Jump to content

pancho

Members
  • Posts

    612
  • Joined

  • Last visited

Everything posted by pancho

  1. ......................Jap........ ...Us..............UK Famicom/ NES FF1................. y............... y............... n FF2................. y............... n............... n FF3................. y............... n............... n Super Famicom/ SNES FF4................. y............... y................n............... (released in US as FF2) FF Mystic Q.......y............... y............... y FF5................. y............... n............... n FF6................. y............... y............... n............... (released in US as FF3) PSone FF7................. y............... y............... y FF Tactics.........y............... y............... n FF8................. y............... y............... y FF9................. y............... y............... y PS2 FFX................. y............... y............... y FFXI.................y............... y............... n FFX-2.............. y............... y............... y special editions FF 1+2 combo special edition. japan only. FF 4 Easy Type. The american 'easy' version of FF4 repackaged for japan. Final Fantasy 7 international. The pal/ US version for Japan with all the additions that entailed (plus a making of disc) FFx- International (same as above) This table shows original releases. As you';re probably aware FF4 and 6 were released on PSone in the UK. Similarly FF5 was released in the US on Psone. It was called FF5
  2. I find that actually playing with much smaller groups of players (e.g. 3-4) in dogfights on live is far more satisfying than the 16 player brawls. With evenly matched players it can be especially tense
  3. This is an excellent example of how the collector's market influenced a multinational. Due to the very high prices being demanded for Chrono Trigger, FF4/ 5 and 6 (and the fact a superior fan translation of FF5 was drifitng around) resulted in all these gems getting released in the US (lets not get sentimental here- they did it so that they could see a slice of the $80 ebay cart sale price). The upshot was that gamers who wanted to play the game but had no interest in owning an original SNES cartridge could do so at a bargain price. However, its interesting to note that there was only a very small effect in the price of a Chrono Trigger SNES cartridge: proving that the reason the prices for the originals were so high was because collectors wanted to own the original cart- not simply play the game. Just ti reiterate this point which negates the touting idea: Games, just like cars, records, books, comics ir any other mass-marketed collectable become valuable for three reasons: 1. The print run must be low 2. There must be high buyer demand 3. The game must be of a high and wide-appealing quality A game will be more valuable the higher it scores on each of these variables. Only one of these variables can be (possibly) mainpulated by resellers (demand- and only up to a very very limited point) so you are vastly overstating the power of the resller to manipulate prices in the market. The high prices on ebay reflect this system of value rather than the artificial inflation you are proposing. e.g. Case study of this would be the original Dreamcast only release of Ikaruga. Market watchers, imagining the game's collectability to replicate that of its older brother, Radiant Silvergun, bought up large quanitites of the title (perhaps this action you could justifiably take issue with). Of course, this was an obvious potential money spinner so many many people had the same idea. Looking at ebay over the few weeks after Ikaruga's launch it was clear that all of these seller's were going to lose money on the title as the market was flooded and far outstripped demand. This is a prime example of how the artifical price jacking of which you're talking simply doesn't work. The game has to be rare, in demand and high quality on its own merits before ebay rersllers can contribute (even a little) to its maintained market value.
  4. These impressions are after an hour or so play on the latest from the greatest Cave, purveyor of the quality old school shoot 'em up... FYI ESPgaluda was released into the Jap arcades in 03 and, against all odds (even in Japan) has been picked up for ps2 release by Arika, who handled the surprise japanese success DoDonPachi Dai-Ou-Jou. Graphically this is very similar to ESPerade so expect no great advances there. There are a number of graphical nods to the earlier game especially right at the start of the game. However, sprite-wise everything seems a little larger- more in the vein of Dai-ou-jou in terms of size of the bullets flying around but despite this it still retains the unique esperade feel. The layout of menu's and all options are almost exactly the same as on DDPDOJ. An art gallery, and advanced techniques DVD is included with this release. Two main characters to choose from: one male one female. More angelic and less Akira than in the prequel. Three buttons handle gameplay: [A] handles fire which functions as you'd expect. Tap for fast speed ship and wider unfocused shot and hold for boosted, targeted fire but decreased ship speed. Kakusei button. Tap tghis and a red ring like a clock surround the player. Time slows down ands the bullets are easier to dodge. Hoiwever, while in Kakusei mode the red clock face drains. When it is emptied you can no longer utilise Kakusei mode. The counter is refuilled by collecting green pick-ups from all downed enemies (like the coins in DDPDOJ) [C] Barrier. A short barrier/ invulnerability mode which can be used three times. It provides cover for the player for around 2 seconds during which time enemy bullets can be absorbed and unleashed a la Gigawing. Personally, I have found that the combination of Kakusei and Barrier modes make the game more straightforward in terms of straight level progression (I got far furthur on one credit on my first go than I did with Esperade). However, as with all Cave's recent output, its a fine balance between progression play and high score play. These are just my initial impressions. Other points: Pause the game, then go back to the action, there will be a count down of 3 seconds before the action actually starts up again, to allow you to prepare yourself. Famitsu gave 8. 7. 7. 7 (29). Interesting (and extremely rare) ingterview with the enigmatic (and tiny) Cave here: http://homepage.ntlworld.com/neomrdoh/arca...ssue32cave.html
  5. Games, just like cars, records, books, comics ir any other mass-marketed collectable become valuable for three reasons: 1. The print run must be low 2. There must be high buyer demand 3. The game must be of a high and wide-appealing quality A game will be more valuable the higher it scores on ecah of these variables. Only one of these variables can be (possibly) mainpulated by resellers (demand- and only up to a certain point) so you are vastly overstating the power of the resller to manipulate prices in the market. The high prices on ebay reflect this system of value rather than the artificial inflation you are proposing. e.g. Case study of this would be the original Dreamcast only release of Ikaruga. Market watchers, imagining the game's collectability to replicate that of its older brother, Radiant Silvergun, bought up large quanitites of the title (perhaps this action you could justifiably take issue with). Of course, this was an obvious potential money spinner so many many people had the same idea. Looking at ebay over the few weeks after Ikaruga's launch it was clear that all of these seller's were going to lose money on the title as the market was flooded and far outstripped demand. This is a prime example of how the artifical price jacking of which you're talking simply doesn't work. The game has to be rare, in demand and high quality on its own merits before ebay rersllers can contribute (even a little) to its maintained market value. Indeed, the artifical huge sales of Ikaruga after its DC release generated by resellers may have resulted in the GC realese of the title in the US and UK territiories. One example of this would be Steel Battalion (original). The game's quality and appeal did not match its demand and print run so prices, rather than ballooning as many had hoped, simply stayed around the value they always had been. Its pretty tough for sellers to sell a steel battalion original on the rllmuk or ntsc forums for ANYTHING more than he original retail nowadays- If the title is listed for anything more than £120 it will not sell for cash. In contrast, a game like Suikoden 1 scores relativly highly on all fronts and so consistently makes double the original retail price because it naturally cores highly on the three collectability variables. You are also vastly overstating the economic evils of buying for less and selling for more (espcially as the profits from car boot to ebay are so relativly small in a business sense). Your life probably contradicts your apparant feelings on the subject a hundred times over but I'm sure an economist could argue that point more salient manner than I.
  6. I can't believe you did that to my avatar's mentor...
  7. sod it- seeing as no-one's wanting to play GR today I'll try and drop in at about 10.
  8. Missing Vilnius, Night Docks, Airbase, Creekbed et al? Me too. Just wanted to see if anyone was up for eight man seige no respawns tonight say about 10.00? Post here if so...
  9. In fairness he only programmed a port. If anyone was going to make a huge cut of that $100 mil it should be the original author...
  10. No... Its "in the hunt" http://cgi.ebay.co.uk/ws/eBayISAPI.dll?Vie...ssPageName=WDVW Not great but fun enough
  11. Its like a who's who of the various collector's scenes. The hi-saturn navi is tasty- around £2000. Even the Panzer Xbox collects up to £1000. A complete boxed LT has been known to do the same providing there's no dead pixels.. Never seen a Teradrive before- not even in Akihabara. Neither the Sharp/ Famicom TV (whichever one of the two it is). Pics of that are scarce enough. God knows how much an SNK debugging tool would be worth to the right buyer... I like the ?? indeed...
  12. oh- on the kurosawa line try out Kagemusha. Excellent premise for a story and genuinely epic.
  13. No- Its perfectly possible to get way into the thousands in geo-panel exploitation. A full set of 6 or 7 chains will do the trick. Remmber- you only need one enemy left alive on the board to set up the geo panel chain so countering isn't a problem (just get one of your characters to lift an enemy and keep him out of harms way until you've set up the geo blocks in all the appropriate places). It can be a real brain ache when there are a high number of colours set over a large item world map but, if you get the chain right so it completes in one fell swoop the sense of satisfaction can be intoxicating...
  14. After Life/ Wonderful Life The best Japanese film I've ever seen (And I've seen a lot). It is one of the very few films to get four stars in Halliewells. Pretty hard to get hold of though EDIT: just noticed it now has a US release so it hould be much easier to get. Buy it here: http://www.amazon.com/exec/obidos/tg/detai...572860?v=glance Review here: http://www.bfi.org.uk/sightandsound/review...ails.php?id=207
  15. I'm a bitch for good critics. I love reading/ listening to opinions, especially well-written and informed opinions, so I frequently make myself a bitch for the critics. I myself am a critic (in the professional sense although not usually within the film arena) and I get a lot of enjoyment from watching how other critics respond to art and media in contrast or alignment to myself. Hence, my recent self-imposed task of collecting all the four-star Halliwell's titles (for the uninformed Halliwell's is a movie database bible in which most movies released are catalogued and given a short synopsis, critique and a score between zero and four- zero being the average score and four being classic status). I naturally don't always agree with Halliwell's, but I do acknowledge that any of his four-star films should probably hold a place in my collection. Anyways- As I've been working my way through the films buying a couple of four star classics a month I've really become awakened to some of the pre-fifties B&W classics that normally viewers of my generation (mid-twenties) might overlook. I watched the leaky but eloquently told And then there were none last week and also emjoyed King Kong for the first time. So, a couple of things: first: which other classic pre-fifties B&Ws should I watch out for and secondly, can anyone empathise with my Haliwell's task?
  16. hey taurus. You know PB gets a US release fairly soon? Allegedly 3st August for America.
  17. This list is worth printing out when dealing with specialists. ~~~~~~~~~~~~~~~~~~~~~~~~ Stat Bonus Specialists ~~~~~~~~~~~~~~~~~~~~~~~~ Dietician - Adds HP bonus. Master - Adds SP bonus. Gladiator - Adds ATK bonus. Sentry - Adds DEF bonus. Teacher - Adds INT bonus. Coach - Adds SPD bonus. Marksman - Adds Hit bonus. Physician - Adds RES bonus. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Status Effect Specialists ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Alchemist - Adds poison effect to attack. Hypnotist - Adds sleep effect to attack. Witch Doctor - Adds paralyze effect to attack. Amnesiac - Adds forget effect to attack. Gangster - Adds deprave effect to attack. Professional - Adds critical effect to attack. ~~~~~~~~~~~~~~~~~~~~~~~~ Resistance Specialists ~~~~~~~~~~~~~~~~~~~~~~~~ Pharmacist - Raises resistance to poison. Coffee Maker - Raises resistance to sleep. Medicine Man - Raises resistance to paralyze. Psychologist - Raises resistance to forget. Social Worker - Raises resistance to deprave. Firefighter - Raises resistance to fire. Aeronaut - Raises resistance to wind. Cryophile - Raises resistance to ice. ~~~~~~~~~~~~~~~~~~~~~~~~ Stat Bonus Specialists ~~~~~~~~~~~~~~~~~~~~~~~~ Broker - Raises money gained by killing enemies. Statistician - Raises EXP gained by killing enemies. Manager - Raises amount of mana gained. Armsmaster - Speeds up weapon mastery. Artisian - Increases the item's potential. ~~~~~~~~~~~~~~~~~~~~~~~ Item World Exclusives ~~~~~~~~~~~~~~~~~~~~~~~ Troublemaker - Mischevious resident that hinders others. Villain - Nasty resident that hinders others. Item General - General of the Item World. Item King - King of the Item World. Item God - God of the Item World. Item God 2 - God of the Item World. ~~~~~~~~~~~~~~~~~~~~~~~~ Stat Bonus Specialists ~~~~~~~~~~~~~~~~~~~~~~~~ Dietician - Adds HP bonus. Master - Adds SP bonus. Gladiator - Adds ATK bonus. Sentry - Adds DEF bonus. Teacher - Adds INT bonus. Coach - Adds SPD bonus. Marksman - Adds Hit bonus. Physician - Adds RES bonus. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Status Effect Specialists ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Alchemist - Adds poison effect to attack. Hypnotist - Adds sleep effect to attack. Witch Doctor - Adds paralyze effect to attack. Amnesiac - Adds forget effect to attack. Gangster - Adds deprave effect to attack. Professional - Adds critical effect to attack. ~~~~~~~~~~~~~~~~~~~~~~~~ Resistance Specialists ~~~~~~~~~~~~~~~~~~~~~~~~ Pharmacist - Raises resistance to poison. Coffee Maker - Raises resistance to sleep. Medicine Man - Raises resistance to paralyze. Psychologist - Raises resistance to forget. Social Worker - Raises resistance to deprave. Firefighter - Raises resistance to fire. Aeronaut - Raises resistance to wind. Cryophile - Raises resistance to ice. ~~~~~~~~~~~~~~~~~~~~~~~~ Stat Bonus Specialists ~~~~~~~~~~~~~~~~~~~~~~~~ Broker - Raises money gained by killing enemies. Statistician - Raises EXP gained by killing enemies. Manager - Raises amount of mana gained. Armsmaster - Speeds up weapon mastery. Artisian - Increases the item's potential. ~~~~~~~~~~~~~~~~~~~~~~~ Item World Exclusives ~~~~~~~~~~~~~~~~~~~~~~~ Troublemaker - Mischevious resident that hinders others. Villain - Nasty resident that hinders others. Item General - General of the Item World. Item King - King of the Item World. Item God - God of the Item World. Item God 2 - God of the Item World.
  18. Go and speak to the lady who grants access to the item world and you'll find a tutorial on specialists. Specialists add some serious effects to your weapons sao are well worth tracking down. The fact is that the game genuinely leaves you to get on with it at your own pace (something absolutely unique in srpg) . You design and train your team; you decide when to transmigrate them; you decide when to upgrade items available in the shop; you decide how to structure the specialists in your weapons; you decide when you want to go and advance the story and you decide when its time to make the enemies stronger. These are usually decisions taken out of your ghands by the developers who make you play a game by their numbers. Many gamers can't get their heads around this freedom but for thoes who do and are inclined towards that style of gameplay, disgaea is nigh on revolutionary.
  19. official Japanese page probably the best pb resource site atm
  20. When the game was at its height in the states there were some crazy screenshots of extreme high level players arond but I can't find any now. Here's some posturing and tips from Saurian over at NTSC for any rllmuk players that have decided to really look into what the game has to offer specifically with regards to the Cave of Ordeals 3 Again- this is for the more dedicated (and underpopulated) end of the gameplaying rllmuk spectrum but its useful advice nonetheless
  21. the real fun starts with deep level transmigration. Until you have a level 800 laharl you can't really know the meaning of videogaming one hit kills
  22. Saying Disgaea is inferior to vandal hearts on the strength of interface is a silly thing. The gameplay is many times more complex and involving than Konami's last gen efforts and I greatly prefer the interface, dialogue and story. Personally I think you'd have a hard time doing a direct comparison of the two games and seeing VH come out on top. Although I agree it is occassionally hard to get a good clear view of the action. If nothing else it should have taught you the fundamental SRPG rule of keeping two leapfrogging saves on the go at all times.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.