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  1. Stadia's current model (closer to PS plus than a Netflix or gamepass style library) is probably the worst option in terms of the trust that it requires me to have in Google's willingness to keep the service running. Removing access to titles that were purchased outright is unlikely, but I just don't trust that this applies to the pro content library forever. And it isn't just a question of shuttering it completely. I fully expect them to always provide some way of allowing players to access their earlier purchases. There's an uncomfortable amount of wriggle room there though:
  2. On the plus side, other than some character development and fleshing out, Alex isn't irreplaceable in terms of the plot of the next two books. He doesn't do much other than be a good pilot, and someone else can be subbed in there. (No idea about the final book of course!) Although I can't remember if he adds anything significant in terms of dealing with ex-MCRN folk?
  3. I was going to say that I think it's indie games that have actually managed to develop sex and romance in gaming in the years since the ME games came out - as in, developing these things beyond just mild titillation or soft core porn cut scenes. But actually on further thought.. as with everything, the best example of it done well is Hades.
  4. Apologies for the aggro from me. At the moment I see that stuff and I can't quite rein my shit in!
  5. When you play into the total nonsense about woke millennials making everything bland (due to the uproar over changing a few camera angles), you can expect to have such silliness called out.
  6. This all seems especially relevant with the mass effect games anyway with the recent info coming out that the team bowed to pressure from right wing media and morality groups in terms of adding same sex relationships when the games were first released. We could argue that adding those in would be a higher impact change, but in terms of the work needed, changing those camera angles is a much more bang for buck action. And I'd argue that it will make for a better game. They were an embarrassment first time around: doing a remaster of your game (even a largely cosmetic one) and leavi
  7. Christ. What utter horse shit. Or they just take out the embarrassing camera shots, which is what they are doing as a low effort, high impact intervention, and we stop all this hand wringing, alt-right bait shit like woke, offended millennials, etc. Absolute gammon bingo.
  8. I had no idea going in about the drama (and had read the books). I actually assumed that this was either something tied to the decision to end the series after season 6, or perhaps just cas anvar deciding to leave. Either way it felt like a pretty well worn twist (tease one character's death, then kill a different one) designed to throw off book readers, or something like that. What really helped was that this was a very good moment thematically to kill off one of them. Whole season has been about family, and Naomi reading out her message at the end was genuinely very effective in
  9. And yet again, here is the point of adding accessibility and difficulty customisations and tweaks. Allowing a greater range of people to experience that panic (see interviews with FROM staff around the time of Sekiro's release) while keeping the base experience intact for those who want to play it that way. 'you've not really experienced the game if you play it this way' is also something people say about Halo at the sub-heroic difficulties (heroic is even labelled Halo as it was meant to be played in later games, as in the intended difficulty set by the devs) - the existence of h
  10. I did re-read it myself the other day, and agree that the focus on sales is a bit strong. Please give me the benefit of the doubt here though in that I was more interested in using these blogs as a way of drumming up freelance work at the time And there's a whole separate piece in the games as art/media topic. In short, I think that intentional access (and even clarity) barriers in games are an edge case, and don't easily compare with similar barriers in other (non interactive) media.
  11. (He gets so many backs up with this tweet, haha)
  12. Really enjoying hearing your takes in this thread by the way. The games user research community/industry - such as it is - is not good enough at supporting small or solo devs and it's really useful to hear your thoughts on the process and your experiences.
  13. And if they're that worried about it.. patch the options in after a week or two. At this point, it's better than nothing.
  14. The multiplayer one is a big issue until you give it a little thought. Splitting the base into two pools (base/modified) is probably fine, and you can retain the messaging system across all groups. Alternatively, allow all players to summon base game players, but not base game players to summon modified. Or.. turn off summons for modified players. Honestly, I think the players I've heard from would rather that drawback then the current situation. I wouldn't worry about pooling players either, as in the end you might be enabling a bigger playerbase overall. The community discovery
  15. Sorry to do it this way, but I resolved not to post too much in this thread before it's split (as I think is on the cards). I wrote the following about exactly what I'd like to see FROM do with their games (this was about Sekiro specifically). Call me an armchair designer if you like but this is from hundreds of hours of playtests and interviews with players, and from hearing the first hand experiences of the team who actually ran the playtests (not QA) for Sekiro: FROM apparently treated them first with suspicion when Activision first provided their services, and then later, like wizards.
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