07/04 - Fatal Twelve (PS4) - visual novel following a high school student who dies, but gets a chance to survive by playing the game of Divine Selection with another eleven characters (the "Fatal Twelve"). This was very good, mainly due to good writing and strong interesting characters.
12/04 - Hatsune Miku: Project Diva Mega Mix (Switch) - This is effectively a port of Future Tone on PS4 with less songs but an added waggle mode. To get the game running on Switch the graphics have had an overhaul and we have a new cell shaded look that perfectly suits the game and looks stunning on the Switch OLED screen. It's more of the same really, but a great game nonetheless.
20/04 - Root Letter: Last Answer (PS4) - I'm not quite sure why a remake of Root Letter was required but here we are. The remake simply adds a live action mode (i.e. photo'd characters and locations) in addition to the same animated scenes found in the original. I'm not a huge fan of detective style visual novels, and often it seems difficult to strike a balance between not being too obtuse and providing too much hand holding. This opts for the latter which saves the frustration of not knowing what to do next, but at times it does feel you're just going through the motions. The story follows a young man who seeks to find the pen pal he exchanged letters with whilst at school. I got the standard bad ending and currently have no motivation to go back and obtain all the others.
29/04 - Marco & The Galaxy Dragon (Switch) - highly enjoyable visual novel as you follow Marco on her quest across the galaxy to find her mother.
30/04 - To the Moon (Switch) - thoroughly enjoyable story of two doctors who seek to fulfil a dying man's last wish via the use of artificial memories.
03/05 - Legend of Talia: Arcadia (Switch) - budget visual novel that'll keep you occupied for the hour or so it takes to play through.
02/06 - AI: The Somnium Files (PS4) - very linear detective style visual novel. I have to be honest I didn't like this. The story is fine if a little odd for my tastes but feels overly dragged out, and I disliked the psync puzzles when your in the mind of another character - by the end I was dreading having to solve anymore.