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Everything posted by Guardian

  1. Your avatar is scaring the shit out of me.
  2. Yes, but my complaint is that none of the choices, none of the scenarios, are more interesting than help this guy or kill him. There is no depth in this, the most oft-touted aspect of the game.
  3. I condemn this thread to the tenth circle of Hell. That's the one for threads that are idiots.
  4. Listen up, you wankers. No offense, I just wanted your attention. I just figured out what bothers me most about that stupid KOTOR game. I've mentioned a few times that my favorite thing about the game is that it's the first time I've ever found myself in the Star Wars universe thinking, "wow, these Sith guys aren't really assholes or 'evil', they just have a different philosophy. They're Nietzscheans. I can actually really understand where they're coming from." Naturally, I was playing light side. I mean, hardcore light side. And I fucking hated so many of the idiots I helped with their namby-pamby sidequests, too. But I helped them and whistled a tune and realized, hey, the Sith are right, we're killing evolution here. Now, seriously, KOTOR really paints the Jedi and Sith as two opposing philosophies, not just good or evil. From what I've heard of the sequel, it will do this even more. That's awesome. But in KOTOR, the choices you're presented with as actions are so goddamn immature. You either step in to help this guy, or you kill him because his face looks funny. That's bullshit. There's no semblence of the Jedi v. Sith illuminations' maturity in the things you get awarded Light or Dark side points for. So some of the script is good, and it's interesting to talk to people in the Star Wars universe, but the game itself is bollocks. Bioware should give it to Black Isle or something.
  5. I just finished playing The Minish Cap. It is the least epic Zelda I have ever played. I mean usually Zelda games are pretty plot-lite, and instead you look forward to wandering around an epic world, having your hero-ness acknowledged by npcs, who variously gripe about their plights or share gossip with you or explain how to shove rupees up one's nose. But The Minish Cap totally lacked epicness; even the bad guy feels like a silly brat should have been spanked a bit more by his twitty parents. Or perhaps he went sour after a bad run-in with Tingle and his homo friends. Either way, the kid really doesn't feel very frightening to me. I don't care about Ezlo. Zelda isn't even in this game. I need help. I need a good, solid, dark, twisting, mysterious, surprising RPG plot. I'm thinking of something like FF6 or Neon Genesis Evangelion. I'd prefer to avoid random battle torture, if possible. I'll be installing Planscape: Torment after finals are over, but that's not for another two weeks and I need to waste time while I study. Please, please help me. Also we can just talk about game plots in general and which ones are good. Also, so far, I think Astro Boy on the GBA has a brilliant plot. It's like Treasure took Bangai-O (which is fucking genius) and tempered it so that it actually kind of makes sense. This is unrelated to the above. Please do not let it distract you from my cries for help.
  6. Click For Spoiler so, hey, guys, is this game about metroids at all, or just luminoth, ing, dead feds, and possessed space pirates? because like
  7. except that it looks like MP2 has nothing to do with metroids.
  8. I decided to leave this thread open to great characters and the links between their design and stories, but what I really want to do is talk a bit about how excellently designed some creatures are and then hope that all of you do the same. In my mind, the aliens from the.. Alien.. films are one of the greatest creature designs ever. I saw the recent Alien v. Predator and that was one of the greatest draws for me. I'm not only talking about their appearance, either. When I was younger, I rented Alien 3 for SNES. The manual contained a lengthy description of the alien lifecycle that totally fascinated me -- so much so that I copied the whole thing by hand into my Trapper Keeper. Another memory I have from years past is drawing metroids. A lot. I've taken to doing it again, too, because the newer games since Fusion have reminded me how much I love them. As far as alien creatures go, their design could not be more direct; they seem like the quintessential creature in some ways. They have a hemispherical, transparant shell, and inside this four main nerve clusters and a network of shoots are visible. At the bottom edge of the shell, the nerve branches culminate in four large teeth-like claws. The metroid feeds by trapping its victim under the open part of its shell, holding it with the claws, and directly sapping its energy. Of course, this direct energy feeding bit has been the driving mystery of the metroids, and the early games made it clear that it was the reason that the metroids were of such great interest to Federation scientists and Space Pirates alike. The latter discovered that, when exposed to high levels of beta radiation, metroids asexually reproduced by splitting. The Pirates also exposed metroids to other radioactive elements such as phazon to cause them to mutate and grow to great size, controlling the specimens through their weakness to cold with the intent of using them as biological weapons. The story of Super Metroid brilliantly and elegantly fuses this backstory, which is basically from the first Metroid game, with that from Metroid 2 to create a tragedy that Samus experiences in Metroid 3's Tourian. In Metroid 2, as Samus, you defeat the Queen Metroid and climb towards the planet's surface. On the way, you come across an egg that hatches when you approach it. A tiny metroid emerges, quizzically squees at you as you level your gun at it, and then begins to encircle you. The in-game event effectively conveys that it considers you to be its mother. After a moment's hesitation, you continue to the surface, and it follows you. The back-story between the games tells us that Samus placed the hatchling in the care of Federation scientists for study -- perhaps the power of the metroids is not only a danger to the galaxy, but can be harnassed for good. In Super Metroid (Metroid 3), the Space Pirates return, kill the Federation scientists, and steal the hatchling. Samus follows Ridley to Zebes, where they have rebuilt their base and laboratories, to retrieve the hatchling that she spared on SR388. At the end of the game, you draw near to the center of Mother Brain's lair, Tourian, and begin to see strange sights: creatures like those that you have fought throughout your descent into the planet's depths lie dormant in this place, their bodies the color of sand. When you approach them or fire at them, they simply crumble away to dust. Soon after, you discover the reason, as you witness a large one caught and devoured by an enormous metroid, far larger than any you have seen. After the creature is drained of energy, it spots you. You try to escape, but it is too fast and plants itself on you, draining your energy tanks until you are almost lost. Suddenly it stops and gently releases you, making soft squeeing sounds in recognition, for this is the very same metroid as that hatchling from SR388. You are shocked by the change; the Pirates have turned it into a monster. It flies away, as if in guilt, and you find a station where you replenish your energy before continuing to the heart of Tourian. There you battle Mother Brain, as you did in the original Metroid game. This time, however, she reveals her true power. After an epic battle, your weapons ultimately prove too weak, and she pins you, disabling you and draining your energy with a laser attack. At the last moment, the giant mutated hatchling swoops in and plants itself on her monstrous head; she frantically stomps back and forth, shaking her head with violence, but she cannot escape its grasp. It drains her energy as she kneels to the floor and turns a dormant gray. The giant hatchling then reveals an unknown ability as it plants itself on you, Samus, and restores your strength, reversing its naturally ability to drain energy in order to save your life. Behind it, however, Mother Brain begins again to foam at the mouth, her color returns, and she rises to her feet. She attacks the metroid as it remains covering you, protecting you, and before long it can take no more, lets out its final squee, and crumbles before you. Suddenly, you stand up, and you are more powerful than ever before. You fire at Mother Brain again and again with a new beam weapon that is powerful enough to make her recoil and scream at each blow. Finally she falls, and her body turns to a familiar sand-like color. You fire one last time, and she crumbles into dust at last. Did the metroid imbue you with the power that Mother Brain had used to attack you? Possibly -- your new beam has the same rainbow flash as her draining weapon. But maybe you somehow gained the power of the metroid itself, since she turned to sand like its victims had. There is also a clear element of rage in Samus, and the player can tell that this has empowered her, besides what other transfer may have taken place. I love metroids. Like the aliens of Alien 3, I took the time to think about them biologically. I wondered about the effects of radiation upon their bodies. I relished every bit of theoretical information about their energy draining abilities and neural clusters that I found in the Space Pirate logs of Metroid Prime. I thought about their lifecycle, from the underdeveloped jelly fish-like mochtroids found in Maridia to the adults of Tourian to the shell-shedding, mutating alpha, gamma, zeta, omega, and queen forms of Metroid 2. The Metroid series, uniquely, can be said to be about Samus, but just as definitely it is about the metroids. It is the story of a an unusual species with strange power that different groups seek to harness. It becomes the story of Samus and one metroid in particular. The entire thing is so elegant and enticing that it infuses the Metroid games with something intangibly wonderful that they would never have had without it. So do you have a creature or character design that you find very interesting or that does wonders for a game?
  9. Really? That's a very heavy statement. Could you say more? I haven't played it. Does it improve on that dated random battle design that RPGs still use? Is the story as wonderfully complex?
  10. You can't talk that way about Final Fantasy Tactics! Unless you mean Advance.
  11. jesus christ does someone want to buy my wonderful precious copy of KOTOR for Xbox in perfect condition with manual and everything? $20 U.S. plus shipping. Come on, suckers, it's a greeeaaat game.
  12. that sounds close to what i wanted from fable.
  13. Or utterly hum-drum, depending on whom you ask. Once you get over the initial coolness of upgrading your star wars -ey equipment (dark jedi robe +3 ?!!!), you realize that everything about the game is totally drab, from the characters' awful and cliched stories to the vomitous puzzles you need to solve to the sleeper combat. The ONLY thing I like about KOTOR is that it's the first bit of Star Wars that I have ever come across (and I used to be a huge fan) that made me feel like "Hey, I can understand where these Sith guys are coming from.. They're just Nietzscheans, and that's cool, man. Now, if only this computer game would give me some options for interacting with the world that weren't Newborn Baby Naive +7" Here's what I think about RPGs right now. I'm fucking bummed out, man. Where the Hell (with a capital H) is my totally wonderful, epic, deep, twisting, sprite-based beauty of an RPG that takes the best out of action RPGs like Secret of Mana and Zelda and even Castlevania: SOTN and Deus Ex, out of Strategy RPGs like Disgaea and Fire Emblem, and out of JRPGs like FF6 and Earthbound and mixes the elements together with L337 care, combining the genres in a way that actually works, and then gives it to me with the kind of world-interacting possibility and logical experience system of Fable? And then comes out with an MMO version the next year? IS IT SO HARD PEOPLE??! There are so many totally different games waiting to be made; bust up these retarded genres. They're boring me to death. I woke up yesterday wanting to play a Zelda game with an FF6-level plot and a less puzzly/item based system of equipment/experience. What is a guy like me supposed to do?
  14. agree 100%, and i hope fable's ideas will be combined with other things so we can get to my dream game already.
  15. Holy shit, are those gorgeous!
  16. Xenogears is still utterly astounding, and the spritely graphics in combat mode are still utterly distinct, the music is still utterly sparse and unique, and cutscenes like the Red Gear's intervention in the desert are still utterly cinematic. The game somehow spans many lifetimes of its principle characters and makes you feel a part of an incredibly rich history more than any other game I can think of, including certain time-traveling RPGs. I hate that disc two is so unfinished and jagged, and I wait and wait for an extremely decent remake of this game and this game alone. When I play it, I want that remake so much that I start to think of doing it myself, just because as I go through the game, so many improvements occur to me. I don't think I care for the way the Xenoteam makes games anymore, starting with the second disc of Xenogears and going probably through Ep. 2 at least (from the looks of it). I guess the dream is probably dead; when they get all the way through Ep. 4 they will probably either skip or just botch Ep. 5 (Xenogears).
  17. Guardian

    Awful Bosses

    I did it once. Wasn't fun. I was younger and stronger then, of course. I hate the boss at the end of Vagrant Story. I know I have action game boss hatred, but I think they're all mentally repressed.
  18. pft. Ep. 1, Ep. 2, and this show will pale in comparison to the scale of the original Playstation game.
  19. This looks like more of the same, and I don't think I care. Also, it looks to have nothing to do with metroids. I love metroids.
  20. Recently, after a long day of Metroid Prime, I went to a diner with my friend and glimpsed the reflection of a round clock's green neon outline in the window across from me. I actually tensed a bit as if I was ready to fire my arm cannon and bound up a couple of tables to the door.
  21. Same here, and also with Silent Hill 2 and 3. I also finally got Planescape: Torment. When, if I ever, am I going to get to play this?
  22. Guardian

    Game Rage!

    I have vivid memories of playing Ninja Gaiden 2 with the Nintendo Power Player's Guide (I needed it because the game was so damned hard). In the later levels, I quite literally tore out pages of the Guide and ripped them up. I did it in phases: I would get killed by a flying mutant demon and promptly tear a gash in the page; I would fall off a platform down the waterfall and smash my controller on the ripped Guide; I would fall down a waterfall while getting killed by a flying mutant demon and crumple up the tattered page, rendering it dead and wholly unintelligible. My anger grew exponentially, and I lost quite a few pages in the later sections of the Guide. Ninja Gaiden 2 is one of the only games that ever had this effect on me.
  23. Well, Sega isn't Nintendo, but who knows? It seems to be "another run" more than a best of or a player's choice sort of thing. They just wanted to get some sleepers out a bit more.
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