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jonny_rat

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Everything posted by jonny_rat

  1. Yeah, great to see this bumped! I've utterly fallen in love with it since the 1.0 release. The story stuff is light but gives you a good structure for pushing out into the world. It's also absolutely a horror game. I've never known a game to keep the tension levels so high after so many hours play.
  2. And it's very tricky to show individual character motivations in that kind of setup; you end up having to draw a line on where you want to dig in and where to skim over stuff. Maybe that's why the first film is my favourite: you have the very clear, very straightforward hobbits brushing up against all this eternal shit. I had huge respect for this series managing to toe that line while also being an enjoyable watch, and also incorporating some of the visual language and storytelling of the movies.
  3. Thought this was a fantastically-written series overall with an occasional clunker in the dialogue. I love it when a series wraps up and the overall story of the thing is cohesive. It doesn't help though that it shares one of the issues with the films in that the nature of a lot of the magic-y stuff is kept vague. Like.. the nature of the rings; what exactly do they do, how exactly does the one ring let one person dominate the will of another, etc? Can you make someone shit on command with it? In the films, what is Sauron - is he a sort of malevolent presence or an actual big eye boy in the sky. The series was the same - it refused to get too much into the nitty gritty of where Sauron has been, where Sky Man came from, how mithril actually helps the elves, etc. It's all grand themes rather than the specifics and mechanics of lore.. and I think a lot of people don't really want to get on board with that. On the flip side re: those clunkers, I watched with someone who'd only half watched the films before, no interest in the books. Those clunkers mostly had a purpose in spelling things out, and even if it did take some of us out of the experience a bit, I appreciate that they managed to create something that appealed to a non-fan.
  4. Unbelievable scenes that anyone is complaining about a goodbye being too long in a Lord of the Rings show. It's practically a series staple by this point!
  5. I didn't even dig out my 360 Mad Katz stick to try it because I'd heard they were a no-go on the Series consoles. There's a brook adapter that's supposed to do the trick, but not quite ready to throw £40 at it yet.
  6. I genuinely quite enjoyed the lobby setup, walking my horrible monstrous avatar around it like a big arcade. The menu and interface design and aesthetics are nice and consistent too. It's all good stuff. But there's plenty of stuff that needed work. The way that you set your control scheme is unbelievably complicated for one thing! And it was all a bit shonky, had constant connection errors, but that's to be expected. The matches I had were super solid though??
  7. I have zero interest in this film but I'm quite into this: I also quite like how stupid it goes towards the end
  8. They seem to have just added Coffee Talk. That's a nice surprise, have wanted to try it for a while.
  9. The virtual boy emulator on the Q2 is fantastic.
  10. All of this furore over some eyeshadow! Because apart from that, the Netflix character is a fairly perfect replication of this image. Outfit, ankh, big hair, physique. Unless there's some other difference that I've missed? Perhaps you could tell me what that difference is, just to humour me.
  11. I'm sure others will have other stuff, but the most important ones for me: Quick resume, wireless controllers as standard, profile and cloud save management, games that can actually have critical issues updated and patched (you can turn this off if you like, so it always slightly baffles me to see the presented as a blanket negative), and that's before we even start on accessibility stuff (system level button remapping is life changing shit for many players).
  12. The Ryu theme is fanfuckingtastic, BUT I was waiting for it to transition into the melody of his more traditional theme. I'll take that trade off of it means getting that quality and style across the board though. I thought 5's takes on the character themes were pretty stable.
  13. Bioshock 2 has incredible gameplay and sandbox style levels, and the first game has incredible story and atmosphere. 2 held up by far the best in a recent playthrough. Infinite falls apart in a matter of hours, but what an amazing first impression. The gameplay has aged terribly but it's still beautiful. Overall an absolute mess. (Minerva's Den is the best of course)
  14. Okay - thank you, I really appreciate it, that's super clear. I do wonder if there will be any consequences: CEOs/heads of smaller publishers have certainly had their positions compromised, but usually after doubling down after incidents like this. Perhaps he'll keep his head down now; or maybe he'll make a better clarifying statement.
  15. "appropriate CEO response". It is in no way this. It is potentially a typical CEO response but it is in no way appropriate to the current changes that people in the US are facing: by many measures, but a good one is that it was immediately leaked externally and picked up as a story by Schreier with immediate traction. The core of this is that Sony as an organisation is 'struggling' to understand the stance to take on a 'difficult social argument.' On one level, this should be a simple one - it reflects badly on them if they are dithering on taking a position here. But more straightforward: this is not a 'social argument' - it's a removal of fundamental rights for a portion of its workforce and to argue that they should be leaving their anger at the door is very, very poor. (Note that I'm less clear on whether I actually understand your argument in this second bit: I don't know if you're actually applying this stuff to Ryan's statement at all, so if not, apologies)
  16. You have very much offered commentary on the debate on your assessment of how Ryan has attempted to deal with it.
  17. If you have that opinion but don't actually believe in removing abortion rights, then that's a discussion that can be navigated. I will make an assumption here however and call that an extreme edge case.
  18. I mean, yes, I think this confirms that you've fundamentally misunderstood what this is all about. Abortion rights - and the current context - isn't a clash of views. It's a portion of your workforce having a fundamental right removed from them. You do not fucking tell people to leave that shit at the door. Under no circumstances. And you don't go on to talk nicey nice about your dogs immediately after doing just that.
  19. If someone wants to initiate a stand up fight because someone tells them that they have no right to abort a pregnancy, let's say, that will likely kill them if brought to term, then, then fair fucking play to them.
  20. Until you take the bold and revolutionary step of imagining how it will actually feel for the women who work under him to read that email. Saying nothing isn't great at key moments in determining human rights. But it would have been better than this Edit: on whether it will damage him personally - what he's said is in line with right wing arguments, not the neutral view of a CEO looking to provide for his employees' well-being. If you don't understand that you don't understand the political debate around abortion rights.
  21. Cambria is aimed at the professional market isn't it? I've seen price points in the thousands mentioned about it. I don't think the consumer equivalent with full colour passthrough is coming this year, or maybe even next.
  22. I've just finished DS2 again and Fumey was easy pickings compared to Malenia. (Can't speak about Magic Smelts, I gave up before I could face those challenge areas)
  23. And this is why I love elden ring a lot! It's a very messy sandbox and shows that the formula is robust. At one point I thought that the big thing that works have broken the souls games was a jump button! For all my moaning (and the pessimism from accessibility folks) I do genuinely think they might make strides towards more approachable and universal games and I reckon they'll be pioneers in showing how to do that in really interesting and unique games. When sekiro came out we noted that this was From's first time using external playtest and games UX services (maybe foisted on them by Activision) - but I do know they also used a UX agency again for ER. So there's definitely interest from them: I dunno, maybe they just want to sell more copies.
  24. Of course, but I think I'm going to stick with the line I'm taking here that the let me solo her thing wouldn't have happened if the game had difficulty tweaks is the big assumption that took us off the deep end here.
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