Been lured back to this in the absence of anything else to hold my attention, and decided to chip away at the final few Steam achievements. I finally got Infinity (play 25 cards in a turn), which had eluded me for months, almost accidentally with a Corruption, Dead Branch and double Dark Embrace. I got a taste for it and decided to go for some more.
First was Who Needs Relics (beat the game with a single relic). I've tried this one a couple of dozen times I reckon, always as Ironclad, since I figured that the class has enough ways of building strength and doing damage without relics, and the autoheal from the starter relic would keep me topped up. I came close a few times, including a couple of runs that went all the way to the Act 3 boss, but I always fell short, normally due to lack of energy. Last night I decided to try it with Silent, took the starter relic swap off Neow, got Busted Crown and it was plain sailing from there.
Today I did Minimalist (win with a deck of five cards). Only took two goes; I had one with all the right pieces (Ironclad with Bash, Shrug It Off, double Dropkick and an Inflame) but didn't get enough card-remove opportunities and got to the final boss with a deck of seven. The second time I got by with fewer removes after taking Pandora's Box from the first boss. But I didn't see a single fucking Dropkick. It's only an uncommon but I swear I hardly ever see it offered. I got to the final boss with Bash, Inflame, Shrug, Pummel and Anger, thought there's no way this is going to work but we've got this far, might as well. And it worked! What a silly card Anger+ is in a small deck, haha.
All I have left now is You Are Nothing (defeat a boss on turn one) and Neon (channel 9 plasma in a single turn). Both are going to require annoyingly specific setups (apparently for Neon I need at least one Meteor Strike, an Echo form and either Snecko Eye, a Snecko Potion or the Snecko fight? Eep) and I'm not sure I can be arsed right now. But the game isn't going anywhere, is it. I'll be back.
Anyway I think the point of all this is that I absolutely love the way they've approached the achievements in this. It's about doing mad, and often maddening, specific shit that you really need to build for, and to get lucky in the process of building - but that often have multiple angles of potential approach and enough leeway for them to still be doable if RNG doesn't go your way. Marvellous stuff.
Good game, this, isn't it.