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Mike S

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Everything posted by Mike S

  1. Reminds me of that 'if Ubisoft had made Dark Souls' mock up of a few years ago. Maybe it was EA, I forget, but either way it was a terrible OTT HUD mess. EDIT: It was Bloodborne:
  2. I bought this yesterday thanks to this. It is excellent so far (Commander Keen in development!) so I can only second your recommendation and thank you for it.
  3. Ooh, those Reno Air Race planes could be fun for tearing through NYC at 200ft AGL...
  4. This post deserves two pos's as it is a perfect summary of the greatness of Quake but, sadly, the law only allows me to give one pos per post. That the straightforward, relatively basic but incredibly rewarding, gameplay loop of shoot, kill, explore remains brilliant 25 years later is testament alone as to how damn well crafted everything about it was. It also reminds me of what a disaster Doom Eternal was when compared to the brilliant Doom 2016 - all of the stupid bells and whistles and needless added 'depth' added to the gameplay just highlighted the visceral purity of the original Doom games and the reboot. Less is very much more in some cases. I've been slightly spoiled by the amazing lighting of the Quake 2 RTX update but Quake, despite being generations behind technically, still has such a unique and alien atmosphere. I would still very much like an RTX edition though.
  5. This reminds me that, after a year of casual playing, I have still not flown a jet or been above the clouds. I shall try and rectify that this week as it looks amazing.
  6. The next World Update (Germany, Austria, and Switzerland) has slipped a couple of weeks from August 24th to September 7th.
  7. For PC players who enjoy flying through the concrete canyons of NYC as fast as their Top Rudder 103 Solo will carry them, there is a great scenery pack from SamScene3D. It hugely improves the messy standard photogrammetry (although some buildings look a little too 'clean') and adds a surprisingly high number of buildings that are not present in the MS modelling.
  8. It is usually an effect of propellor torque and gyroscopic effect alongside a couple of other variables influenced by the rotational direction of the blades...
  9. I meant to mention this a few weeks ago but procrastinated over where to place it. J.W. Rinzler, Lucasflim historian and author of some of the very best, most comprehensive, movie 'Making of' books passed away a few weeks ago, aged 58. I don't read many making of movies books but his Star Wars, Indiana Jones, and Alien(s) books are brilliant and essential for anyone with even a passing interest in any of those films.
  10. Those speakers look like eyeballs staring at you.
  11. I'll be very, very happy if I never see another 8/16 bit styled game that isn't of it's era ever again. It's been overdone to the point of exhaustion for years and is usually an immediate nope for me.
  12. It is a handy technique to do a lot of damage so I’d rather have it than not. I had a crash to the Home Screen last night which is the first I’ve experienced on the Switch in any game. Also had a weird bug which prevented my character from walking left. There was a patch this morning so fingers crossed that has fixed it.
  13. Apparently the PC version has an accessibility option that highlights the usable platforms which sounds almost exactly what I needed to maybe save four or five runs across the known map looking for wltge way forward. It's much more of a Switch game for me though as 8/16 bit styled art on a big TV screen hurts my eyes but, even so, it's a weird option to remove from one platform.
  14. I think that is about the same point at which I couldn't find the way forward. I had missed the breakthrough area as I hadn't spotted that a platform was a platform rather than scenery, something that is such a common annoyance that I'm starting to think it as design decision. Anyways, from about 25% of the map before that block it then opened up very quickly indeed so I'm now up to 60% or so of the map uncovered and have a fair few new abilities that I need to take for a run round the map to open up closed off areas when I stop making forward progress.
  15. A spiritual successor to Bloodborne would be perfect as that remains From's greatest achievement as well as being just about my favourite game of all time but, yeah, any new game is great news. I don't know how much credibility there is to this rumour but it is not hard to imagine, with Elden Ring's release reasonably imminent, that development will be well under way on their next project. Whether it is PS5 exclusive or not doesn't bother me at all but, if it is, then I would be overjoyed for it to be Bloodborne related.
  16. Nothing for me (on Switch)...
  17. I haven't seen that as an option.
  18. Yeah, it's not a game I seem able to play for much more than a 30 minute session but I think that is, with 23% of the map uncovered, I have reached the point that I almost always get bored at in 2D metroidvanias. I am running around, almost aimlessly, trying to find the one thing I need to do in open up the map and can only go through the same area so many times before losing interest. The combat isn't great at first but I did put a few ability points into damage and later found a better melee weapon which has made it far more manageable without needing to adjust any of the settings. What I don't like is the faff of trying to up or down stairs. I'm also not keen on how hared it is to tell exactly which bits of scenery can be stood on and which can't.
  19. I have been activating everything I encounter! Initially with the hope that pedestals might come to life but they never have. I am stuck. Stuck forever.
  20. I am now awaiting a guide as I have no idea where to go after I find the thing that turns me into a ball/spider. My human form is stuck and I can only get so far with the ball/spider before encountering something that kills me and that has become a bit frustrating.
  21. Same! I am stuck now that I can become a ball.
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