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  1. That's correct, I'm at Avalanche Studios Group now, working on an open world experience but it won't be racing. Avalanche is a much bigger entity than Codies
  2. This'll be my 3rd time at Codemasters. Our fates are intertwined it would appear.
  3. It's a GT exclusive. You won't see it in any other game till the license/agreement expires: https://www.gtplanet.net/confirmed-pikes-peak-is-a-gran-turismo-exclusive/
  4. http://www.opencritic.com/game/6826/grip-combat-racing
  5. Largely in ONRUSH what you see is what you get in-game versus photo-mode. We switch the game to 'Prioritise Resolution' rather than 'Prioritise Frame-rate' so it forces it to run at 30fps with the highest possible resolution supported by that platform (this option is available during gameplay as well). After we that we just push out the LODS, Tesselation and mips further (i.e. push the detail further in the distance). Obviously we process any optional effects you choose to add on top after that (depth of field, motion blur, etc), but we don't switch on any other effects such as improved AO as suggested. The real difference in photomode is that you're able get up close, see the detail, frame the action and appreciate what we're pushing all the time whilst you're racing round at speed.
  6. Expect news soon
  7. £29.99 (PS4) from https://www.coolshop.co.uk/product/onrush-day-one-edition/AB73SG/
  8. It'll still be identical in terms of framerate In the next update we've made further optimisations so that that on base PS4 now runs as smoothly as the more powerful hardware. But obviously the PS4 Pro and Xbox One X versions look better. So if you've got an base PS4 and an Xbox One X I'd definitively recommend to go for the latter.
  9. Framerate is identical on both PS4 Pro & Xbox One X at a locked 60fps. The Xbox One X supports a higher resolution and 4K textures, but I'd say choose the platform you want to play with your friends on (shame multiplayer isn't cross-platform).
  10. I'll just leave this here.... £39.85
  11. No. All rewards are purely cosmetic to keep an even play field online.
  12. Fairly straight forward really: - By performing actions in a match you earn medals ('actions' can be anything from taking someone down, to scoring a number of points, or simply completing an entire match) - Medals give you XP (Bronze, Silver & Gold medals for 3 different sums of XP). - XP goes towards your level.
  13. I think that's a misconception. There's a full single-player campaign with over ninety events and hundreds of objectives. There are hundreds of challenges and a full set of achievements/trophies to unlock (non of which need multiplayer). With at least 20hrs of solo gameplay at launch if you want to try and complete everything on offer alone. In-fact I wholeheartedly recommend you play through all of the single player campaign before considering jumping into multiplayer. That's exactly what I'll be doing at launch (probably spending a little too long in photo mode ). Plus we plan to continue to add more features and content post release, so watch this space.
  14. Countdown mode is fairly simple, but there more depth and strategy to it than you might expect: - Drive through the gates to earn time for your team, that's the important bit - The first person to hit a gate (on either team) triggers it to widen, this makes it easier for players behind to catch-up and takeout those that they're chasing (which naturally condenses the pack). - Hitting every gate isn't necessarily the best strategy, as taking down an opponent will mean they miss 3-4 gates, so sacrificing a gate to wreck someone is well worth it. - Time earned for your team is relative to the number of team members who've already passed through a gate, so if you hit the gate first you'll earn more time. So as long as you get 3-4 people on a team through each gate you're earning the bulk of the available time (we frees allows people to miss some gates without being too punishing and allows for more aggressive strategies). - So if all of one team is ahead of another team it actually offers no advantage at all. Providing everyone on both teams all hit a gate the time earned per gate will be the same per team. - Vehicle Class choice is key, as with everyone following a similar path you want to make it as hard to follow as possible. So the Vortex Wake, Blade Firewall, Titan Blockade are all super useful at cutting off routes or slowly people down. - Gates are randomly generated, so don't bother trying to learn their routes.
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