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About Ran

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  1. I feel your pain as I have the very same issues. The anxiety of a time pressure pushes me into rushing everything and not really ever taking anything in or enjoying what I'm doing, immediately makes a game feel like some kind of job! That said it reads like the mechanics have been perfectly deployed here and woven into the narrative so I'll look on longingly wishing I could alter my brain chemistry.
  2. I think it's more they would be taking way more of a hit on the digital edition because they will recoup more with people being locked into digital purchases.
  3. I think she could do a good job of it. The original movie wasn't great obviously but I always liked Lori Petty as Tank Girl in the main (I have not seen it since I was a teenager so it might be was worse than I remember)
  4. I was like a rabid meth addict desperate for his next fix waiting for the procession of Golden Axe (or Shinobi) questions but they never came. I think my follow ups were pretty much identical to yours. I did get some on Altered Beast of all things which is memorable for it's foggy speech but not exactly a classic. I guess the value in these properties is questionable beyond pure nostalgia for those of us who grew up playing them in the arcade or their home conversions. Golden Axe is a generic fantasy styled beat em up and Shinobi is an action platform game starring a ninja who forgoes any notion of stealth. Streets of Rage 4 has thankfully shown they can be respected in their original form with some level of modernisation though and I can't deny I am always thrilled to see anything from my childhood potentially revived or reimagined now.
  5. Wasn't the Batman franchise their dream franchise? I seem to remember Sefton Hill saying something like that when one of the Arkham games was in development. I have zero excitement at the prospect of a Suicide Squad game BUT this is entirely down to it being one of the worst films I've ever had to sit through. I have loved their output so much up to this point I am giving them huge benefit of the doubt and hopefully this will be up with their best.
  6. Ran

    Dark Souls 3

    I don't understand these Souls games on any level. This is the latest one I've given a chance and after 2 hours of constantly dying and making little real progress I can't figure out where to begin at 'getting good' at it. The limited feedback it gives you on things that I assume might be key to playing well just add to the frustration. Two examples: I've been messing around parrying with a shield and there just seems no obvious relationship between the parry animation and how/when it could interlock with an enemy attack, I get no sense of how timing works with it. I half remembered Edge going on about some new special attacks and experimented my way to two handing my scimitar and discovered the resource costing spin attack. Upon use it seems at least as dangerous as deploying a heavy attack in terms of leaving you vulnerable but I couldn't see any real benefit to using it for damage (maybe it's a crowd control thing but taking on more than one or two enemies seems like instant death to me). Add in how clunky it is swapping between one handing/two handing putting you in further peril and it seems more pointless.The game feels slow and laborious and I don't get the euphoria of the big payoffs when I do make progress (This is how I felt after finishing Dark Souls and quite honestly I feel stupid for even trying this one now). Anyway, sorry to unload a probably quite typical moan that people who are shit at the game tend to do, but I need to vent about it a bit. I convince myself every time that the sheer volume of people who think they're masterpieces can't be wrong and this time I will get it, but I leave every session bitter and questioning what kind of sadist would derive any pleasure from being abused by such a miserly, cruel game design.
  7. 1992 I would still have been very C64 focused. My favourite game would have easily been Creatures 2 or not strictly a game but a lot of time with SEUCK (shoot em up construction kit)
  8. Squadrons looks amazing. That ending was a bit of an anti climax to me but I'm sure some will be excited.
  9. I doubt we'll be seeing that before 2026. I wonder if Starfield has been built with the incoming tech in mind, given it's sci-fi themed with spaceships and such the implications of near instant loading related to travel is very exciting. Then again Bethesda seem to increasingly surprise in disappointing ways.
  10. I would assume those purple portal transitions are indicative of how quick something like fast travel would be in a game like Skyrim. It is a massive QoL improvement and very welcome but personally I'd like to see something (probably down the line if at all) that truly wasn't possible on last gen. New forms of gameplay, more complicated systems and interesting NPCs.
  11. I tried to keep my anti-youtuber bias in check (I am an old fart evidently!) but he did set me off at points. I appreciate he is self made and don't want to detract from how much work building a following like that must be for how much content you need to constantly throw out across multiple channels. There was an element of it though (a sort of attitude that I have associated with youtuber culture before) where he's helped build this audience by doing whatever the fuck he feels like because it makes for juicy content that boosts his profile and then conveniently as a millionaire now can be more curative about his work and remorseful about his earlier days. It was nicely juxtaposed with how uncomfortable he seemed about his family feud being quite public. I'm not suggesting that this is fair or karmic in any way but maybe if he'd had a sense of what that was like when he was a kid then his early content would have been quite different perhaps.
  12. Ran


    Aye, this was probably my highlight as I am an absolute fiend for the series. Evoking Resident Evil 4 only made me more one eyed to it too. Apparently this has a bit more of an action / exploration focus which is fine with me. I like to be scared but then empowered through it, Resident Evil 7 was excellent but walked the the tightrope pretty close to the point where I was too tense to play it through (in the early stages at least with Father Baker). Werewolves and vampires probably indicate it's going to be tonally a bit bonkers which will be a nice change. Hope they really go all in with a B movie vibe.
  13. I think it looks for the most part like a very careful and considered reworking. There will be the odd misstep (the flamelurker does look like some bland LOTRalike compared to the original design) but I think saying it looks 'cartoony' or lost it's atmosphere is overstating it a bit. If anything they've used the other Souls games as a touchstone for updating the look of this one.
  14. I'm trying to keep my expectations reigned in. What do people think we'll see? There will be a generous helping of remasters to bolster the lineup I reckon. I predict: Horizon zero dawn remastered (likely) Horizon zero dawn 2 (likely) Resident Evil 8 (possible) Bloodborne remastered (possible) Demons souls remake (likely) I don't think we'll see the console and think there's zero chance of a price announcement. I will be amazed if they launch at anything less than $499.
  15. Aye, I suppose you'd want to put in the contingency if it's available. I agree on the tantalisingly empty slide but as someone pointed out earlier the gapping is probably just the legacy of how that image is used earlier in the slideshow where it is filled. I'm still in the backwards comparability is nice to have but not a deal breaker camp personally. I think Microsoft's approach so far is applaudable and will put pressure on Sony to come up with some parity though.
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