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Grey Fox

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Everything posted by Grey Fox

  1. Also I guess the logic is that if they do nothing and make it easy and it becomes more mainstream with the public then it encourages more piracy (which could impact their current systems)
  2. I would guess to keep the Developers and retail on side? There is still money to be made from digital downloads (developers) and 2nd hand sales (retail)
  3. Looks ace and the games announced so far are interesting with a few unexpected ones. I had the arcade boards of Revenge of Death Adder (which people have begged for a release of for years) and Dark Edge (an interesting 2D one on one Fighter that uses sprite scaling for 3D game play) so I’m interested to see these finally getting an official release. Tant-R is also ace. As always with these things the key things will be the game selection and the quality of emulation. Looks great so far though.
  4. That looks ace. I had a Revenge of Death Adder arcade board many years ago. Would buy this just for that. Like all these things it will depend on the game selection and the quality of emulation. Looks lovely though.
  5. Mine arrived just now (during a Video Meeting ) so looking forward to having a play on it later today
  6. Interesting! i have the DreamConn controller and it is ace so would be interested in these especially with the 6 button lay out.
  7. Agreed to some extent that the PVM/BVM push is heavily skewed by the US. We are lucky in Europe to have benefitted from RGB inputs (while obviously this was balanced by PAL conversions etc). Also there are many other professional monitors by the likes of JVC and Ikegami which are also really top quality. I have a 20inch PVM as well as a 9inch version (and an Ikegami version that is also nice). I also have a Sony GDM-F520 which is frankly gorgeous. Then a Commodore monitor and a 14 inch Sony Trinitron which has a stunning picture for a consumer set. And that is the thing - for ease of use (usually scart in and not needing scart to BNc adaptors or in some cases 75 ohm terminations or needing different cards for different inputs etc) and cost a good consumers CRT - e.g. one of the Sony Trinitron range - is more than good enough for most retro gamers. Obviously it might not have as many options for geometry tweaking or quite such a crystal clear output but overall for most gamers a good Trinitron or equivalent is more than good enough.
  8. I have a couple of CDi consoles in the loft including the 350 (the portable one - well not really portable but has a screen and controller built in - with built in Video card) I have a load of games and Video CD’s too. Used to convert the Video CD MPEG1 files tic watch them on my GamePark 32 back in the day - good times The thing with CDi was it wasn’t really designed as an out and out games console. It wasn’t really meant to compete head to head with the other game systems of the day. It was meant to be an all in one multimedia player (the original models were meant to be put in your hifi separates effectively replacing the cd player - if you even had one - and fit in along with your record player, AM/FM radio and tape deck in your set up) It was clearly meant be a format for pushing the CD format and only one aspect of that’s was gaming. So effectively the idea was - help your kids do their homework by looking stuff up in the interactive encyclopaedia, then put on a music cd while you’ve cooked dinner then when the kids are in bed either play a casual game or watch a Video CD. When viewed like that it makes more sense. The games that tend to work best on it are the sort of experience aimed at someone’s who isn’t so much into gaming but might dabble. So the golf and tennis and Caesars Palace Boxing and the fMv stuff, 7th Guest, Myst etc as well as the reference books and atlases and the like. I don’t think it was initially aimed at appealing to the Sonic the Hedgehog, Street Fighter 2 and Super Mario Kart fanbases. However as time wore on they did try to and changed the design to be less high end hi-fi separate and more traditional console and the games reflected that even though the hardware isn’t not suited to many of the gameplay experiences that were popular at the time among gamers. I’ve mentioned it before but the hardware was also the basis of many “Interactive Kiosks” I.e. in retailers or shopping centres or information kiosks and was very well suited to that function with its media functionality and CD Rom format. Suspect in many ways it was a successful product for Philips - just not a successful game console.
  9. Disciplined spell of bowling brought rewards as it often does in Test matches. We let Siddle and Lyon add some vital runs at the end but good to get a lead and a serious grab from Rory Burns. Would have taken that lead after our first innings to be fair
  10. Decent effort from Buttler and Leach here but frustratingly it shows how fragile the batting has been as when our players apply themselves they can construct a total
  11. I would imagine the reason for the association with the bigger clubs (other than purely financial) is that they likely have the resources, training facilities, grounds, general infrastructure, market presence/brand and coaching experience to be successful at running a Women’s team alongside the Men’s team. I don’t really follow it too much. But I do watch some of the Women’s cricket. One thing Australia are brilliant at is in the Big Bash they don’t seem to distinguish between the Men and the Women at the franchises. If you visit their websites (e.g. the Adelaide Strikers https://www.adelaidestrikers.com.au/players ) and select the Players tab it just presents all the players associated with that franchise regardless of whether they are male (playing in the BBL) or female (playing in the WBBL) Effectively treating them all as Squad members and all representing Adelaide in this case. Which they are. You can filter by Male and Female but the default is just Players (regardless of gender)
  12. Very game effort from England to bat as long as they did in fairness. The two wickets (Burns and Root) at the end of Day 4 I think we’re crucial but with some determined application England very nearly escaped with another draw. The frustrating thing is as others have said that the focus on the World Cup and Short format game has clearly been detrimental to all Test sides. Australia are marginally the better if these two sides largely thanks to the freakish level of Smith with the bat and by having a battery of top class pace bowlers that they can rotate and a world class spinner (normally) in Lyon. In a sense they have stumbled into picking Labuschagne and have found a decent Test cricketer. Find an opener to partner Warner (at least in home series) and a couple more batsman and they have a very solid side. England I think we already know they have been fragile the last few years (often 30-3 for example) and having spent years looking for a replacement for Strauss to partner Cook without success have also then struggled to replace Cook. Burns is a huge positive to come out of the series. While his technique can look odd (and potentially when out of form has a fair amount to go wrong) he clearly has the temperament of a traditional Test opener. He is also clearly prepared to work on his game as you must at that level - tightening up his perception of off stump and also clearly having worked on a susceptibility to the short ball between Tests. Buttler and Bairstow clearly have bags of talent and credit in the bank as it were but I can’t help feeling that playing both and Roy feels like 3 luxury players (or wild cards) and in a side with clear flaws it is difficult to get away with that. Denly I quite like and he has done as much as you could hope for really however they should have been braver and put him to open at the start of the series and kept Root at 4 which is clearly his preferred position. Very easy with hindsight but I’m still not sure why Malan was dropped - good solid combative batsman with an Away Ashes Ton to his name. bowling has been as expected really. Broad exceptional (saw a stat that he has bowled 92 balls to Warner for 32 runs and dismissed him 6 times - which is remarkable). Losing Anderson was massive and Archer has performed brilliantly but way to much to expect a young bowler in his first series to do any more than he has. It feels like Australia have been planning for this series far longer than England (the luxury of already having 5 World Cups in the trophy cabinet I guess) but England’s thinking has been muddled - shown by the chopping and changing of the batting order and side. They also really need to stick to a plan to Smith rather than just deciding they can’t possibly get him out. At least make it harder for him and stop trying to trap him LBW hoping he will miss one. I’d have liked to see them play attritional cricket and just try to dry up the runs by bowling wide of off with a packed field or alternatively get Archer or Stokes to come round the wicket and go hard at him into the body for 10 overs with a field set back. As I said both sides have some issues. Opening partnerships this Ashes so far for both sides: Edgbaston 2 22 13 19 Lords 0 11 9 13 Headingley 12 10 10 15 Old Trafford 1 10 0 0 Total 156 - Average 9.75 On a separate note and obviously disappointed with the series at the moment I am pleased for Tim Paine - Player against him when he played for Lashings a few years ago and he is a genuinely sound bloke.
  13. We won our League today so didn’t see it unfold but throughout the match you could just hear crazy cheering from the Pav. Just seen the highlights. Brilliant stuff. Literally unbelievable scenes.
  14. 3 gets a lot of stick but it was a lot better than I expected a non Cameron Terminator so many years after the first 2. Also you can clearly see all the money on the screen. it us some interesting ideas - evolving Sky et to be software (rather than the large super computer plugged into a bunker that we will imagined it to be in the 80's) plus being a defence network that saw all humans as the enemy felt like a natural evolution. It also has a fantastic chase scene in it (with the crane - properly felt like two unstoppable machines at loggerheads - with an outstanding resolution), also liked the Electromagnet but and the ending was unexpected, memorable and actually made a lot of sense (I.e. The mission was to get John to survive Judgement Day not to prevent Judgement Day) Not outstanding but way better than it should have been. awhereas subsequent films think saying "I'll be Back" and "Come with me if you want to live" completely out of context and thinking this has resonance for the characters (as opposed to just being lazy nostalgia box ticking for the audience - the phrases have no meaning for the characters in the later films only the audience members) qualifies as sharp scriptwriting.
  15. I can't watch the jump in that trailer without having flashbacks to MGS: Twin Snakes
  16. I got hit for the import charge too. Oh well - in for a penny in for a pound.
  17. RodLand is brilliant. Used to play the Amiga version then got the surprisingly good GameBoy port. Super ear-worm type music too! in latter years I got the Jamma board which bizarrely has a fair amount of slow-down but does feature a code for a second version of the game that changes the enemies into robots etc
  18. Fighting Vipers as well. There is sometimes a feeling that this was superseded by Fighters Megamix but it isn't really the case. Vipers stands on its own really well.
  19. I too muddled through the 3DO version in Japanese (also have the Pilot Disk and also a load of Japanese Trading Cards somewhere for both Snatcher and Policenauts). Ah happy days! Was such a shame it never got localised back in the day (there are rumours that it was 90% done - Jeremy Blaustein involved again I believe) On a tangent but related to 3DO and Saturn I was always disappointed that Killing Time quietly got cancelled. Really enjoyed it on 3DO and the thought of an enhanced port on Saturn was quite enticing back in the day.
  20. Policenauts is amazing. Meryl! The Sax riff! The setting, story, light gun sections and trademark Kojima-style "interactions" with pretty much any female character......
  21. Steep Slope Sliders was ace. 3, 2, 1, Now. The controls just felt right and you got a definite feeling of being on snow (or ice) maybe due to the amazing sound? The Asteroid half pipe was all sorts of amazing and I played Steep Slope Shooter far more than it probably merited. Actually that reminds me (for no obvious reason) of getting Princess Crown on import and muddling through purely because of the amazing graphics and animation.
  22. Love them! Probably explains why I always put in cheats for games that have wireframe modes (Wioeout 2097 on Saturn, Moto GP 2 on Xbox among others) and then imagine this is what a Vectrex 2 console would have been like if it had been released
  23. I'm the kind that doesn't really mind how people enjoy their gaming - retro or otherwise. Expanding on this many years ago I guess I kinda viewed more "casual" gamers (whatever that means) as in a separate group to "gamers" or self proclaimed "hardcore gamers" but these labels are meaningless. I was, and still am, heavily into 16bit stuff in particular and used to almost laugh at the Atari fans that were getting excitied over discovering a ROM that was a single byte different to another version. Previously I'd have been very much in the camp of "original hardware, Japanese version etc etc" but over recent years I've come to realise that as long as people enjoy gaming in all it's many forms then that is all that counts. if someone wants to go emulator only or someone wants a targeted, focussed collection of a single machine/developer/series/genre or someone wants to amass a huge library of games it is entirely their call. While I was lucky enough to pick up most/all of the systems and games I wanted at decent prices and hang on to most of them and have the luxury of being able to dip into that collection as I see fit I completely appreciate that for someone else a little emulation station with a set of roms suits their preferred approach Likewise it is easy to assume or judge other gamers and say "Why are they trying to get a complete collection - there are tons of shovelware games?" But there are tons of reasons people might do this. One of which is the thrill of the chase. The completionist tendencies. The exhilaration of finding the rarest titles. The challenge. In a sense ANYONE can do this if they have enough money and just pay over the odds on EBay etc but many people do this as a "project" over many years. Many savour the experience of tracking down the games and meeting the people and trading for them etc. Many of these Completionists who have done this will be able to tell you exactly how they came about each game in their collection. Equally it is hard to put a firm "value" on how much enjoyment someone might get from a collection that in the face of it is of little "value" to an outside looking in. For example if I saw someone with a complete collection of FIFA games I'd immediately think "what on Earth?" But then if they had extracted thousands of hours of enjoyment out of each release and were viewing them as A) worthless in terms of sell on price B) a kind of time capsule of footballers/snapshot of world football at each release C) maybe considering using it to create a blog charting the evolution of the football game or to chart players careers etc then there is a lot more going on than first assumed. Also some particular machines/games/series may have a particularly strong emotional resonance with someone. It may be a title that takes them back to a simpler time in their lives or that they may have played with a lost loved one. Essentially as long as people play and/or enjoy a game in their collection - whether retro or modern or whether on original hardware/clone hardware or emulation who am I to judge? The only ones I struggle to understand are the ones that buy anything older than current gen for the sake of the numbers game to amass a collection they don't enjoy and can't explain why they do it but I've long suspected that part of this is just a natural part of our Hunter/Gatherer evolution. TL:DR - I like games and enjoy playing & hope other people do too in whatever format they choose
  24. The Saturn was and still is a totally brilliant console. Despite the messy hardware and the commonly held belief that "it couldn't do 3D" it was my system of choice during that generation. I bought mine purely for Daytona USA and despite the short comings it was a brilliant, brilliant conversion and arguably the best home port until the eventual digital releases in recent years. Just something about the handling was so right. The thing with the Saturn was there were so many brilliant games, especially if you leant heavily into imports from Japan. I suspect the reason it was relatively so much more successful in Japan than elsewhere was that they embraced the 2D strengths rather than thinking anything not 3D was "old" Helped that Virtua Fighter was a phenomenon there of course. so many great gaming moments from swooping over the oceans in Panzer Dragoon to gliding through the shady forests taking on the boss and then exploring the cool, dank, water laden caves in the sequel, Sega Rally just being one of the ultimate home conversions of all time, relentlessly causing you to ply Time Attack to shave just one more hundredth of a second off your best time - truly you became one with the car in that game and knew every nuance of the track and the gear shifts 10 player Bomberman was also a truly seminal gaming moment. Exhumed inspired level design. The disappointment of Daytona CCE (handling was off), the magnificence of Gun Griffon, hitting enemies so hard in Fighting Vioers that their armour came off or they catapulted out of the ring (PepsiMan!) Athlete Kings/Decathlete being just brilliant. The RPG's! Shining Wisdom, Shining the Holy Ark, Story of Thor 2 and Mystaria just for starters. Not to mention Panzer Dragoon Saga! Stuff like Shining Force 3 and Dragon Force. Plying through all the parallels of Dark Saviour Playing hours of Sega Worldwide Soccer 97 (for a while the best football game of its generation) and having to ban the long shot/lob from the halfway line goalie parry to striker inevitable goal from 2 player games. Marvelling at the astonishing commentary in World League Soccer. Discovering more obscure classics like Bulk Slash, Necronomicon Digital Pinball, Savaki and others. Playing stuff like D-Xhird purely for the stage graphics. The amazing music of Touring Car (sampling Martin Luthor King's "I've been up the Mountain" speech!). The even more amazing music of Sonic R (T J Davis and Richard Jacques for the win) Children of the Atom! The Alpha/Zero ports, the SNK ports, Darkstalkers, X-Men vs Streetfighter with practically zero load times, Marvel vs Streetfighter. Cyber boys. The amazing port of Capcom's D&D games. Groove On Fight, Astra Superstars and more The shooters! Man the shooters - so many classics from the obvious like RSG to the more obscure like The Game Paradise. The retro ports like Outrun, Space Harrier, Powerdrift, Galaxy Force, Salamander Pack, ThunderForce Gold 1 & 2, the MsX Collection, Mickey & Donald. Daisenkusen, Pu Ri Lu Ra and others. Capcom Generations. Sonic Jam with it's magical glimpse at a 3D Sonic and so much bonus material. Virtua Cop, Virtua Cop 2 and House of the Dead. Amazing conversions (despite the obvious roughness of the last one) and brilliantly playable even now. The late, late releases (Final Fight Revenge, Magical Knight RayEarth) the "impossible" double whammy of Duke Nukem and Quake. As students playing Death Tanks Zwei way, way too much (Hey kids it's a blitz round!) The phenomenal port of Dead or Alive! The amazing gameplay of Guardian Heroes. The frustration at what should have been an amazing port of Symphony of the Night was so badly handled and then there was NiGHTS. Such a misunderstood game. I myself didn't get it initially. Then I played Christmas NiGHTS (one of the best giveaways ever) and it clicked. Suddenly it all made sense and you were transported to a digital dreamscape. An amazing ethereal game. Speaking of which the Official Magazine. Brilliantly written and fostered a "us against the world" One issue didn't even review a PAL game as none were released by the quality never slipped. was the system perfect - of course not - it was deeply flawed and must have been a nightmare to code for. However despite this it delivered so many gems that criminally few people got to play. I had mine (and still have it) as a student and my flat mates had the PlayStation and N64 so we had the best of all worlds. It's telling that Death Tanks Zwei was probably our most played multiplayer game and the Time Attack on Sega Rally probably the most played single player experience in the house. in some ways its lack of presence and success made the occasional gems feel all the more special. The PlayStation shelves were flooded every week with new titles, the monthly demo disk would offer up to 10 playable demos. The Saturn might get one or two releases and the demo disks were infrequent at best. However it gave the games a chamce to breathe - they weren't suffocated by the volume of releases. Ironically some of the top tier games have aged arguably better than their competitors of the era and due to the strength of the 2D stuff this has aged even more gracefully. A loveable underdog that succeeded despite all of all of its flaws would probably be fair. It is interesting to speculate how successful it might have been if it's only competition had been the N64 (I.e. Cartridge based system released several years later) A special shout out to the second revision of control pad (the Japanese design) truly one of the greatest controllers to grace any system. one of my favourite systems and libraries of all time (so glad I got all the games I wanted for the system back in the day and held onto them as looking at the prices now is terrifying) and so much more to say but this stream of consciousness will have to do for now Game Over Yeah!
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