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pancho

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Posts posted by pancho

  1. FEI: Akuma's unlock is more complicated than just finishing the game with all the other characters.

    You need to not continue and make it through the whole arcade mode very quickly (not letting your timer drop below 70 seconds on each round should do it).

    The music for when Akuma fights Ryu during his 'fight your rival' arcade playthrough is <i>actually immense</i>.

    Seth is cheap but you soon get your head around him. Jump in HP and crouch HK won't get blocked on easy or below. Then it's just a case of keeping your distance and being quick.

  2. I vandalised Shinjuku in Jet Set Radio, jaywalked in Frogger, tore down the Empire State Building in Hulk: Ultimate Destruction and, last week, I rolled up London in a Katamari. I’ve let Sim Cities run to ruin and left the weeds to choke town Animal Crossing. I couldn’t be bothered to tidy up Tetris.

    Here.

    Any more?

  3. I really don't agree with most of EDGE's reviews. It's not just that they understate the good games either, they gave Bladestorm on the 360 a nine a few months back, IIRC. Talk about lol wat.

    Eurogamer FTW.

    Bladestorm got an eight in both Edge and Eurogamer, btw...

  4. Im sorry but if it upsets him so much he should sell his HDTV, his 360, cancel his internet get rid of all his worldly goods. So he can leave us and seek out those who so obviously need his help. Is this too callous? Or am I just being a realist?

    Pity us born in Western society for we know not what we do.

    The map is cool though.

    Yeah, so I'm aware it can read as a bleeding-heart liberal diatribe (as I noted at the end of the piece) but I was trying to be more nuanced and subtle than that - more making the point that whether it's the the 'cultural event of the decade' (as MS put it) very much depends on the point of view from your geography - something the game itself interestingly calls attention to.

    I also found it interesting to have a real-time representation of who in the world plays videogames (albeit online and on 360).

    It's not really a call to arms to sell everything and wear ethnic skirts so much as a conversation starter.

  5. Opinion — thumbs up, thumbs down — is the least important aspect of reviewing. Very often, in the best reviews, opinion is conveyed without a judgmental word being spoken, because the review's highest business is to initiate intelligent dialogue about the work in question, beginning a discussion that, in some cases, will persist down the years, even down the centuries.

    Richard Schickel on some of these issues in the LA Times this week.

  6. I don't think the quality of a game changes depending on the audience.

    It's not that the quality of a game changes depending on the audience. It's that the perception of the quality of a game changes depending on audience.

  7. When you get pulled into a battle the game will remember your selection for each of your team members. It's then possible to just hold down the A (?) button and you will automatically enter your previous commands very quickly - useful when you have the ATB system activated and also when you want to race through an area when your party is much stronger than the enemies there (hence no need to micromanage).

  8. That Eurogamer article is quite interesting, but it begs a follow-on article asking what the point of games/gaming is, and whether 'meaningful discussion and commentry' of real world events and issues is something that is wanted and / or could persist in gaming.

    I'd like to see the full interview with the game maker though, there's a lot of spin in that piece, and I feel he had more to say on the game which isn't conveyed in that article.

    It's Part 1 of 2. The second part (presumably going up in the morning) deals with some of these wider issues that you mention.

  9. All the GoW EG comments thread proves is that people like to protect their investments. And while most complaining won’t have played the game – in a sense that’s not the point; many 360 owners already have an investment in the game – be it financial (in the form of a pre-order) or emotional (in the form of pre-Christmas hope for entertainment).

    Previews and PR are pure foreplay and the last thing the aroused want is a cold critical shower just before consummation. That’s entirely natural but, to fail to realise that that’s what’s inspiring your mad and thrashing reaction against a review (rather than arguing from a position actual experience with the game yourself) is also entirely immature.

    Also: I wouldn't really call the Wild Arms 4 thing squabbling. I pretty much bit through my tongue on that occasion limiting myself to just two responses - essentially because I accept the above to be the reason for people's reaction against reviews that suggest their investments are misplaced.

  10. The gambit system has moved the game into management sim territory for me. The speed and effectiveness of your team is now reliant on careful forward planning and macro management rather than micro-inputs during fights. So you're more like the manager on the sideline during battles - offering occassional interferance while enjoying seeing how your preplanning and training is outworked.

    It works x10000 better than it did in FFXI and I'm really enjoying it.

  11. Bahamut Lagoon finished, about ten more to go. I'm thinking of Rudora no Hihou next, the storyline sounds interesting from reading http://en.wikipedia.org/wiki/Rudora_no_hihou and I like the way you select a scenario to play through at the start. Anyone else played the translation of this?

    Glad you love bahamut. It's one of my favourites.

    Rudra is a little hard going- I heard a story about the producer for that game deciding to stop making games after that because it was such a tough experience - I may have made that up though- can't quite remember.

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