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El Stevo

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    Games, films, music, cars, tech stuff?

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  1. El Stevo


    That Manchester show was amazing. Shout out to the guy behind me* who was so in to it, three notes in to every song he was like "IT'S THE PATIENT!!!" etc. and was practically in tears the whole night. *I might have just been having an out-of-body experience
  2. It's hard to recommend because of the issues like repetetive missions, long loading times, performance etc. etc. The player base seems to be very small now as well - I rarely see another player in campaign missions despite playing everything in public matchmaking. I mean rarely as in I've met one person out of the last ten or so public campaign missions. BUT. I actually am really enjoying it. There are some really sweet character moments in there (and plenty of bad ones). Even though you have to really dig to find it, the lore and stuff is pretty detailed and interesting. Constantly grinding for better loot is something I enjoy so it kind of gets a pass from me there. It looks pretty. Things like the bizarre design of Fort Tarsis (e.g. every shop gives you access to all shops and there's nothing good for sale in any of them, most interactive things just open the relevant page in the pause menu, etc. etc.) are more... amusing... than upsetting, and I don't really mind. The game it most reminds me of is Too Human - it has really similar strengths and faults but ultimately is kind of moreish in the same way (I loved Too Human).
  3. The Final Station is really good. It's a compelling little sci-fi/weird fiction/horror short story in game form.
  4. Oh no, Cortana got fired. Oh well. Shrugging ASCII art thing. The wish list is actually pretty useful for 'bookmarking' games that look a bit interesting, as they do tend to get lost in the churn of new games and then forgotten. Letting you know when those games are on sale is a great move. I hope they make it a bit easier to find and use the wish list too. .
  5. I like Matt Rorie, Boss of Bosses, because I'm an old man and he reminds me of the good old days. He's a fun live wire when he does appear and it's nice to have a very different personality on the shows. He's a well meaning guy, just very much in his own world and I am all about that. I like seeing him on. But then I also like Ben, so maybe I'm part of the problem here.
  6. I definitely feel that the more time/effort you put into something, the more rewarding it is. I recently played through all of Fallout 4 in Survival mode (no quick saving, no fast travel, hunger/thirst etc.) and it was AWESOME. Every inch of progress felt hard-earned and exciting, every new area was a terrifying nest of potential threats and successful dungeoneering really did require sensible prep. work beforehand. I wouldn't contemplate playing the game any other way, even though it was an incredibly slow grind. On the other hand, you're kind of describing the popular 'walking simulator' genre here - a story with no challenge - and I kind of enjoy these as well. I suppose they're written with minimal gameplay in mind so they still work, whereas if you turned Fallout into a walking simulator, well, I don't think the writing etc. would really hold up. I mean arguably it doesn't anyway. So in conclusion I would say that challenge adds to the experience. You probably wouldn't want to button through the hard bits in most games because what you'd have left might not be so great away from the context of epic battles etc., unless a game is designed to be played that way. You'd just have seven screens of Toad saying the princess is in another castle and then an eighth screen saying go back to screen one. Spoilers.
  7. I played through this over the weekend and really enjoyed it. There were some pretty ropey stealth sections and certain sequences that will probably put me off replaying it, but first time through you make the best of these bits I guess. The rest of the game I really enjoyed. It's not too far off a walking sim for most of it, but the atmosphere is exactly right and sense that everyone knows more than they are letting on is there throughout. The pace at which the truth revealed itself felt right as well, although I did not see a single gambral house during my playthrough. There were some good characters, though one felt a little out of place (Cat). The thing that surprised me most were the dream sequences/visions which had really cool effects in places. I don't want to spoil anything but they did some really cool camera work such as changing things just out of line of sight so when you look again it's totally different, or using draw distance as a hints for some environmental puzzles etc. I usually hate dream sequences but these were really good. I'd cautiously recommend for detective game types but it's actually pretty good if you like the source stuff I'd say.
  8. El Stevo


    I don't like it, but I'm glad I'm not hearing things!
  9. El Stevo


    It totally has the 'neeeeeEeowwww' synthy bit, but I dunno, the actual vocals in that bit (first pass of "Tears in my eyes...") sound way cleaner to me in the awesome video you kindly linked to than they do on the album. On the album it sounds like that weird sad robot in that depressing 70's song that I will shortly remember the name of but you know the one. Mr Blue Sky something. Whereas live it sounded less like that. I might just have bad hearing, people used to say that to me a lot.
  10. El Stevo


    Great work stinking up the Tool thread guys, good job Tool albums come out so frequently. Pneuma though, right? Amazing track. I listened to the live version of Invincible on YouTube a lot and they didn't have that weird synth voice bit in the middle when they performed it live, so it's always really jarring when I hear it. But it is still an awesome track as well and sounds lovely in clean album form. Overall I love the new album, they've still got it!
  11. El Stevo


    Process for listening to new Tool songs: 1. Listen to song. 2. You don't like it. 3. Listen to song several more times. 4. You love it. This has played out for me the same way for all the new stuff as it did with their previous work. I didn't like Fear Inoculum at fist and now here I am humming "Cake Sale! Cake Sell!" because I misheard 'exhale' first time through. I like Fear Inoculum, I love Invincible and the new album will be great I'm sure. Hype! It was amusing to see Tool all over the iTunes and Last.fm top 10 charts over the last few days, above Drake and Ed Sheeran and the like. "Every Tool Album Simultaneously Cracks iTunes Top 10" etc. Short lived but satisfying. I strongly disagree that none of them have done anything else worth listening to - Puscifer has some great songs and the latest A Perfect Circle album is absolutely superb. Like, absolutely superb. Cake sale! Cake sell!
  12. El Stevo


    Very excited that they're hitting Spotify etc. at last. I wonder if they'll include Salival in the catalogue? I kind of doubt it will be there because it hasn't featured in any their recent social media posts, notably the series of posts where they list all the albums, but oh man I want that version of Pushit plz. I definitely echo Lateralus being the album to try to get in to first. It's got a bit of everything.
  13. I'm sure Nintendo would happily remind everyone that they can just buy new Joy-Cons to achieve this. EDIT - And perhaps sir might consider a new Charging Joy-Con Grip(TM) so that he might charge his new Joy-Cons. Double Edit - I actually think the Switch Lite is a great move. Timed around Pokemon, it's obviously going to get the Switch into the hands of a lot more kids in a kid-friendly way (no chance of losing a Joy-Con in the park or wherever it is that kids go). It also doesn't annoy any existing Switch owners because there's no new functionality that they're suddenly missing out on - this isn't a New 3DS second stick situation. I think it's great. The compromises are a shame but make sense. I guess the major challenge will be communicating the lack of TV mode. They maybe should have called it the 'Switch Out' or 'Switch Go' or 'Switch No TV Mode Edition' to really communicate that detail.
  14. We'll fight you down and up the length of the country to preserve our rights. I think the in-game calibration thing is really neat and it makes sense on the Xbox one and the Xbox One due to the omission of a profile-level preference. However, I have no problem just popping into the pause menu once the game starts to change the setting, so honestly it hardly seems worth the developers' time. I change a bunch of stuff usually - auto aim off, music down etc. so really this doesn't save me much effort. Changing the settings on the Elite controller is great 90% of the time but then you end up getting Edith Finched and finding that most of the one-off mechanics (e.g. the swing) don't make sense with a forced flip on one of the sticks. So it didn't quite work for me. Like much about the Xbone, it's bizarre that they had this idea on 360 and it's gone now. It was such a great idea to keep things profile level.
  15. I guess it would make sense to release a mini/extra portable and cheaper version of the Switch just in time for a new Pokémon game. Cheaper and more portable fits the classic series use cases of kids and trainers on the go.
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