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johnj

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  1. I've always done various creative bits and bobs, but never seriously and never with the intention of being able to make a living out of it, so its probably easy for me to say this, but ultimately it feels like you just have to enjoy the creative process and forget about the audience and how many people may or may not ever watch it. I think spotify isn't terrible in this - I've often ended up liking a song on suggested for you to find a baffling small number of listens and then kind of pleased that there are 'small listen' bands getting a look in.
  2. Billy whizz. Tales from Manchester at 2 AM and a thousand lines of methamphetamine.
  3. 3>1>2 for me. Three really benefits from the splashy HD update and the world felt much more realise and all the systems are neater and tidier - mission dialogue and characters are funnier too. One I played near its launch and felt fresh at the time. Two I played recently - I felt like they made it much harder and there was a lot of quite boring dungeon crawling - I'm not playing pikimin to spend a lot of time underground, I want to be in a jungle moving giant packets of frosties around. I wouldn't pay £50 for any game so its a bit moot but at £30 that seems like f
  4. I really liked APM's story, and then it got even better when I googled the accompanying sound track.
  5. Ahah thanks @Danster - I hope you don't mind a few well intended jibes - I bought your book on Amazon to say sorry. I've read and re-read your entry and I like it, but is it supposed to be obvious what is actually happening, or is that more up in the air? It feels a bit like an AI or someone dealing with intense anxiety, but I hoped I hadn't missed something obvious with the 'click'. It was satisfying that my writing and grammar has improved to the extent that when I said 'you haven't used a full stop for 6 lines' I actually had used two and had to go back to edit them out, which w
  6. It's an abomination, particularly in worms of all things
  7. Doom - but you can talk to the monsters.
  8. It used to be a two litre bottle of cola and a frenzy, I'm about to find out what it is now!
  9. I'm going to @ all the old gang in a moment! Sorry if I've missed anyone - it's funny in my head there were only ever about 3 people doing it but there were loads - Dansters thread compilation thread from 2012 made this easier, sorry if I've missed anyone. @dainty @vamecum @Sarah Sundae @Swallow @the anti-lfj @toythatkills @Rev @RL666 @InsideOutBoy @Jab @Lorfarius@Untogether @chris on the moon @holly @Rowan Morrison @Delargey @GODSTEETH @Monkeyboy @Sonic.Mirrorz @GViper @Fry Crayola @Faerie @Danster @Rob Rule @metallicfrodo @hombre_hompson @c-cat114 @Wolfshoes @Argh @ann coulte
  10. After 600 or so hours, I'm pretty confident Steam will be giving me my money back on this one. I need something fucking back from those 600 hours other than despair and a vague sense of unease.
  11. I've just started playing this at the moment and have a question - how does the PVP work? We did our very first mission last night and got killed immediately on our return to drop off - fair enough its a pirate game. I want to know - How does the levelling / item strength work? It seems like we could get into a loop of going out for first mission, coming back and being picked off by level 100 pirates. How do I know what level they are? I do want some of that interaction so don't want to turn it off completely, but at the expense of any progress.
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