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Everything posted by roadkill

  1. Btw, I'd be very surprised if that "boost mode" was actually last minute and not deliberate from the start. I've worked on other systems with that kind of mechanism and it is the established way among chip people to keep power consumption down, but also makes debugging an absolute bitch. It's not something you could come up with in a few months. There was also some subtlety mentioned related to 256 bit instructions, which overlaps slightly with MS' comments about downclocking when SMT is enabled. Anyone that's used some of these wacky newer chips (like Intel's server ones with the fully extended instruction sets) will know about their enthusiasm for randomly downclocking and disabling SMT whenever certain long instructions occur, and it looks like MS are simply banning those instructions while Sony will allow them but attempt to deal with it better. (The comment about doing that deterministically was very suspicious). Neither is particularly great. I can't escape the feeling that architecturally the XBox Series X is more like the PS4, and that the PS5 is like the XBox One.
  2. My concern with this has more to do with the fact that the PS5 looks entirely designed for Sony's stereotypical third person action adventure, maybe open world, first party titles, because in those cases (and maybe driving games) the loading thing will give a massive advantage. They clearly started by asking how to differentiate what they're doing from PC, and ended up where they are, and it might pay off for those games, but for those of us that aren't into the Naughty Dog type stuff this will probably be a dead end. The other problem with too much storage and RAM is it leads to arms races during game dev based on assets and not fun. More assets does not translate to more fun, it translates to more expensive to make, more conservative choices, and a limited market.
  3. Gunstar Heroes is the standout game on it, by some margin, and that's not just being willfully obscure. Honestly, most of the games they selected (NA model) have not aged well at all, worse than even the PS Mini, and the hype around it is bizarre. Things like SoR2 are a cut above, but the main effect is to realize just how things have moved on for the better which is not what I expected at all.
  4. That was a terrible episode, but some of the conclusions were fitting.
  5. Just to echo the sentiment this game really is something else. Seriously, a great job by those working on it. That said, I suck, but feel free to add lionellionel to any leaderboard action.
  6. I'm still drunk, but stand by everything I said. That Puyo/Tetris hybrid thing could be ace, but I suspect it won't be. The Japanese seem to have lost their touch for puzzle games with the move to touch screens by devs, and with Taito held hostage by the slowly sinking hulk that is Square.
  7. I don't think it's too complicated, it's just that Nintendo are now completely out of their depth when it comes to creating TV console hardware. The apparent troubles others are having would tend to publicly demonstrate how hard/competitive this has become. The same will eventually bite them on handhelds as well. The software for the Wii U so far doesn't present a compelling reason for them to continue making their own hardware either, fine though some of it is, unlike the strong case Wii Sports made for the predecessor.
  8. That's basically right - racing games are one of the easiest to optimise for types of 3D game, thanks to it being fairly easy to work out what to render. One of Carmack's key contributions was working out how you can use similar tricks (that had been pioneered in academia) in more open environments like first person shooters. There have been further subsequent improvements in handling the general case, but the tunnel mode racer is still going to prove easier.
  9. This. A lot of companies are basically sweat shop exploitation outfits, and will move the staff to wherever this is legally acceptable. That said, I've also worked in TV land, and games is nothing like as brutal as that.
  10. You'd have to be utterly oblivious to even suggest that's a decent idea.
  11. It'll be curious to see how long IW survives now. I expect lawsuits to tie up these guys for the forseeable future. Will also be fun to see the share price tomorrow. Rarely will I speak in such terms, but if the rumours are to be believed I am fucking disgusted with Activision. So you're not making as much money as you'd like? Stop wasting it on making shit then, and let the good stuff stand on its own.
  12. I'm intrigued to see how this does - they're spending a crapton on marketing. Reviews seem below expectations, but I think EA hope this will be their Assassin's Creed. The problem is the setting and so on really does alienate a lot of people, and whether the market really exists to support this is an open question.
  13. I don't know. The only conceivable reason is that Wipeout HD underperformed sales wise, and I think the whole concept might be somewhat dated. In terms of new takes on it Bizarre Creations' blur actually seems like a likely candidate, since the abstract nature of WO doesn't sit well with the current market, especially in the US. To answer the original question, it has to be Wip3out - it was just far better than anyone had any right to expect at the time.
  14. With the Wipeout team essentially disbanded as of Friday the genre does look pretty dead, sadly.
  15. To an extent, but if you were to assume it's not a techno barrier, and it looked exactly real, then what you'd be seeing is far more callous than what you get in action movies, certainly from what the person you're supposed to aspire to be in the action movie is doing. Things like Arnie and Stallone movies are far more exaggerated and morally simplistic than this is - not that they're bad, but even though the action in them has better models and lighting it's actually less realistic than this because of what is being portrayed. Being blunt, a few guys with machine guns wandering around a transport terminal shooting civilians is something that has actually happened. One guy in nam slaughtering hundreds of Viet Cong single handedly most probably didn't. If you feel that you're so disconnected from what you're seeing that it can't provoke any emotions in you then there isn't any point in playing whatsoever. It clearly does have some emotional influence, or you'd have stopped to do something else.
  16. I actually agree with all this. I'm not a big FPS player, and strongly tend to be anti violence in games (GTA style) - but something about this feels different, like that they're trying to make you think about the possible consequences, or how people may get caught up into doing something terrible. That's diluted by the overall pulp nature of the plot, but the fact is it's far more grown up in a genuine sense than anything I've seen in years. It's far more disturbing that people proudly state how desensitised they are than that IW actually attempted something interesting.
  17. Elves, warriors and trolls are big business in the US though - much as I agree with the sentiment that they're somewhat tiresome. Many of the few remaining indie video game stores make more trading Magic cards than video games. I'm going to be intrigued to see how this does sales wise.
  18. For some reason I read this as take an E, then try harder. Personally I suggest absinthe or mushrooms.
  19. It's true, storage is the most expensive, in general. These days the main processor is next to nothing (really it's scary how cheap low end ARMs and MIPS are now), the GPU is quite a bit more. RAM is a lot, big storage and decent batteries a lots more.
  20. Scary what passes for retro these days! Anyway . . . Shamelessly linked from the excellent arcade flyer database: here which contains enough amazing stuff to make this thread competitive with the female form one. For example this is essential for even mild appreciators of Capcom.
  21. This looks awesome. Me want it.
  22. Point completely missed there. You might as well argue that supporting FIFA across the ZX Spectrum, iPod, board game and Cray supercomputer is a viable proposition, as hey it's still four different platforms. Most aren't viable, most won't make money, and in order to do it you'd have to remake everything from scratch for each one - not going to happen.
  23. The truth. They would explode on acquisition by anyone trying to make them single platform, the reason being the economies of scale they (should) benefit from to make the products they do only exist when targeting multiple platforms at once. EA going single platform would lose even more money than they have done in recent years.
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