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  1. And that one dates 1978-1980, so well within Miracle World's 1986 release date (in terms of people remembering it, not that the Alex Kidd link is absolutely explicit -- more likely to be grabbed by the primary Japanese audience than anything else). Likewise, can't find any adaptations that date strictly from the 80s or early 90s, so I do think your dating is off there.
  2. There's quite a few of them -- Journey to the West will be remade endlessly -- but I'd argue that the majority of the audience in the mid 80s when Miracle World was first released would have been familiar with the BBC translation -- this is especially true in Australia (where I am) where the national broadcaster had it as a 6pm evening fixture forever. Don't know how often the BBC replayed it, but it was certainly popular enough in its time for the theme to chart in the UK. And look, you can never hear this too many times in a day.
  3. He was (or at least this game was) originally going to be a Dragonball title, but Sega took too long and lost the rights, at which point they did pivot to Son Goku/Monkey in a light fashion, although nowhere near as closely as other games of the time. Journey to the West is very well known in Japan generally, and I presume you're referencing the late 70s/early 80s Saiyūki/Monkey Magic series (which got a BBC translation quite quickly so was well known outside Japan -- your chronology is kinda off here if you're talking 10 years later. As for the why, not every game is f
  4. It’s the review I was born to write. I really enjoyed it, although the alternate “classic” visuals annoyed me more than they should because they’re mostly in 16:9, which is wrong.
  5. WWE Championship Hell in a Cell Match Bobby Lashley (c) vs Drew McIntyre 200 points WWE Smackdown Women's Championship Hell in a Cell Match Bianca Belair (c) vs Bayley 200 points WWE Raw Women's Championship Rhea Ripley (c) vs Charlotte Flair 200 points Kevin Owens vs Sami Zayn 150 points Cesaro vs Seth Rollins 150 points Shayna Baszler vs Alexa Bliss 100 points
  6. Not following NXT, so the following predictions have been made based on which cat toy my cat chose to chase. If this pans out, I may have uncovered Vince/HHH’s secret booking method. NXT TAKEOVER: IN YOUR HOUSE NXT Championship Karrion Kross (c) vs Kyle O'Reilly vs Adam Cole vs Johnny Gargano vs Pete Dunne 250 points NXT Women's Championship Raquel Gonzalez (c) vs Ember Moon 250 points NXT North American Championship & NXT Tag Team Championships Bronson Reed & MSK (c) vs Legado del Fantasma 175 points
  7. That might just be the *first* “home” version of Mat Mania/Exciting Hour ever released though. I wonder how they’re getting around the copyright infringing crowd problem?
  8. Which is kinda funny, because I watch far more AEW these days. But totally understandable, too. With that in mind, having not kept up with Raw/Smackdown for a while, let's see how badly I can pick 'em. WWE WRESTLEMANIA BACKLASH WWE Universal Championship Roman Reigns (c) vs Cesaro 200 points WWE Championship Bobby Lashley (c) vs Drew McIntyre vs Braun Strowman 200 points WWE Raw Women's Championship Rhea Ripley (c) vs Asuka vs Charlotte Flair 175 points WWE Smackdown Women's Championship
  9. I wrote up my thoughts on the retail version here — it’s kind of weird what I appear to be locked out of for not backing the kickstarter, but oh well… maybe that’ll be later DLC. I can totally see this being quite a divisive game here, both for what it manages to do, and for some of the things it refuses to do — like making ship switching easy or quick.
  10. You may be being too kind to the influencers -- many of them have ethical standards that sit solidly in negative territory...
  11. For sure -- while "ethics in games journalism" has an entirely different (and horrible) usage these days, the way that the media industry used to (and still does) absolutely exploit young writers into writing valuable copy for essentially nothing is incredibly exploitative and ethically wrong. By comparison, selling off a few promo discs is small beer. There's still some slippery slope action (or perception thereof) within the whole idea of selling off review gear (do you keep a given company on the good side because you can then easily sell things, etc...)... but I'm getting off t
  12. I always felt that was on the iffy side, journalist ethics-wise, but it certainly happens. One person notorious for doing it in my immediate circle got shouted at repeatedly by PR folks for doing it, kept on doing so, and so they ended up sending him discs with manuals scrawled on, discs likewise to make them less resellable (esp. for games that weren't yet out!)
  13. Usually not — bear in mind that even at that time, not every publisher wanted early screenshots everywhere, or presumed that everyone had decent online access to grab them. Throwing them on a press disc allowed them to track exactly which shots went where, limit their use and so on. I recall once going through that terrible-smelling CEX branch off Oxford St in London, and it was *packed* with press copies of all sorts of games, all proclaiming that they weren’t in fact for sale. Probably coincidental that one of the main offices of the company that owns IGN was just do
  14. Huh. I’ve got (or had) a bunch of these, because that’s the period where I was doing a fair bit of paid games writing. The press disc is usually just a CD with a few screenshots and maybe the press release, nothing terribly exciting (though I get that it’s at least different from the regular retail release).
  15. To clarify, I was more looking towards Xbox One stuff (but not Rare Replay, which I've had since day 1 and still remains great) -- I'm very well across the 360 and OG Xbox generations in terms of games still owned and able to play. Which is why a surprising quantity of my first hours with the new machine were spent playing Nights Into Dreams. Because you can never have too many copies of that game.
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