wii instead of as a trilogy? And why the heck has HotD4 only been released on the PS3 with the horrid Move controller? I think I only got the chance to play that in the arcade once. The cab was gone the next time I went back to that particular arcade.
  6. I believe the OG HotD is one of those 90's games that Sega lost the source code for so there's little chance of that unfortunately. I seem to remember that it was unlockable as a bonus in the Xbox port of HotD 2 & 3 but THAT version was based on the 90's PC port... Anyway, my arcade favourites would have to have been Point Blank, HotD 3 (the shotguns really make it - it's not my favourite HotD at all without them), Ghost Squad, and - even though it's a disgusting, cheap as f*** £1 coin muncher - the modern Terminator one by Raw Thrills with the big assault rifles. Home-wise, it is easily HotD Overkill though I'm not sure it's strictly a lightgun game technology-wise. Certainly in spirit though.
  7. There's a few (very expensive) 1st Party Gamecube games that I rarely ever see mentioned. Just thought it would be interesting to hear if anybody has actually played these or own them: Mario Superstar Baseball - reviewed terrible in NOM at the time (somewhere between 50-60%) and I never see a copy about. I DID own it at one point but that was back when I bought more than I could ever play so I eventually sold it without ever spinning the disc. Must admit that I AM curious though. Also, I believed it was developed by Namco? £100+ on ebay for PAL... Odama - Mental pinball and RTS combo controlled by the official mic peripheral, which only this game and Mario Party 6 + 7 utlised. This one I DID own and play briefly but I never got on with it, even though the concept alone was crazy enough to admire. Part of the problem was barking commands into the mic (it clipped onto the back of the pad iirc) and looking like a right tool, especially when the voice recognition wasn't always spot-on. Again, well in excess of £100 for a PAL copy in the big box with all the bits... Dancing Stage Mario Mix - Now this one I NEVER see mentioned. A dance mat game (the only one on the 'cube?) mashing together Mario and Konami's Dancing Stage series. I don't remember even seeing it for sale in the shops at the time, and PAL copy complete with mat in the big box isn't common and it ain't cheap either...
  8. I love Einhander and I'm crap at shmups. I've never beaten it but I can get quite far. I absolutely dig the visual look and soundtrack, and the weapon system. I do have the JPN version on my shelf somewhere and a shout-out needs to go to the weird, minimalist cover art that looks like an x-rayed hand.
  9. I don't recall so. The only character I can think of is Kairi? But I don't remember her being sexualised or anything. I only completed the first two games and not the spin-offs. I actually really enjoyed them. The first one is frustrating in that you can miss stuff and the respective galaxies eventually disappear meaning you can't go back. The Gummi Ship segments were shite as well. KH2 I remember doing everything - maxed out character levels, all the best weapons...everything. Beating Sephiroth felt good because that guy is hard as fuck in this game with about a billion life bars and single moves that just end you more or less right away. I think the sole thing I struggled with to get 100% was the collsseum battles where I always fell a few battles from the very end no matter how hard I tried. When you started having to take down FF characters it got tough. I've always wanted to go back and play the rest but there are so many spin-offs, and ports that it confused the hell out of me. What order are you supposed to play the series in? And what do all these Final Mixes actually DO?
  10. This isn't even fully comprehensive. PSP and Wii are listed due to it being included in the Anthology compilation, but that same pack also released on PS2 which isn't listed above. If you REALLY want to get anal, it was technically ported twice to the PS2 as it also appears on SNK Arcade Classics Vol.1 iirc But as others have said, this whole topic is so up for debate with what counts as a straight port or not. As an additional, there are many who play a game on a system and just consider it a port regardless of different music, extra content etc. They aren't aware that there are differences to the OG. Strictly-speaking, it should just be the content itself and the intention that matters. For if you consider, say, Super Street Fighter II Turbo on the 3DO not to be a straight port because all of the music was re-done, you may as well not consider the Spectrum version of SFII a straight port since it barely resembles the source arcade game. It really depends. Do you want to get super technical and do a deep-dive or do you want to just count it as the game being playable on X system regardless of enhancements, whether it's being emulated etc.
  11. Driver - absolutely huge on PS1 and PC back in the day. Unfortunately Driv3r was so horrific that nobody gave much attention to the vastly-better Parallel Lines, and the amazing San Francisco. Now the franchise in general is just dead. Rarely see it mentioned these days. Silent Hill - Massive praise for SH2 especially and it was up there with Resi for a while, even getting some movies, but increasingly dodgy sequels and the curse of being a Konami IP means that it is dead. I think this is one of those series' that many fans would rather just not come back as it will never scale the heady heights of the first two games.
  12. Love that one too, especially the "Threeeeeeeee-ee ye-eah!" One intro I NEVER skip when I play my PS2 copy. It's just too good.
  13. Easy for me: the 3DO version of Super Street Fighter II Turbo. The remixed music has a haunting tone to it, and (as with any version of this intro) it's awesome when the lightning flashes and Akuma comes into view like an absolute boss (just don't ask what that weird tongue flick that Cammy does is all about!!!) I also really like the DOS CD-DA version because they really went extra on the heavy thunder/lightning sounds and Ryu's fireball sounds like a warp drive charging up: Finally, a bit newer (but still no FMV!), the Marvel Superheroes Vs Street Fighter intro is just pure hype with the building music and completely out-of-control announcer that sounds like he's having the time of his life!
  14. Not long ago played this for the first time and I couldn't believe how different it was from the original. I know that the subject was always American, but CCE just feels SO American, especially with the remixed music which barely resembles the original OST. I didn't hate CCE but it was certainly different.
  15. Just my thoughts, but the Saturn died in my opinion because most games had little to no depth versus their Playstation rivals. Gamers were getting used to large, involved games with fancy FMV, that had a lot going on and were so big that they needed multiple CDs. Meanwhile, the Saturn was offering arcade ports that lost a lot in the home environment with the absence of the big, loud cabinets and peripherals. The likes of the Daytona were amazing in the arcade because they were an experience and not just a videogame. At home, with a standard controller...it wasn't the same. Sega Rally might well be one of the most finely-tuned rally videogames of all-time, but people wanted the career modes and depth that the likes of WRC offered. Same with STCC against Gran Turismo: there was no contest. Massive games like MGS and Final Fantasy VII/VIII/IX dumped all over what the Saturn was doing. That's not to say that the likes of PDS, Dragonforce, and Shining Force III can't be considered in the same league quality-wise, but they couldn't really shout as loud as their PS1 rivals. Arcade games and conversions were losing their relevance at a crazy speed as the 90's wore on and the Dreamcast following the same formula of converting games that couldn't hope to compete with the depth of Playstation/Nintendo offerings + were nowhere near as fun as playing them in the arcade would always doom it. Yes, there are games for both Saturn and Dreamcast that can be considered comparable deeper experiences with a lot to do but these are the exceptions rather than the rule when it was the opposite way around on rival consoles. Times and expectations were changing but Sega seemed to be standing still. It's a massive shame because they produced some incredible arcade games during this period, but they simply weren't what the majority of gamers wanted.
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