Yeah I got it last week. It’s very good and the first Spirealike to even come close to the source material imo, but after ten hours or so I lost the itch and haven’t been back to it for a few days.
It does some very interesting things with the formula. You defend across three floors, with surviving enemies moving up a floor at the end of the turn. And bad guys attack first each turn, so you really have to think about defence and survivability. To stave off repetition, fights have modifiers attached. And there’s a nice mechanic that lets you bet on yourself, making the fight harder (say, giving enemies thorns, or a fixed amount of armour) in exchange for a bigger reward (gold, maybe, or a card draw).
Stores are much more frequent, and you can reroll the stock once for 50 gold, which I like a lot. And after bosses you get a fixed reward, choosing between an extra energy, card draw or unit space on a certain floor, plus stat bonuses. The card upgrade system is really clever too, as is the class setup — you choose a primary and secondary, mixing up two decks. There’s a lot of smart, creative stuff in there.
But yeah, it hasn’t quite got under my skin in the way I thought it would during the first few hours. I think one of its main problems is that artifacts, the game’s name for relics, are much rarer than in Slay The Spire. You barely have half a dozen of them by the time the final boss goes down. They’re all very strong, yes, but it just means the game has fewer interesting directions for a run to go in. I’ve still got tons to unlock so it’s not fair to write it off just yet but it does all feel a bit samey quite quickly.