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  1. Yeah, great to see this bumped! I've utterly fallen in love with it since the 1.0 release. The story stuff is light but gives you a good structure for pushing out into the world. It's also absolutely a horror game. I've never known a game to keep the tension levels so high after so many hours play.
  2. And it's very tricky to show individual character motivations in that kind of setup; you end up having to draw a line on where you want to dig in and where to skim over stuff. Maybe that's why the first film is my favourite: you have the very clear, very straightforward hobbits brushing up against all this eternal shit. I had huge respect for this series managing to toe that line while also being an enjoyable watch, and also incorporating some of the visual language and storytelling of the movies.
  3. Thought this was a fantastically-written series overall with an occasional clunker in the dialogue. I love it when a series wraps up and the overall story of the thing is cohesive. It doesn't help though that it shares one of the issues with the films in that the nature of a lot of the magic-y stuff is kept vague. Like.. the nature of the rings; what exactly do they do, how exactly does the one ring let one person dominate the will of another, etc? Can you make someone shit on command with it? In the films, what is Sauron - is he a sort of malevolent presence or an actual big eye boy in the sky. The series was the same - it refused to get too much into the nitty gritty of where Sauron has been, where Sky Man came from, how mithril actually helps the elves, etc. It's all grand themes rather than the specifics and mechanics of lore.. and I think a lot of people don't really want to get on board with that. On the flip side re: those clunkers, I watched with someone who'd only half watched the films before, no interest in the books. Those clunkers mostly had a purpose in spelling things out, and even if it did take some of us out of the experience a bit, I appreciate that they managed to create something that appealed to a non-fan.
  4. Unbelievable scenes that anyone is complaining about a goodbye being too long in a Lord of the Rings show. It's practically a series staple by this point!
  5. I didn't even dig out my 360 Mad Katz stick to try it because I'd heard they were a no-go on the Series consoles. There's a brook adapter that's supposed to do the trick, but not quite ready to throw £40 at it yet.
  6. I genuinely quite enjoyed the lobby setup, walking my horrible monstrous avatar around it like a big arcade. The menu and interface design and aesthetics are nice and consistent too. It's all good stuff. But there's plenty of stuff that needed work. The way that you set your control scheme is unbelievably complicated for one thing! And it was all a bit shonky, had constant connection errors, but that's to be expected. The matches I had were super solid though??
  7. I have zero interest in this film but I'm quite into this: I also quite like how stupid it goes towards the end
  8. They seem to have just added Coffee Talk. That's a nice surprise, have wanted to try it for a while.
  9. The virtual boy emulator on the Q2 is fantastic.
  10. All of this furore over some eyeshadow! Because apart from that, the Netflix character is a fairly perfect replication of this image. Outfit, ankh, big hair, physique. Unless there's some other difference that I've missed? Perhaps you could tell me what that difference is, just to humour me.
  11. I'm sure others will have other stuff, but the most important ones for me: Quick resume, wireless controllers as standard, profile and cloud save management, games that can actually have critical issues updated and patched (you can turn this off if you like, so it always slightly baffles me to see the presented as a blanket negative), and that's before we even start on accessibility stuff (system level button remapping is life changing shit for many players).
  12. The Ryu theme is fanfuckingtastic, BUT I was waiting for it to transition into the melody of his more traditional theme. I'll take that trade off of it means getting that quality and style across the board though. I thought 5's takes on the character themes were pretty stable.
  13. Bioshock 2 has incredible gameplay and sandbox style levels, and the first game has incredible story and atmosphere. 2 held up by far the best in a recent playthrough. Infinite falls apart in a matter of hours, but what an amazing first impression. The gameplay has aged terribly but it's still beautiful. Overall an absolute mess. (Minerva's Den is the best of course)
  14. Okay - thank you, I really appreciate it, that's super clear. I do wonder if there will be any consequences: CEOs/heads of smaller publishers have certainly had their positions compromised, but usually after doubling down after incidents like this. Perhaps he'll keep his head down now; or maybe he'll make a better clarifying statement.
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