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  1. I kind of have this outside bet with myself that the ultimate evolution of Stadia is that Google releases a "Stadia Home" version, which is a low powered PC-based console that sits under your TV and lets you download Stadia games to it to play offline... I only half-think this is unlikely
  2. I think this is undeniable. In the case of Stadia, though, Google has some unique problems to overcome that weren't faced by Sony or MS. First, they have a reputation (deserved or otherwise) for ditching products when they don't work out quite as they'd hoped. Second, they're asking users to give them money for a product that can only be accessed by the user as long as Google continues to run the service (with no ability to retain a local copy, a la Steam etc). They're basically asking users to place all their trust in them, but not really backing it up with anything concrete.
  3. Pretty much every person I know who is actively using Stadia (which admittedly isn't a huge sample) is a middle aged Dad who dropped off gaming and never had the spare money or time to get back into it. The low friction, low investment approach appeals to them. Not sure if this demographic is enough to build a platform off.
  4. It's the other way around. The controllers do talk direct to wifi. But the onboard bluetooth has never been enabled to use the controller as a standard bluetooth controller.
  5. Mine too. I've recently been playing a lot on Stadia, having not bothered to cancel my pro sub and accumulated a rather large collection of games. I figure that even if Google does a Google, I'll still be able to use the controller (which I really like) as a MiSTer USB controller. You know, Stadia might prove to be the biggest missed opportunity in gaming. I am constantly amazed by how little I think about the streaming aspect of it. It is, to my dulled middle age senses, identical in experience to playing on a console. True, it is very much dependent on your connection, but I've g
  6. If you use the update_all.sh script, it'll update the official Jotego cores for you, and get the mras and roms. https://github.com/theypsilon/Update_All_MiSTer If you're talking about the beta cores from his Patreon, I believe you need to add those and update them manually, following the instructions he sends round in the Friday email.
  7. I've added the link to the MiSTer Manual to the first post. And your tip for updating by a batch file is great! Something else I've seen today is that one of the MiSTer Discord denizens has put together an "attract mode" script that has the MiSTer cycle through games at random: https://github.com/mrchrisster/attract_mode I haven't tried it myself, but it sounds like the perfect solution for creating a games room conversation piece.
  8. I'd been suffering a common modern gamer problem with the MiSTer. Same as with my RetroPie, my hacked PSP, every flashcart I've ever owned, I was afflicted with an awful paralysis of choice. When you have everything, you play nothing. Instead, you flit between games with no real purpose, never really playing anything and spending more time configuring the thing than playing it. So I decided I needed a little bit of direction. If you use SmokeMonster's lists, you'll notice for a lot of systems there's a folder called something like "4 Game Series Collections" and in this
  9. I've just found out that the MegaCD and TG16-CD cores can read CDs as .chd files as well as .cue files. This is great because .chd files take up considerably less space. I've converted my MegaCD games and went from about 90Gb to 50Gb, give or take. It's fairly easy to do with the chdman.exe tool and a bit of scripting. Here's the .bat file I used, offered without guarantee. Just put chdman.exe and the script in your MegaCD folder (on Windows) and run the script. It should convert the files and put the .chd files into a folder called "Processed". If it gets interupted, it should ign
  10. Yes, I subscribe to it. It's fairly straightforward, and he provides detailed instructions. It just basically involve copying a bunch of files across to the MiSTer in various different places then running the updater to pull the roms. One thing that's important is to delete older versions of the rbf and mra files at each release.
  11. A heads up to anyone using the Spectrum Next core - you can actually use the secondary SD card slot that you'd completely forgotten about instead of the .vhd file! Just make sure you have an SD card built to boot on a Next and delete or rename the .vhd file and the core will use it. It seems to work a lot better than the .vhd, especially for reading large directories. I just grabbed my SD card from my Next and used it with no changes needed.
  12. Has anyone had any problems using external hard drives? I've got the official case and USB hub (the one that connects to the DE Nano through the bridge and via a kind of metal prong on the board. Into this, I have a powered USB 3.0 hub with an external Toshiba hard drive. It all connects fine, but I've noticed that write speeds to the hard drive are shocking - about 10k/s. It takes forever to move stuff onto it. I've tried plugging the HD directly into the MiSTer hub, but still the same.
  13. The Lynx core is officially out - run your update_all script to get the core and create the folder. You'll also need the rom file (commonly called lynxboot.img) renamed to boot.rom and placed in the AtariLynx folder. Works great. Big chunky pixels.
  14. The latest MegaAGS image for Minimig has implemented this really cool per-game-5x scaling mechanism, using the shared directory. Details here: https://misterfpga.org/viewtopic.php?f=4&p=20714 What this means is that all the unsightly top and bottom black borders in most Amiga games have gone, and the image fits perfectly into the 1080p vertical height. Makes such a difference to games like Turrican 2, and means they have perfect pixel scaling.
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