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phresh

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  1. phresh

    Shmups

    Yeah, it can be too tempting just to dump in credit after credit and grind through but that looses it's shine after a while. I'll check out R-Type, played it plenty if times before but hadn't considered it. think I may already have it on there, great shout. Will check it out, thanks. Is that the Chronicles 3 screen jobbie? Hydorah looks good.
  2. phresh

    Shmups

    Just wondering if anyone could recommend some shmups that work really well (or even better) in 2 player? Been playing Dodonpachi with my partner and while I love it in 1P, I can't say I find it as much fun in 2P. This is mainly for an arcade machine (so PC, arcade and console up to GC are ok) or on the Switch. Any recommendation appreciated.
  3. Yeah, Blue Storm was still pretty good but agree on Avalanchh. It was also around the time that you had Tony Hawk, Dave Mirra etc. on the GC (I think, it was a while ago!) and they were better trick games. Loved 1080 though, still remember getting 102,000 on super jump when doing the five event high score run. Don't think I ever managed it more than the once. THREE SIXTY, FIVE FORTY, THREE SIXTY, FIVE FORTY, THREE SIXTY, FIVE FORTY Can still hear it now.
  4. I loved the first game, and while this still captures some of that it does get old quickly. It just feels like too much of a mish mash of storylines, all intended to add variety but ultimately make it lack any sort of cohesion. Also, the freedom of movement on the first game was almost unrivaled (at least based on what i'd played previously). But post BOTW, not being able to move over terrain inside the levels is really jarring now.
  5. Digitally it has been poor, but hardware they have often supported for at least one more generation (GC>Wii, Wii>Wii U, GBA>DS, DS>3DS) where the format allows. Losing the VC games on the switch was a kicker, although the games on offer through the online subscription make up for that somewhat. It might not have been just Nintendo either though, the other publishers may not have wanted to continue making their games available via VC (think of all the Sega and Neo Geo games that have been re-released).
  6. I think it's the opposite, Nintendo have never really changed but we have. We're all middle aged and have lost the child like wonder that comes with those first few years of gaming. Nintendo have continuously innovated from the moment they started making electronic games, the fact the Wii was a shock was as much a failure of our own imaginations as it was a success of Nintendo's.
  7. Nintendo have always done those things though, just look through the list of peripherals, however obscure, dating back to the NES. You had the Power Pad and Power Glove, that weird microphone pinball game on the GC, Donkey Konga as well. Jungle Beat . I've got a SNES mouse somewhere. First implementation of rumble on the N64 as well? Satelliview, Gameboy Camera (and printer!). The list goes on and on. I get that the Wii was the first console to implement certain gimmicks/innovations as the default, versus various (often poorly selling) addons, but this is all in Nintendo's DNA from
  8. When I actually sat down and thought about the features that had the most impact on the games I played, and more importantly, how I played them it was 4 joypad ports as standard on the N64 (and GC). You could simply take your joypad to a friends house and be able to join in, not rely on the logistical entertainment of making sure whoever owns the multitap has remembered it. It's just taken for granted now that you can connect 4+ joypads to a console.
  9. It also always amuses me when people criticise Nintendo for releasing new games in a series, has anyone looked through the first page on here recently? You've got Hitman, Star Wars, Resident Evil, KOF, Rock Band all with in excess of 10 games in a franchise. I only counted a small handful of original games. It is what the industry does because it's what the majority of people want, for better or worse. One of the reasons I like Nintendo's output is that you can see creative ideas that are developed and carried through across different games (or even hardware). I mean just off the t
  10. Except it does to an extent, because you can argue, in court, that you have tried to protect your IP, even if the stuff is still available elsewhere.
  11. Ok, that makes sense. Although I do think this is all within an emulation bubble, i'm not sure how many Nintendo console owners would have the slightest clue this happened (I didn't and I dabble in emulation enough to know what i'm doing). I do get the frustrations though, and it's a futile exercise by Nintendo in my view, and i'm sure they know that, it's just about being shown to protect your IP. Completely agree with your second point though, there is no reason why certain things couldn't be used as part of some sort of non-commercial open license, especially as these projects h
  12. If Emuparadise were the only romsite on the net (and a quick google throws up an emuparadise.me with Nintendo games on) i'd get that. I'm just genuinely curious what emulation people are struggling to get/do on official Nintendo games.
  13. Also, not protecting your IP is an absolute shortcut to losing it. I've only worked with patents but if you fail to protect them you'll run into all sorts off issues should you try and do so in the future. It's not a million miles off the Donkey Kong case with Paramount(?) or whichever studio claimed they owned the rights to King Kong. Also, out of curiosity, what are people struggling to do/find with emulation of Nintendo stuff?
  14. Successful company in protecting profit margins shocker! I get why people find this frustrating, especially as a lot of gamers think developers should act as some sort of hybrid charities. I also don't remotely understand the emulation problems either, there is literally a page on reddit with links to every fucking Nintendo game up to the Gamecube (and maybe Wii?). I could install retroarch within 5 minutes. I'm hardly Edward Snowdon either. Any brand worship (and we all know it exists just as much, and weirdly, in Sony, MS, Apple and various other threads on here) is o
  15. The main problem in the UK is that our houses, on average, are half the size of the US (or something like that). I'm guessing shipping and duty probably don't help. There was a guy on ukvac importing them though, maybe check this thread; http://www.ukvac.com/forum/new-arcade1up-uk-supplier_topic377039_page7.html
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