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Everything posted by MDK

  1. The PAX video is yet another playthrough of that level, difference is, it really flows this time and it looks so fine. Red lines will be off when I get to play it for real. This is one of those game ideas that I've wanted to see for years, except in a more freeform context, but this is more than good enough for now.
  2. Shouldn't be too hard to get running, the Picodrive folder is in the PSP/GAME folder and you definitely haven't got the KXploit (1.50) version? What happens when you try to run it?
  3. DGen hasn't been updated in ages, but yeah, 1.70 (Slim) is the only one that'll work with the slimline PSP. Picodrive is a far more versatile MD (and Mega CD) emulator which works with all PSPs. Best SNES one is snesTYLsmcm. A few of the readme files are in Japanese, but I wouldn't write them off, all the solutions to emulator problems I've had have been in there.
  4. What's there to set up? It's just a matter of transferring some folders by USB to the GAME directory. Sometimes, you'll need a bios file as well, but it's all detailed in the emulator readme files. It'd help if you mentioned the names and version numbers of the emulators you are trying to use. Or are you asking about CFW?
  5. MDK


    Are you saying the Semper Fi guys did the art, or is that a tribute? I got lost in their arty flash-jungle years ago, but I think I might have seen that page way back. Edit: Rolitoland is definitely not new to me. These guys got plenty more good material to work with. Anyway, Patapon. It gets exhausting after a while, no? After four hours my brain just gave up trying to keep with the beats. The desert puzzle held me back for a while, not great design, that. About the same as Loco Roco on the fun scale. Stupid chants won't get out of my head though, I keep walking in Pata! Pata! Pata! Pon! time.
  6. That's exactly what I thought after watching the gameplay video yesterday, except more in a "Tigers, lol" sense. That and the other one where she's swimming on the surface of the water, it does look as though the character's not moving and the environment is simply scrolling over her. Lara's animations look incredibly fluid in the trailer, although not quite so much in the gameplay videos.
  7. "It's a goal! Oh no, he's missed!!"
  8. I'm so glad this is true. Thanks for the reminder, I'm grabbing from UKN right now. I'm surprised how tough it is, it really holds true to the text adventure template. Some of the item choices are a lottery and there's not always hints available. Choose wrong and you're screwed, you just don't know it yet. The bomb deaths are proper lol moments, because it goes off prematurely when the guy's legging it across the room. My favourite NPC's the Swedish guy "Veery happy to be looting you!".
  9. It's a good mix, but a bit too familiar for me, recognised some of the tracks from his more recent tech-house sets and the warmer vocal stuff in between is like what he was playing two years ago. Sodasurfer, the promo voiceover plays only plays a few times, it's not intrusive.
  10. Yay. Driver's definitely getting sold now.
  11. Anyone bought Driver off PSN yet? Does the rumble feature work on Playstation games bought off PSN?
  12. 'Defense of Bruma' played out in mute for me, the 360 couldn't keep up, so it dropped the sound until the last gate opened, which gave it a surreal feeling.
  13. Finished it last night. I only had one sword to fight Mankar Camoran with, which broke after I hit him a good few times, so I all I could do was punch him. Backed him into the corner upstairs so I had him on his own for a few minutes. About 50 punches later he's still standing and his minions are closing in on me from behind so the only thing I could do at that point to beat it was lower the difficulty so I was able to floor him, which robbed me of the pleasure. Excellent game, could've been more creative with some of the maps perhaps, I got really sick of all those caves and dungeons after a while, knowing I could have run through the gates instead doesn't make me feel a whole lot better. I don't think I ever got over how wide it all is, even towards the end, I was surprised to discover new things I could do.
  14. More QTEs? Another game off the want list.
  15. Really? I didn't find it fun at all, you're constantly being attacked by respawning enemies and the level design is quite basic. Same goes for the sequel. Wizards & Warriors 3, though, is so much evolved that it's almost a different game entirely, with fairly interesting RPG elements. You have three guises: Knight, Wizard or Thief and which one you adopt affects how people react to you, admittedly on a rather basic level. The different outfits also give you various abilities which allow you to access new sections, as you might expect from a Nintendo title. Level design is superb: an expansive palace built directly on top of a city, which is in turn built on top of a series mines and dungeons, with secret passages between the sections. If you haven't played it, I can't recommend it enough. It's developed by Rare.
  16. MDK

    Suprise Rarities

    Bjork - Pagan Poetry (Infusion mix) 12" white label. #003 out of 1000. Has gone up in value a fair bit since I bought it. Will be selling it soon though. D2 remixes CD from the OST of the Dreamcast game, remixes from Coldcut, Cinematic Orchestra, DJ Food, etc. I've only ever seen it on sale once and I bought that copy. The Soulsavers - Showtime 7" released as a promo, no official info on this one. Atomine Electrine - Nebulous (98 copies, handcrafted box) From Essence Music, that record label releases the most elaborate limited edition boxsets ever. I'm talking stuff that should be in a museum. None of these were a surprise though.
  17. It's-a Mario! I keep dying from jumping on enemies. Strangely enough, I enjoyed Teenage Mutant Hero Turtles far more than most of the other games posted in the NES threads: Kid Icarus, Vice: Project Doom, River City Ransom, Bionic Commando, Solar Jetman (that one I couldn't get into at all), Metal Storm. I also played Mario 2, which feels far more wrong as a would-be Mario game than McDonaldland. Kirby is too easy to hold my attention and Die Hard, while a nice attempt, isn't fun on a D-Pad. TMNT though, it's hilariously unbalanced. The turtles are identical, except for their weapons, which only seem to differ in size. Donatello's staff is way bigger than the others', so he's the only character worth playing with, unless you're using powerups. The boss fights are the easiest bits of the game. There's one you can kill without moving and there's two others that can't touch you if you get in the right position. There's bits of the game where you have to get hit (ladders and doors, mostly), which means that you're pretty much dead if you need to climb a ladder and you're low on hit points. It doesn't make a lot of sense if you try to relate it to the show, but the range of enemies is pretty satisfying to take out, I kept playing until I beat it.
  18. You can't have two default controllers and you've said that there's games that need sticks, so it's not the perfect solution.
  19. These figures were just part of a broader study. The numbers are useful in understanding where the Wii's userbase is coming from. Before, there was a lot of speculation about whether Wii consumers were existing PS2 consumers or new videogame consumers. Looking at current sales data isn't enough to answer that question.
  20. NPD has done some research into videogame consumers, Game Segmentation 2008. It mentioned that "Only 10% of PlayStation 2 owners also own the PlayStation 3." EDGE Online got the other PS2 owner figures, which are: "18% of PlayStation 2 owners also own an Xbox 360." and "19% of PlayStation 2 owners also own a Nintendo Wii." Guess I overestimated the power of the Playstation brand.
  21. I have Trigger Happy, Masters of Doom and The XBox 360 Uncloaked. Masters of Doom is the best read on videogames there is, if you want a good story. The XBox 360 Uncloaked is pretty much essential if you love reading about the console 'war' as it gives a great insight into how decisions are made at MS's Entertainment Division and what their goals are; also, what might have been. On this note, I'd also mention Revolutionaries at Sony, it's the same story, except at Sony. Someone needs to write the Nintendo equivalent. Trigger Happy is my favourite videogame book, but we all know about that one.
  22. Digital download version of every game. I don't know if I'm ready for a download only future just yet, I know I agree with JPickford's points but I'm generally pro-choice. I certainly would like to be able to buy every game as a digital download next gen and every old one through emulation built into the firmware. I'd like to be able to buy them at fair prices too, it's disappointing to see downloads sell for RRP. Traditional controllers. MS & Sony are in a kind of damned if they do, damned if they don't position with regard to Wii style controllers. I really don't want to be forced to decide if I should get a PS4 with a Wii style controller vs. an XBox 720 with the dual-stick one, or vice-versa. Or worse still, not having the option at all. Proper lighting! I think the consistency of game lighting has gotten worse this gen and it can make ultra-detailed games look less believable, rendering the increased detail pointless. I'm not sure that it's necessarily a technological issue though.
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