He's not wrong, most of the narrative in AAA game is still sub-par, just generic and embarrassing. This is even more egregious when it takes precedence over whatever fun mechanics are in the game. It's just pointless map bloat and busy work, weapon maintenance, crafting, etc., fine in Minecraft and co, but not when it keeps you from enjoying the game. It's just really lazy, and Jeff can smell that egotistical wank a mile away.
Jeff is waiting for the next shift in design, he wants Disco Elysium's narrative mechanics in a tight non-bloat AAA box.